Player Matchup

Atlas
Atlas
 
Atlas
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Drybread365
Aphrodite
Level 153
God Stats
2W - 4L
1,731 SR
Queue Stats
211W - 214L
1,545 Elo+
Party 1
Thanatos
Thanatos
Finding_ReFReF
Thanatos
Level 77
God Stats
31W - 23L
1,685 SR
Queue Stats
166W - 147L
1,515 Elo+
Party 1
Izanami
Izanami
OceanicWinter
Izanami
Level 35
God Stats
12W - 18L
1,574 SR
Queue Stats
155W - 156L
1,483 Elo+
Party 1
Hades
Hades
ZachXr2n
Hades
Level 82
God Stats
15W - 9L
1,681 SR
Queue Stats
130W - 122L
1,394 Elo+
Solo
Team Averages
Level 110
1,634 SR
1,487 Elo+

VS

Team Averages
Level 61
1,538 SR
1,483 Elo+
Bacchus
Bacchus
BebesitaDR
Bacchus
Level 9
God Stats
7W - 1L
1,500 SR
Queue Stats
49W - 42L
1,329 Elo+
Party 3
Bellona
Bellona
BroBraSkieet
Bellona
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
MUJTB5
Zhong Kui
Level 127
God Stats
3W - 5L
1,461 SR
Queue Stats
21W - 23L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
MaleficaRD
Jing Wei
Level 128
God Stats
17W - 23L
1,494 SR
Queue Stats
137W - 139L
1,418 Elo+
Party 3
Hun Batz
Hun Batz
MujtbUK
Hun Batz
Level 8
God Stats
2W - 2L
1,733 SR
Queue Stats
4W - 6L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 2 / 0
8,374
523
13,097
15,605
14,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Drybread365
Aphrodite
13
2 / 3 / 2
7,967
498
5,256
8,072
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
13
4 / 4 / 3
8,356
522
6,315
14,145
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
11
0 / 1 / 2
7,064
442
2,686
8,432
3,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hades
ZachXr2n
Hades
12
2 / 5 / 2
7,543
471
3,503
12,751
8,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BebesitaDR
Bacchus
12
2 / 0 / 7
8,280
518
5,905
6,318
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
BroBraSkieet
Bellona
14
1 / 3 / 1
8,564
535
6,889
16,599
13,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
MUJTB5
Zhong Kui
14
7 / 3 / 3
9,565
598
11,495
12,803
8,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
MaleficaRD
Jing Wei
14
2 / 1 / 3
8,837
552
6,620
9,251
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
MujtbUK
Hun Batz
14
3 / 4 / 4
8,429
527
6,437
12,576
4,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
15
15
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
0
1.5
W
Bacchus
BebesitaDR
Bacchus
2
0
7
5.5
W
Bellona
BroBraSkieet
Bellona
1
3
1
0.5
L
Aphrodite
Drybread365
Aphrodite
2
3
2
1
L
Thanatos
4
4
3
1.38
W
Zhong Kui
MUJTB5
Zhong Kui
7
3
3
2.83
W
Jing Wei
MaleficaRD
Jing Wei
2
1
3
3.5
W
Hun Batz
MujtbUK
Hun Batz
3
4
4
1.25
L
Izanami
0
1
2
1
L
Hades
ZachXr2n
Hades
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,857
Damage
37,346
59,005
Taken
57,547
33,956
Mitigated
37,088
20,013
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
13,097
4,717
0
3,666
15,605
14,662
0
2,402
13,203
70,158
0
W
Bacchus
BebesitaDR
Bacchus
5,905
657
0
1,550
6,318
7,150
93
1,466
4,852
22,907
0
W
Bellona
BroBraSkieet
Bellona
6,889
2,871
0
3,616
16,599
13,553
368
10,920
4,944
0
54,666
L
Aphrodite
Drybread365
Aphrodite
5,256
201
1,468
2,756
8,072
2,802
0
4,178
3,894
45,481
0
L
Thanatos
6,315
1,404
0
6,880
14,145
5,206
0
4,449
9,696
0
52,449
W
Zhong Kui
MUJTB5
Zhong Kui
11,495
404
0
5,644
12,803
8,147
1,271
3,007
9,745
61,266
0
W
Jing Wei
MaleficaRD
Jing Wei
6,620
5,123
0
4,397
9,251
3,397
945
1,905
7,346
0
70,082
W
Hun Batz
MujtbUK
Hun Batz
6,437
1,693
0
1,882
12,576
4,841
1,462
3,580
8,804
0
51,194
L
Izanami
2,686
1,731
0
3,196
8,432
3,135
0
1,435
6,997
0
45,499
L
Hades
ZachXr2n
Hades
3,503
466
318
1,729
12,751
8,151
0
4,936
7,815
33,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,304
Gold Earned
43,675
396
Minions Killed
392
0
Camps Cleared
0
1,446,335
Distance Traveled
1,602,016
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,374
523
95
6
0
275,812
0
W
Bacchus
8,280
518
31
2
0
358,096
0
W
Bellona
8,564
535
91
6
0
302,527
0
L
Aphrodite
7,967
498
74
5
0
251,588
0
L
Thanatos
8,356
522
81
5
0
286,653
0
W
Zhong Kui
9,565
598
84
5
0
290,152
2
W
Jing Wei
8,837
552
114
7
0
322,764
0
W
Hun Batz
8,429
527
72
5
0
328,477
0
L
Izanami
7,064
442
85
5
0
341,714
8
L
Hades
7,543
471
61
4
0
290,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role