Player Matchup

Atlas
Atlas
Silver I
Dudeinator
Atlas
Silver I
Level 102
God Stats
9W - 3L
1,595 SR
Queue Stats
48W - 38L
1,545 MMR
Party 2
Rama
Rama
Silver II
TheLordsGamer
Rama
Silver II
Level 44
God Stats
17W - 7L
1,914 SR
Queue Stats
20W - 13L
1,540 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold V
xMajide
Morgan Le Fay
Gold V
Level 59
God Stats
31W - 19L
1,720 SR
Queue Stats
37W - 30L
1,656 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 68
1,743 SR
1,580 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,683 SR
1,545 MMR
Sun Wukong
Sun Wukong
Gold V
Mollyman97
Sun Wukong
Gold V
Level 124
God Stats
33W - 28L
1,574 SR
Queue Stats
564W - 607L
1,410 MMR
Party 1
Discordia
Discordia
Gold V
lordtah64
Discordia
Gold V
Level 124
God Stats
30W - 32L
1,576 SR
Queue Stats
74W - 81L
1,508 MMR
Party 1
Jing Wei
Jing Wei
Gold II
Œdžæij
Jing Wei
Gold II
Level 125
God Stats
1W - 3L
1,900 SR
Queue Stats
124W - 126L
1,719 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
17
4 / 1 / 7
12,081
805
13,066
19,915
27,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 1 / 4
11,002
733
12,082
13,148
5,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
xMajide
Morgan Le Fay
18
3 / 1 / 7
11,130
742
11,936
13,167
6,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Baron SamediHorusAchillesChang'eNe Zha

VS

Bans
XbalanqueBacchusChaacSurtrVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mollyman97
Sun Wukong
14
0 / 4 / 2
8,900
593
12,126
18,075
14,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
lordtah64
Discordia
14
0 / 3 / 3
9,162
611
14,868
9,383
4,037
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Œdžæij
Jing Wei
16
3 / 4 / 0
10,740
716
8,978
13,382
6,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
3
3
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
4
1
7
7.5
L
Sun Wukong
Mollyman97
Sun Wukong
0
4
2
0.25
W
4
1
4
6
L
Discordia
lordtah64
Discordia
0
3
3
0.5
W
Morgan Le Fay
xMajide
Morgan Le Fay
3
1
7
6.5
L
Jing Wei
Œdžæij
Jing Wei
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,084
Damage
35,972
46,230
Taken
40,840
39,346
Mitigated
25,368
18,847
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
13,066
4,984
3,252
6,154
19,915
27,165
136
4,792
15,123
33,143
0
L
Sun Wukong
Mollyman97
Sun Wukong
12,126
1,101
0
4,920
18,075
14,733
0
9,799
8,276
0
31,253
W
12,082
10,569
0
3,915
13,148
5,864
2,769
3,875
9,273
0
52,411
L
Discordia
lordtah64
Discordia
14,868
0
60
2,152
9,383
4,037
0
7,659
1,724
46,884
0
W
Morgan Le Fay
xMajide
Morgan Le Fay
11,936
1,500
205
5,321
13,167
6,317
797
6,222
6,945
61,717
0
L
Jing Wei
Œdžæij
Jing Wei
8,978
8,422
0
4,285
13,382
6,598
0
7,598
5,784
0
43,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,213
Gold Earned
28,802
206
Minions Killed
186
0
Camps Cleared
0
871,029
Distance Traveled
836,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,081
805
31
2
0
297,000
0
L
Sun Wukong
8,900
593
31
2
0
300,154
0
W
Rama
11,002
733
58
4
0
295,846
0
L
Discordia
9,162
611
69
5
0
279,945
0
W
Morgan Le Fay
11,130
742
117
8
0
278,183
0
L
Jing Wei
10,740
716
86
6
0
255,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role