Player Matchup

Hel
Hel
Platinum I
EdderDM
Hel
Platinum I
Level 159
God Stats
0W - 1L
1,400 SR
Queue Stats
57W - 26L
2,003 MMR
Party 1
Ullr
Ullr
Diamond V
SalmoNelaツ
Ullr
Diamond V
Level 157
God Stats
0W - 1L
1,117 SR
Queue Stats
54W - 23L
2,003 MMR
Party 1
Odin
Odin
Diamond V
iDNwl
Odin
Diamond V
Level 172
God Stats
0W - 1L
1,302 SR
Queue Stats
58W - 26L
2,055 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 163
1,273 SR
2,020 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 96
1,614 SR
1,876 MMR
Zhong Kui
Zhong Kui
Gold III
Spazye
Zhong Kui
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,720 MMR
Solo
Cerberus
Cerberus
Platinum I
interstellus
Cerberus
Platinum I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 34L
2,258 MMR
Party 2
Hercules
Hercules
Platinum V
pointblankstab
Hercules
Platinum V
Level 73
God Stats
36W - 32L
1,843 SR
Queue Stats
203W - 202L
1,650 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
3 / 4 / 2
8,744
729
11,082
10,312
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 4
8,536
711
8,886
11,402
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
iDNwl
Odin
14
1 / 2 / 4
8,761
730
7,217
11,280
11,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AphroditeGuan YuBacchusAchillesAtlas

VS

Bans
Ne ZhaMartichorasHorusCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Spazye
Zhong Kui
14
3 / 4 / 4
8,977
748
9,603
9,819
6,821
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
interstellus
Cerberus
15
5 / 0 / 3
9,277
773
7,107
10,322
10,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
15
2 / 2 / 5
8,842
737
10,243
12,832
13,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
6
Kills
10
10
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
3
4
2
1
L
2
4
4
1
W
Zhong Kui
Spazye
Zhong Kui
3
4
4
1.25
L
Odin
iDNwl
Odin
1
2
4
1.5
W
Cerberus
interstellus
Cerberus
5
0
3
6.5
W
Hercules
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,185
Damage
26,953
32,994
Taken
32,973
19,537
Mitigated
30,304
8,009
Healing
10,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
11,082
361
2,748
3,562
10,312
3,824
0
4,006
5,850
38,395
0
L
8,886
2,776
0
673
11,402
3,896
536
7,725
3,431
0
37,012
W
Zhong Kui
Spazye
Zhong Kui
9,603
1,148
0
2,251
9,819
6,821
981
2,701
6,783
40,835
0
L
Odin
iDNwl
Odin
7,217
1,053
0
1,026
11,280
11,817
56
5,787
5,067
2,078
27,446
W
Cerberus
interstellus
Cerberus
7,107
550
0
3,596
10,322
10,117
461
2,742
7,247
22,062
0
W
Hercules
10,243
2,077
0
4,535
12,832
13,366
0
6,957
5,560
512
22,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
27,096
157
Minions Killed
162
0
Camps Cleared
0
728,026
Distance Traveled
679,910
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,744
729
55
5
0
243,270
0
L
Ullr
8,536
711
62
5
0
219,824
0
W
Zhong Kui
8,977
748
80
7
0
211,359
2
L
Odin
8,761
730
40
3
0
264,932
0
W
Cerberus
9,277
773
50
4
0
212,674
0
W
Hercules
8,842
737
32
3
0
255,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role