Player Matchup

Lancelot
Lancelot
ADventeam
Lancelot
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 155L
1,426 Elo+
Solo
Rama
Rama
MrMengeche
Rama
Level 125
God Stats
4W - 4L
1,652 SR
Queue Stats
150W - 70L
1,701 Elo+
Party 2
Discordia
Discordia
Nygardo13
Discordia
Level 128
God Stats
16W - 1L
2,076 SR
Queue Stats
89W - 40L
1,723 Elo+
Party 2
Team Averages
Level 135
1,743 SR
1,617 Elo+

VS

Team Averages
Level 142
1,419 SR
1,576 Elo+
Ix Chel
Ix Chel
Dorllan
Ix Chel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 167L
1,572 Elo+
Party 1
Aphrodite
Aphrodite
LupusWilld
Aphrodite
Level 162
God Stats
7W - 12L
1,471 SR
Queue Stats
79W - 92L
1,581 Elo+
Solo
Cernunnos
Cernunnos
Magreelin
Cernunnos
Level 121
God Stats
0W - 2L
1,287 SR
Queue Stats
195W - 160L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ADventeam
Lancelot
14
0 / 3 / 5
9,288
714
5,078
14,098
13,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 2 / 5
10,236
787
18,787
14,069
6,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Nygardo13
Discordia
17
6 / 1 / 4
10,941
842
8,650
5,935
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dorllan
Ix Chel
14
1 / 2 / 5
9,109
701
11,944
11,332
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
LupusWilld
Aphrodite
14
3 / 5 / 3
9,907
762
4,991
11,835
6,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Magreelin
Cernunnos
12
2 / 5 / 2
8,723
671
11,231
12,347
6,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
12
Kills
6
6
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ADventeam
Lancelot
0
3
5
0.83
L
Ix Chel
Dorllan
Ix Chel
1
2
5
1.75
L
Aphrodite
LupusWilld
Aphrodite
3
5
3
0.9
L
Cernunnos
Magreelin
Cernunnos
2
5
2
0.6
W
6
2
5
4.25
W
Discordia
Nygardo13
Discordia
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,515
Damage
28,166
34,102
Taken
35,514
21,959
Mitigated
18,784
8,903
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ADventeam
Lancelot
5,078
702
0
4,163
14,098
13,470
263
7,507
6,591
2,306
21,693
L
Ix Chel
Dorllan
Ix Chel
11,944
2,474
333
1,669
11,332
5,434
67
2,650
8,591
34,770
0
L
Aphrodite
LupusWilld
Aphrodite
4,991
352
4,087
4,697
11,835
6,688
0
3,676
8,029
22,839
0
L
Cernunnos
Magreelin
Cernunnos
11,231
6,106
0
1,317
12,347
6,662
0
2,685
9,547
0
35,530
W
18,787
16,378
0
3,956
14,069
6,154
2,676
5,918
8,151
0
62,801
W
Discordia
Nygardo13
Discordia
8,650
359
0
784
5,935
2,335
529
3,565
2,370
45,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
27,739
194
Minions Killed
147
0
Camps Cleared
0
749,531
Distance Traveled
684,882
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,288
714
30
2
0
262,097
0
L
Ix Chel
9,109
701
52
4
0
249,477
0
L
Aphrodite
9,907
762
46
4
0
223,017
3
L
Cernunnos
8,723
671
49
4
0
212,388
0
W
Rama
10,236
787
77
6
0
235,319
0
W
Discordia
10,941
842
87
7
0
252,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role