Player Matchup

Mulan
Mulan
ArcadeKyon
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,134 Elo+
Party 1
Mercury
Mercury
DudouS3
Mercury
Level 158
God Stats
12W - 10L
1,681 SR
Queue Stats
276W - 320L
1,473 Elo+
Party 1
Nu Wa
Nu Wa
Illiriel
Nu Wa
Level 14
God Stats
1W - 1L
1,784 SR
Queue Stats
6W - 10L
1,428 Elo+
Party 1
Ishtar
Ishtar
LiquidCloud
Ishtar
Level 143
God Stats
28W - 26L
1,636 SR
Queue Stats
228W - 276L
1,474 Elo+
Party 1
Cerberus
Cerberus
doomsweel99
Cerberus
Level 126
God Stats
11W - 8L
1,652 SR
Queue Stats
425W - 467L
1,484 Elo+
Party 1
Team Averages
Level 92
1,651 SR
1,399 Elo+

VS

Team Averages
Level 131
1,512 SR
1,481 Elo+
Rama
Rama
Averseuncl
Rama
Level 176
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 144L
1,460 Elo+
Party 2
Hercules
Hercules
Justincred1ble
Hercules
Level 89
God Stats
1W - 0L
1,527 SR
Queue Stats
28W - 25L
1,533 Elo+
Solo
Thanatos
Thanatos
Songgulmul
Thanatos
Level 82
God Stats
1W - 4L
1,429 SR
Queue Stats
50W - 40L
1,466 Elo+
Solo
Ix Chel
Ix Chel
akingsgod
Ix Chel
Level 155
God Stats
14W - 12L
1,543 SR
Queue Stats
212W - 215L
1,503 Elo+
Party 2
Bacchus
Bacchus
atlasgamer
Bacchus
Level 155
God Stats
2W - 1L
1,562 SR
Queue Stats
79W - 93L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
0 / 5 / 0
6,451
645
5,118
12,140
9,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
DudouS3
Mercury
15
2 / 3 / 2
7,862
786
3,720
9,015
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Illiriel
Nu Wa
13
0 / 4 / 3
6,944
694
5,088
8,027
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
1 / 2 / 3
7,404
740
9,251
10,775
4,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
doomsweel99
Cerberus
14
3 / 5 / 2
7,433
743
8,276
15,663
11,596
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 10
8,363
836
9,852
7,810
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
16
3 / 0 / 11
8,146
815
10,367
10,861
13,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Songgulmul
Thanatos
16
9 / 1 / 3
8,948
895
12,889
8,608
4,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
akingsgod
Ix Chel
15
2 / 2 / 11
7,923
792
9,116
5,457
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
atlasgamer
Bacchus
13
1 / 1 / 9
7,611
761
4,163
10,875
13,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
6
Kills
19
19
Deaths
6
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
5
0
0
W
4
2
10
4.5
L
Mercury
DudouS3
Mercury
2
3
2
1
L
Nu Wa
Illiriel
Nu Wa
0
4
3
0.38
W
Hercules
3
0
11
8.5
L
Ishtar
1
2
3
1.25
W
Thanatos
Songgulmul
Thanatos
9
1
3
10.5
W
Ix Chel
akingsgod
Ix Chel
2
2
11
3.75
W
Bacchus
atlasgamer
Bacchus
1
1
9
5.5
L
Cerberus
doomsweel99
Cerberus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,453
Damage
46,387
55,620
Taken
43,611
32,894
Mitigated
37,284
6,454
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,118
993
0
633
12,140
9,805
0
2,260
9,352
0
11,515
W
9,852
7,616
0
2,010
7,810
3,787
835
3,225
4,496
0
30,755
L
Mercury
DudouS3
Mercury
3,720
1,202
0
99
9,015
3,996
0
2,869
6,035
0
26,076
L
Nu Wa
Illiriel
Nu Wa
5,088
1,692
0
359
8,027
3,087
259
2,631
5,185
16,751
0
W
Hercules
10,367
2,430
0
5,763
10,861
13,053
277
3,412
7,235
0
29,885
L
Ishtar
9,251
6,602
0
1,459
10,775
4,410
0
2,449
7,836
0
30,109
W
Thanatos
Songgulmul
Thanatos
12,889
1,843
0
6,195
8,608
4,811
364
2,386
6,175
0
26,516
W
Ix Chel
akingsgod
Ix Chel
9,116
933
905
1,072
5,457
2,268
215
1,985
3,427
32,130
0
W
Bacchus
atlasgamer
Bacchus
4,163
280
0
1,231
10,875
13,365
100
2,356
8,266
9,173
0
L
Cerberus
doomsweel99
Cerberus
8,276
36
0
3,904
15,663
11,596
0
2,460
12,838
17,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,094
Gold Earned
40,991
186
Minions Killed
205
0
Camps Cleared
0
1,066,293
Distance Traveled
1,137,140
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,451
645
16
2
0
202,239
0
W
Rama
8,363
836
55
6
0
195,532
0
L
Mercury
7,862
786
56
6
0
234,570
2
L
Nu Wa
6,944
694
41
4
0
207,479
0
W
Hercules
8,146
815
49
5
0
232,071
2
L
Ishtar
7,404
740
53
5
0
203,052
0
W
Thanatos
8,948
895
27
3
0
263,578
0
W
Ix Chel
7,923
792
64
6
0
214,797
0
W
Bacchus
7,611
761
10
1
0
231,162
2
L
Cerberus
7,433
743
20
2
0
218,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role