Player Matchup

Terra
Terra
AuspexM
Terra
Level 101
God Stats
10W - 3L
1,755 SR
Queue Stats
65W - 51L
1,623 Elo+
Party 2
Charybdis
Charybdis
VCforLife
Charybdis
Level 103
God Stats
5W - 3L
1,552 SR
Queue Stats
38W - 31L
1,594 Elo+
Party 2
Agni
Agni
therealwithr
Agni
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,637 Elo+
Party 2
Team Averages
Level 103
1,602 SR
1,618 Elo+

VS

Team Averages
Level 90
1,563 SR
1,606 Elo+
Cernunnos
Cernunnos
Florbi
Cernunnos
Level 104
God Stats
9W - 6L
1,657 SR
Queue Stats
99W - 84L
1,660 Elo+
Party 1
Mercury
Mercury
LiteralNaCl
Mercury
Level 125
God Stats
4W - 8L
1,299 SR
Queue Stats
189W - 197L
1,593 Elo+
Party 1
Discordia
Discordia
TraumaticLemur9
Discordia
Level 40
God Stats
43W - 21L
1,734 SR
Queue Stats
201W - 200L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AuspexM
Terra
11
1 / 4 / 2
8,181
682
5,527
16,654
16,381
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
VCforLife
Charybdis
13
1 / 2 / 0
7,691
641
6,463
11,750
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 0
8,362
697
5,269
12,693
5,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Florbi
Cernunnos
15
4 / 1 / 7
9,361
780
10,017
10,329
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
LiteralNaCl
Mercury
15
4 / 2 / 8
9,181
765
9,421
10,220
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
TraumaticLemur9
Discordia
14
4 / 1 / 8
9,038
753
15,480
7,358
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
12
12
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Terra
AuspexM
Terra
1
4
2
0.5
W
Cernunnos
Florbi
Cernunnos
4
1
7
7.5
W
Mercury
LiteralNaCl
Mercury
4
2
8
4
W
Discordia
TraumaticLemur9
Discordia
4
1
8
8
L
Charybdis
VCforLife
Charybdis
1
2
0
0.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,259
Damage
34,918
41,097
Taken
27,907
26,093
Mitigated
13,273
6,301
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AuspexM
Terra
5,527
921
1,461
1,578
16,654
16,381
0
6,335
10,013
11,050
0
W
Cernunnos
Florbi
Cernunnos
10,017
5,451
0
3,863
10,329
4,745
2,623
4,480
5,849
0
43,811
W
Mercury
LiteralNaCl
Mercury
9,421
2,546
468
2,870
10,220
5,514
309
3,562
6,658
0
43,479
W
Discordia
TraumaticLemur9
Discordia
15,480
451
225
2,112
7,358
3,014
462
3,022
4,336
34,955
0
L
Charybdis
VCforLife
Charybdis
6,463
2,511
0
2,223
11,750
4,670
0
4,736
6,779
0
37,332
L
5,269
258
75
964
12,693
5,042
0
4,441
8,113
27,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
27,580
128
Minions Killed
158
0
Camps Cleared
0
645,980
Distance Traveled
708,893
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,181
682
15
1
0
213,944
2
W
Cernunnos
9,361
780
67
6
0
229,239
0
W
Mercury
9,181
765
63
5
0
277,044
0
W
Discordia
9,038
753
28
2
0
202,610
0
L
Charybdis
7,691
641
63
5
0
223,663
0
L
Agni
8,362
697
50
4
0
208,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role