Player Matchup

Thor
Thor
Couillaaard
Thor
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Dowasure
Cabrakan
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
Hadroak
Bacchus
Level 62
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Nereyl
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vulcan
Vulcan
VladOulianov
Vulcan
Level 25
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 48
1,444 SR
1,500 Elo+

VS

Team Averages
Level 162
1,575 SR
1,616 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
BipolarTwink
Fafnir
Level 230
God Stats
46W - 16L
1,338 SR
Queue Stats
886W - 382L
1,709 Elo+
Party 2
Danzaburou
Danzaburou
HiiSoℓ
Danzaburou
Level 157
God Stats
4W - 0L
1,846 SR
Queue Stats
199W - 79L
1,679 Elo+
Party 2
Camazotz
Camazotz
TagmanUK
Camazotz
Level 106
God Stats
2W - 4L
1,500 SR
Queue Stats
626W - 626L
1,471 Elo+
Solo
Ix Chel
Ix Chel
Waℓnut
Ix Chel
Level 159
God Stats
15W - 6L
1,691 SR
Queue Stats
568W - 210L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,832
683
3,740
10,527
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Dowasure
Cabrakan
12
0 / 7 / 1
6,979
698
2,997
15,103
15,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Hadroak
Bacchus
12
0 / 5 / 2
7,091
709
3,319
13,242
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Nereyl
Izanami
16
4 / 8 / 0
9,445
945
6,047
14,830
6,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vulcan
13
1 / 6 / 2
7,086
709
4,876
8,264
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
16 / 2 / 11
10,493
1,049
18,990
10,243
5,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
15
2 / 2 / 18
9,406
941
5,502
12,253
16,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
HiiSoℓ
Danzaburou
17
7 / 1 / 6
9,683
968
13,344
9,673
4,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Camazotz
TagmanUK
Camazotz
14
3 / 0 / 7
8,213
821
3,851
7,220
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
Waℓnut
Ix Chel
15
4 / 0 / 11
8,941
894
15,466
4,820
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
85
5
Kills
32
32
Deaths
5
6
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
16
2
11
10.75
W
Fafnir
2
2
18
5.5
L
0
6
1
0.08
L
Cabrakan
Dowasure
Cabrakan
0
7
1
0.07
L
Bacchus
Hadroak
Bacchus
0
5
2
0.2
W
Danzaburou
HiiSoℓ
Danzaburou
7
1
6
10
L
Izanami
Nereyl
Izanami
4
8
0
0.5
W
Camazotz
TagmanUK
Camazotz
3
0
7
6.5
L
Vulcan
1
6
2
0.33
W
Ix Chel
Waℓnut
Ix Chel
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,979
Damage
57,153
61,966
Taken
44,209
41,991
Mitigated
31,961
4,212
Healing
16,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
18,990
4,403
0
3,084
10,243
5,138
904
1,304
8,939
38,158
0
W
Fafnir
5,502
1,432
1,745
2,797
12,253
16,553
467
3,472
8,781
13,638
0
L
3,740
903
0
0
10,527
3,974
0
7,222
3,135
0
10,430
L
Cabrakan
Dowasure
Cabrakan
2,997
660
0
786
15,103
15,829
0
9,684
4,979
6,659
0
L
Bacchus
Hadroak
Bacchus
3,319
363
214
2,539
13,242
12,725
0
7,381
5,568
7,710
0
W
Danzaburou
HiiSoℓ
Danzaburou
13,344
7,805
0
2,547
9,673
4,709
3,443
2,226
6,923
0
43,105
L
Izanami
Nereyl
Izanami
6,047
4,981
0
313
14,830
6,038
0
9,284
5,244
0
17,944
W
Camazotz
TagmanUK
Camazotz
3,851
1,007
0
4,225
7,220
3,307
0
3,392
3,828
0
22,141
L
Vulcan
4,876
1,766
0
360
8,264
3,425
0
4,891
3,082
17,733
0
W
Ix Chel
Waℓnut
Ix Chel
15,466
2,137
1,049
863
4,820
2,254
1,834
798
4,022
45,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,433
Gold Earned
46,736
104
Minions Killed
237
0
Camps Cleared
0
893,286
Distance Traveled
1,100,157
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,493
1,049
43
4
0
232,308
0
W
Fafnir
9,406
941
14
1
0
187,659
0
L
Thor
6,832
683
16
2
0
169,559
0
L
Cabrakan
6,979
698
7
1
0
177,035
0
L
Bacchus
7,091
709
16
2
0
198,354
2
W
Danzaburou
9,683
968
79
8
0
214,062
0
L
Izanami
9,445
945
40
4
0
171,110
0
W
Camazotz
8,213
821
39
4
0
244,210
0
L
Vulcan
7,086
709
25
3
0
177,228
1
W
Ix Chel
8,941
894
62
6
0
221,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role