Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ALGUIENyikoYIKO
Yemoja
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,435 Elo+
Party 1
Janus
Janus
Alee_0047
Janus
Level 119
God Stats
10W - 7L
1,254 SR
Queue Stats
291W - 339L
1,419 Elo+
Party 2
Sol
Sol
ZAFC_xALFA2004x
Sol
Level 124
God Stats
4W - 6L
1,349 SR
Queue Stats
261W - 274L
1,514 Elo+
Party 2
Apollo
Apollo
majocorrali
Apollo
Level 45
God Stats
2W - 0L
1,715 SR
Queue Stats
8W - 7L
1,402 Elo+
Party 1
Team Averages
Level 89
1,464 SR
1,454 Elo+

VS

Team Averages
Level 134
1,574 SR
1,473 Elo+
Medusa
Medusa
 
Medusa
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Britinho_Wag
Ao Kuang
Level 102
God Stats
9W - 12L
1,471 SR
Queue Stats
271W - 301L
1,455 Elo+
Party 3
Atlas
Atlas
Guuh_Wag
Atlas
Level 103
God Stats
26W - 23L
1,578 SR
Queue Stats
169W - 179L
1,483 Elo+
Party 3
Tyr
Tyr
Pudimtkd
Tyr
Level 155
God Stats
9W - 3L
1,863 SR
Queue Stats
462W - 451L
1,404 Elo+
Solo
Ra
Ra
Smaug_Gamer_Alb
Ra
Level 127
God Stats
49W - 47L
1,457 SR
Queue Stats
291W - 303L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 1 / 2
4,281
714
2,246
5,079
1,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,867
645
1,340
3,651
1,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Alee_0047
Janus
8
2 / 1 / 1
4,908
818
1,846
3,233
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 0
4,961
827
4,404
2,896
721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
7
0 / 0 / 0
3,796
633
2,549
3,975
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 0 / 0
3,321
554
1,091
1,797
530
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Britinho_Wag
Ao Kuang
7
1 / 1 / 0
4,018
670
1,184
4,137
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Guuh_Wag
Atlas
6
0 / 0 / 0
3,905
651
2,288
4,384
2,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 2 / 0
4,228
705
1,386
6,395
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 1
4,455
743
2,170
3,556
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
2
2
L
Medusa
 
Medusa
0
0
0
0
W
0
0
0
0
W
Janus
Alee_0047
Janus
2
1
1
2.5
L
Ao Kuang
Britinho_Wag
Ao Kuang
1
1
0
1
L
Atlas
Guuh_Wag
Atlas
0
0
0
0
L
1
2
0
0.5
L
0
1
1
0.5
W
1
0
0
1
W
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,385
Damage
8,119
18,834
Taken
20,269
5,813
Mitigated
8,530
9,147
Healing
7,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,246
717
0
1,439
5,079
1,668
464
1,256
3,761
0
16,527
L
Medusa
 
Medusa
1,091
501
0
508
1,797
530
0
524
1,273
0
16,124
W
1,340
586
1,065
1,361
3,651
1,292
78
708
2,943
8,536
0
W
Janus
Alee_0047
Janus
1,846
315
0
1,625
3,233
970
0
1,856
1,197
30,034
0
L
Ao Kuang
Britinho_Wag
Ao Kuang
1,184
506
0
1,547
4,137
1,113
0
357
3,752
17,126
0
L
Atlas
Guuh_Wag
Atlas
2,288
1,097
0
1,385
4,384
2,842
0
816
3,568
12,689
0
L
1,386
252
0
2,609
6,395
2,936
0
4,640
1,755
0
19,758
L
2,170
576
72
1,460
3,556
1,109
0
1,125
2,331
32,113
0
W
4,404
2,364
0
2,178
2,896
721
300
0
2,896
28,859
0
W
Apollo
2,549
1,649
0
1,479
3,975
1,162
468
1,580
2,395
0
20,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,813
Gold Earned
19,927
196
Minions Killed
179
0
Camps Cleared
0
614,511
Distance Traveled
646,372
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,281
714
30
5
0
143,624
0
L
Medusa
3,321
554
27
5
0
83,676
0
W
Yemoja
3,867
645
13
2
0
104,125
0
W
Janus
4,908
818
54
9
0
130,676
1
L
Ao Kuang
4,018
670
35
6
0
151,122
0
L
Atlas
3,905
651
13
2
0
130,160
0
L
Tyr
4,228
705
40
7
0
140,059
1
L
Ra
4,455
743
64
11
0
141,355
1
W
Sol
4,961
827
57
10
0
112,087
1
W
Apollo
3,796
633
42
7
0
123,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role