Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Bearz_Blitz
Bacchus
Level 15
God Stats
6W - 10L
1,442 SR
Queue Stats
11W - 15L
1,361 Elo+
Party 2
Martichoras
Martichoras
Rye_High15
Martichoras
Level 29
God Stats
15W - 10L
1,524 SR
Queue Stats
64W - 75L
1,398 Elo+
Party 2
Odin
Odin
Solar Crayfish
Odin
Level 128
God Stats
2W - 2L
1,521 SR
Queue Stats
474W - 417L
1,506 Elo+
Solo
Atlas
Atlas
kinghebert7
Atlas
Level 66
God Stats
23W - 10L
1,746 SR
Queue Stats
122W - 126L
1,499 Elo+
Party 2
Team Averages
Level 59
1,547 SR
1,453 Elo+

VS

Team Averages
Level 79
1,487 SR
1,459 Elo+
Scylla
Scylla
Aztroworld
Scylla
Level 87
God Stats
0W - 3L
1,290 SR
Queue Stats
461W - 425L
1,520 Elo+
Party 1
Bakasura
Bakasura
ImHerSlayerr
Bakasura
Level 32
God Stats
10W - 13L
1,422 SR
Queue Stats
305W - 341L
1,311 Elo+
Solo
Bellona
Bellona
Kopeke00
Bellona
Level 104
God Stats
2W - 3L
1,415 SR
Queue Stats
814W - 771L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
jakaseem89
Cthulhu
Level 157
God Stats
4W - 5L
1,756 SR
Queue Stats
279W - 281L
1,433 Elo+
Solo
Rama
Rama
xTheGertrud
Rama
Level 16
God Stats
12W - 9L
1,549 SR
Queue Stats
189W - 190L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 0 / 0
6,608
661
2,470
4,642
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Bearz_Blitz
Bacchus
9
0 / 1 / 2
5,517
552
1,519
5,559
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
Rye_High15
Martichoras
9
2 / 2 / 0
5,269
527
3,757
5,315
1,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 0
6,091
609
4,946
5,812
5,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 1 / 0
5,873
587
3,932
9,130
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aztroworld
Scylla
12
2 / 1 / 0
6,121
612
1,876
4,846
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ImHerSlayerr
Bakasura
3
0 / 0 / 0
3,898
390
0
2,168
708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Kopeke00
Bellona
11
1 / 0 / 0
5,849
585
2,851
9,454
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
jakaseem89
Cthulhu
9
2 / 0 / 2
5,995
600
3,484
7,711
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 2
5,455
546
4,904
6,964
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
5
Kills
5
5
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
0
0
L
Scylla
Aztroworld
Scylla
2
1
0
2
W
Bacchus
Bearz_Blitz
Bacchus
0
1
2
1
L
Bakasura
ImHerSlayerr
Bakasura
0
0
0
0
L
Bellona
Kopeke00
Bellona
1
0
0
1
W
Martichoras
Rye_High15
Martichoras
2
2
0
1
W
0
1
0
0
L
Cthulhu
jakaseem89
Cthulhu
2
0
2
3
W
3
1
0
3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,624
Damage
13,115
30,458
Taken
31,143
18,697
Mitigated
16,266
5,797
Healing
9,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,470
672
0
1,958
4,642
3,132
0
1,629
3,013
51,804
0
L
Scylla
Aztroworld
Scylla
1,876
132
0
574
4,846
1,625
0
2,503
2,343
46,492
0
W
Bacchus
Bearz_Blitz
Bacchus
1,519
221
0
1,198
5,559
4,600
262
1,472
4,087
14,411
0
L
Bakasura
ImHerSlayerr
Bakasura
0
0
0
1,075
2,168
708
0
542
1,626
0
4,954
L
Bellona
Kopeke00
Bellona
2,851
1,238
0
4,511
9,454
6,038
0
738
8,716
0
40,621
W
Martichoras
Rye_High15
Martichoras
3,757
1,318
0
1,264
5,315
1,755
878
1,252
4,063
0
32,844
W
4,946
939
0
750
5,812
5,005
18
0
5,812
641
42,457
L
Cthulhu
jakaseem89
Cthulhu
3,484
250
0
1,812
7,711
5,324
0
2,073
5,638
26,281
0
W
3,932
1,447
0
627
9,130
4,205
0
1,007
8,123
41,742
0
L
4,904
4,183
0
1,038
6,964
2,571
0
2,385
4,579
0
35,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
27,318
288
Minions Killed
279
0
Camps Cleared
0
1,075,622
Distance Traveled
861,754
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,608
661
94
9
0
230,100
0
L
Scylla
6,121
612
93
9
0
231,319
1
W
Bacchus
5,517
552
34
3
0
230,852
0
L
Bakasura
3,898
390
14
1
0
61,772
0
L
Bellona
5,849
585
75
8
0
179,694
0
W
Martichoras
5,269
527
37
4
0
195,464
0
W
Odin
6,091
609
64
6
0
184,039
0
L
Cthulhu
5,995
600
44
4
0
202,917
0
W
Atlas
5,873
587
59
6
0
235,167
0
L
Rama
5,455
546
53
5
0
186,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role