Player Matchup

Jormungandr
Jormungandr
Kori Kemono
Jormungandr
Level 107
God Stats
3W - 1L
1,380 SR
Queue Stats
137W - 145L
1,406 Elo+
Party 1
He Bo
He Bo
Rrunc
He Bo
Level 75
God Stats
16W - 15L
1,498 SR
Queue Stats
79W - 82L
1,457 Elo+
Party 1
Apollo
Apollo
l Shugo l
Apollo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 171L
1,408 Elo+
Party 1
Team Averages
Level 97
1,459 SR
1,424 Elo+

VS

Team Averages
Level 91
1,470 SR
1,506 Elo+
Anubis
Anubis
KapLannister
Anubis
Level 129
God Stats
18W - 22L
1,725 SR
Queue Stats
39W - 50L
1,541 Elo+
Solo
Hercules
Hercules
SuddenEnd0
Hercules
Level 127
God Stats
0W - 2L
1,185 SR
Queue Stats
32W - 39L
1,462 Elo+
Party 2
Nemesis
Nemesis
Tornise
Nemesis
Level 18
God Stats
0W - 7L
1,500 SR
Queue Stats
14W - 24L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kori Kemono
Jormungandr
18
2 / 7 / 14
12,115
713
18,031
25,725
26,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
Rrunc
He Bo
19
10 / 2 / 3
13,533
796
15,327
14,709
5,254
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
l Shugo l
Apollo
18
4 / 2 / 10
12,506
736
16,495
13,639
5,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
7 / 4 / 3
13,235
779
20,614
18,116
11,241
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
SuddenEnd0
Hercules
16
2 / 6 / 4
11,637
685
13,363
23,751
32,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Tornise
Nemesis
15
2 / 6 / 3
11,269
663
7,056
18,722
8,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
16
Kills
11
11
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
7
4
3
2.13
W
Jormungandr
Kori Kemono
Jormungandr
2
7
14
1.29
W
He Bo
Rrunc
He Bo
10
2
3
5.75
L
Hercules
SuddenEnd0
Hercules
2
6
4
0.67
L
Nemesis
Tornise
Nemesis
2
6
3
0.58
W
Apollo
l Shugo l
Apollo
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,853
Damage
41,033
54,073
Taken
60,589
37,330
Mitigated
52,405
7,344
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
20,614
1,651
0
8,529
18,116
11,241
771
11,148
6,235
67,930
0
W
Jormungandr
Kori Kemono
Jormungandr
18,031
3,290
0
1,458
25,725
26,149
197
12,680
12,558
46,313
1,878
W
He Bo
Rrunc
He Bo
15,327
2,196
290
2,600
14,709
5,254
1,051
4,807
9,507
60,347
0
L
Hercules
SuddenEnd0
Hercules
13,363
1,303
222
6,408
23,751
32,598
252
9,990
13,360
0
33,037
L
Nemesis
Tornise
Nemesis
7,056
1,842
0
1,131
18,722
8,566
0
8,734
9,426
0
44,502
W
Apollo
l Shugo l
Apollo
16,495
11,214
0
2,996
13,639
5,927
1,646
3,335
9,946
0
59,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,154
Gold Earned
36,141
188
Minions Killed
208
0
Camps Cleared
0
949,401
Distance Traveled
863,545
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,235
779
94
6
0
277,111
0
W
Jormungandr
12,115
713
48
3
0
275,903
3
W
He Bo
13,533
796
67
4
0
328,232
3
L
Hercules
11,637
685
40
2
0
294,463
2
L
Nemesis
11,269
663
74
4
0
291,971
0
W
Apollo
12,506
736
73
4
0
345,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role