Player Matchup

Sylvanus
Sylvanus
LLGoolJ
Sylvanus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,581 Elo+
Party 1
Hachiman
Hachiman
Pezaint
Hachiman
Level 125
God Stats
1W - 1L
1,489 SR
Queue Stats
42W - 43L
1,638 Elo+
Solo
Tsukuyomi
Tsukuyomi
sleepswithtrees
Tsukuyomi
Level 234
God Stats
3W - 10L
1,568 SR
Queue Stats
272W - 242L
1,601 Elo+
Party 1
Team Averages
Level 146
1,519 SR
1,607 Elo+

VS

Team Averages
Level 158
1,433 SR
1,551 Elo+
Zhong Kui
Zhong Kui
OwOniichan
Zhong Kui
Level 149
God Stats
5W - 7L
1,312 SR
Queue Stats
262W - 259L
1,480 Elo+
Solo
Bacchus
Bacchus
Xenosidal
Bacchus
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,541 Elo+
Party 2
Charybdis
Charybdis
draggon223
Charybdis
Level 149
God Stats
2W - 2L
1,486 SR
Queue Stats
20W - 10L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LLGoolJ
Sylvanus
13
1 / 3 / 1
8,043
619
9,702
19,559
21,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Pezaint
Hachiman
15
2 / 1 / 2
9,088
699
14,597
13,103
6,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
sleepswithtrees
Tsukuyomi
13
1 / 4 / 2
8,251
635
9,247
14,376
13,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OwOniichan
Zhong Kui
14
2 / 2 / 6
9,715
747
16,943
16,148
18,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Xenosidal
Bacchus
15
2 / 2 / 5
9,999
769
10,304
19,862
24,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
draggon223
Charybdis
15
4 / 0 / 3
9,750
750
14,301
9,047
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
8
8
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
LLGoolJ
Sylvanus
1
3
1
0.5
W
Zhong Kui
OwOniichan
Zhong Kui
2
2
6
2.5
L
Hachiman
Pezaint
Hachiman
2
1
2
3
W
Bacchus
Xenosidal
Bacchus
2
2
5
2.25
W
Charybdis
draggon223
Charybdis
4
0
3
5.5
L
Tsukuyomi
sleepswithtrees
Tsukuyomi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,546
Damage
41,548
47,038
Taken
45,057
42,242
Mitigated
47,472
14,016
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
LLGoolJ
Sylvanus
9,702
1,852
2,973
6,000
19,559
21,885
0
9,910
9,649
17,575
5,007
W
Zhong Kui
OwOniichan
Zhong Kui
16,943
887
305
7,091
16,148
18,153
1,255
3,667
12,481
51,595
0
L
Hachiman
Pezaint
Hachiman
14,597
9,248
0
4,445
13,103
6,871
0
9,287
3,816
0
48,586
W
Bacchus
Xenosidal
Bacchus
10,304
2,299
2,097
5,933
19,862
24,992
29
3,570
16,292
22,011
0
W
Charybdis
draggon223
Charybdis
14,301
9,324
0
917
9,047
4,327
1,851
1,845
7,202
0
47,929
L
Tsukuyomi
sleepswithtrees
Tsukuyomi
9,247
1,334
0
598
14,376
13,486
0
8,108
6,268
0
26,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,382
Gold Earned
29,464
132
Minions Killed
172
0
Camps Cleared
0
673,090
Distance Traveled
740,210
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,043
619
28
2
0
213,386
0
W
Zhong Kui
9,715
747
80
6
0
232,238
0
L
Hachiman
9,088
699
68
5
0
211,133
2
W
Bacchus
9,999
769
21
2
0
255,715
1
W
Charybdis
9,750
750
71
5
0
252,257
0
L
Tsukuyomi
8,251
635
36
3
0
248,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role