Player Matchup

Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ItsCorvyn
Fenrir
Level 85
God Stats
1W - 1L
1,261 SR
Queue Stats
31W - 33L
1,470 Elo+
Solo
Ares
Ares
NoahWolfthorn
Ares
Level 129
God Stats
2W - 1L
1,257 SR
Queue Stats
96W - 84L
1,470 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheIrishman118
Morgan Le Fay
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 94L
1,451 Elo+
Solo
Chaac
Chaac
m3mo018
Chaac
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,502 Elo+
Solo
Team Averages
Level 111
1,404 SR
1,479 Elo+

VS

Team Averages
Level 114
1,489 SR
1,421 Elo+
Discordia
Discordia
DontBlameMe2033
Discordia
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 115L
1,509 Elo+
Party 1
Achilles
Achilles
Kiritokun2468
Achilles
Level 113
God Stats
2W - 9L
1,244 SR
Queue Stats
436W - 409L
1,408 Elo+
Solo
Da Ji
Da Ji
Rise2Smoke
Da Ji
Level 156
God Stats
1W - 2L
1,702 SR
Queue Stats
98W - 120L
1,435 Elo+
Party 1
Agni
Agni
bean0597
Agni
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,384 Elo+
Solo
Hel
Hel
bran_757
Hel
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 157L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
5 / 1 / 12
10,969
731
8,838
14,194
9,423
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
ItsCorvyn
Fenrir
16
4 / 2 / 9
10,324
688
5,912
24,266
17,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 1 / 15
11,707
780
6,145
20,803
25,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
TheIrishman118
Morgan Le Fay
19
9 / 3 / 13
11,877
792
17,665
15,955
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
m3mo018
Chaac
20
7 / 1 / 15
12,306
820
13,939
18,736
15,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DontBlameMe2033
Discordia
17
1 / 5 / 6
9,803
654
15,753
11,214
5,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Kiritokun2468
Achilles
19
5 / 6 / 3
10,655
710
21,868
20,584
29,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
13
2 / 9 / 0
8,431
562
11,443
12,949
5,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
19
0 / 4 / 4
10,077
672
15,629
10,640
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 3 / 0
3,796
253
0
1,936
607

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
27
Kills
8
8
Deaths
27
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
12
11
L
Discordia
DontBlameMe2033
Discordia
1
5
6
0.8
W
Fenrir
ItsCorvyn
Fenrir
4
2
9
4.25
L
Achilles
Kiritokun2468
Achilles
5
6
3
1.08
W
2
1
15
9.5
L
Da Ji
2
9
0
0.22
W
Morgan Le Fay
TheIrishman118
Morgan Le Fay
9
3
13
5.17
L
Agni
0
4
4
0.5
L
0
3
0
0
W
Chaac
m3mo018
Chaac
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,499
Damage
64,693
93,954
Taken
57,323
77,303
Mitigated
46,005
59,121
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,838
1,060
20,383
9,873
14,194
9,423
412
3,148
10,997
18,111
0
L
Discordia
DontBlameMe2033
Discordia
15,753
1,017
256
2,659
11,214
5,496
0
5,727
5,487
36,089
0
W
Fenrir
ItsCorvyn
Fenrir
5,912
1,382
1,910
6,732
24,266
17,521
950
9,506
14,301
0
12,928
L
Achilles
Kiritokun2468
Achilles
21,868
3,581
201
3,017
20,584
29,205
0
11,105
9,479
0
37,841
W
6,145
499
3,451
5,760
20,803
25,492
1,616
7,367
12,940
15,676
0
L
Da Ji
11,443
1,753
0
248
12,949
5,778
0
7,485
5,464
0
16,446
W
Morgan Le Fay
TheIrishman118
Morgan Le Fay
17,665
2,669
1,523
2,234
15,955
9,054
2,377
4,603
10,792
44,256
0
L
Agni
15,629
462
40
2,100
10,640
4,919
0
6,395
4,245
29,778
0
L
0
0
0
0
1,936
607
0
1,936
0
0
0
W
Chaac
m3mo018
Chaac
13,939
2,321
1,425
5,830
18,736
15,813
2,349
6,758
11,653
0
36,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,183
Gold Earned
42,762
152
Minions Killed
114
0
Camps Cleared
0
1,419,281
Distance Traveled
833,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,969
731
19
1
0
272,462
0
L
Discordia
9,803
654
33
2
0
205,713
0
W
Fenrir
10,324
688
9
1
0
262,646
0
L
Achilles
10,655
710
28
2
0
267,891
0
W
Ares
11,707
780
27
2
0
287,399
0
L
Da Ji
8,431
562
4
0
0
129,765
0
W
Morgan Le Fay
11,877
792
57
4
0
285,861
0
L
Agni
10,077
672
49
3
0
229,956
0
L
Hel
3,796
253
0
0
0
266
0
W
Chaac
12,306
820
40
3
0
310,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role