Player Matchup

Tiamat
Tiamat
AnFreiBal
Tiamat
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 71L
1,651 Elo+
Party 1
Odin
Odin
Hood1eCrow
Odin
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 124L
1,514 Elo+
Solo
Chang'e
Chang'e
Kyngu
Chang'e
Level 190
God Stats
1W - 3L
1,285 SR
Queue Stats
73W - 88L
1,538 Elo+
Party 1
Ne Zha
Ne Zha
ezhirael
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 132L
1,569 Elo+
Party 3
Kali
Kali
nouelia
Kali
Level 158
God Stats
2W - 2L
1,552 SR
Queue Stats
176W - 153L
1,582 Elo+
Party 3
Team Averages
Level 166
1,467 SR
1,571 Elo+

VS

Team Averages
Level 120
1,530 SR
1,437 Elo+
Ah Puch
Ah Puch
AgonyBellona
Ah Puch
Level 106
God Stats
5W - 5L
1,460 SR
Queue Stats
877W - 872L
1,620 Elo+
Solo
Bastet
Bastet
Balterr
Bastet
Level 88
God Stats
7W - 7L
1,607 SR
Queue Stats
249W - 180L
1,488 Elo+
Solo
Guan Yu
Guan Yu
BanForBeingGood
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,169 Elo+
Solo
Vulcan
Vulcan
SemajSenni
Vulcan
Level 209
God Stats
0W - 3L
1,770 SR
Queue Stats
104W - 96L
1,498 Elo+
Party 2
Raijin
Raijin
l18 Killer
Raijin
Level 166
God Stats
1W - 4L
1,316 SR
Queue Stats
159W - 166L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AnFreiBal
Tiamat
19
11 / 2 / 16
11,801
787
20,717
13,436
12,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 2 / 19
11,247
750
14,374
19,213
24,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Kyngu
Chang'e
19
7 / 2 / 15
11,853
790
21,516
17,513
8,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
ezhirael
Ne Zha
19
2 / 2 / 24
10,856
724
11,636
21,972
23,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kali
nouelia
Kali
18
7 / 4 / 16
12,300
820
14,119
20,748
11,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AgonyBellona
Ah Puch
17
2 / 6 / 5
10,291
686
15,181
13,985
6,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Balterr
Bastet
14
5 / 7 / 4
9,748
650
17,498
17,187
7,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 5 / 7
9,869
658
8,710
27,802
28,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vulcan
SemajSenni
Vulcan
19
2 / 6 / 9
11,251
750
16,838
13,333
7,444
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Raijin
l18 Killer
Raijin
16
1 / 7 / 6
9,551
637
12,797
15,185
6,497
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
43
31
Kills
12
12
Deaths
31
90
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AgonyBellona
Ah Puch
2
6
5
0.75
W
Tiamat
AnFreiBal
Tiamat
11
2
16
9.5
L
Bastet
Balterr
Bastet
5
7
4
1
L
2
5
7
1.1
W
4
2
19
6.75
W
Chang'e
Kyngu
Chang'e
7
2
15
7.25
L
Vulcan
SemajSenni
Vulcan
2
6
9
1.08
W
Ne Zha
ezhirael
Ne Zha
2
2
24
7
L
Raijin
l18 Killer
Raijin
1
7
6
0.57
W
Kali
nouelia
Kali
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,362
Damage
71,024
92,882
Taken
87,492
79,310
Mitigated
56,145
45,242
Healing
17,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AgonyBellona
Ah Puch
15,181
286
621
1,482
13,985
6,139
0
6,514
7,178
38,057
0
W
Tiamat
AnFreiBal
Tiamat
20,717
1,592
1,204
2,698
13,436
12,025
1,941
7,370
6,066
40,392
0
L
Bastet
Balterr
Bastet
17,498
3,887
830
1,335
17,187
7,881
0
8,410
8,640
0
21,399
L
8,710
1,609
5,009
7,180
27,802
28,184
128
15,823
11,583
0
11,044
W
14,374
1,385
1,445
4,261
19,213
24,105
635
6,649
12,564
1,547
24,445
W
Chang'e
Kyngu
Chang'e
21,516
1,344
15,953
8,615
17,513
8,258
2,746
8,142
9,371
47,322
0
L
Vulcan
SemajSenni
Vulcan
16,838
4,272
0
478
13,333
7,444
678
4,115
8,870
36,348
0
W
Ne Zha
ezhirael
Ne Zha
11,636
978
829
3,188
21,972
23,532
1,604
12,333
9,639
0
28,113
L
Raijin
l18 Killer
Raijin
12,797
1,140
460
492
15,185
6,497
130
8,225
6,571
30,173
0
W
Kali
nouelia
Kali
14,119
7,522
144
6,905
20,748
11,390
967
10,322
9,435
0
23,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,057
Gold Earned
50,710
211
Minions Killed
161
0
Camps Cleared
0
1,481,126
Distance Traveled
1,235,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,291
686
48
3
0
229,865
0
W
Tiamat
11,801
787
53
4
0
301,602
0
L
Bastet
9,748
650
11
1
0
261,340
0
L
Guan Yu
9,869
658
4
0
0
263,889
0
W
Odin
11,247
750
23
2
0
280,252
0
W
Chang'e
11,853
790
87
6
0
298,638
0
L
Vulcan
11,251
750
59
4
0
261,456
0
W
Ne Zha
10,856
724
25
2
0
320,120
0
L
Raijin
9,551
637
39
3
0
219,361
0
W
Kali
12,300
820
23
2
0
280,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role