Player Matchup

Surtr
Surtr
Amerikek
Surtr
Level 49
God Stats
51W - 52L
1,574 SR
Queue Stats
112W - 108L
1,505 Elo+
Solo
Ne Zha
Ne Zha
KingSteezy47
Ne Zha
Level 123
God Stats
3W - 1L
1,916 SR
Queue Stats
309W - 276L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
gruggaming
Cthulhu
Level 37
God Stats
2W - 2L
1,370 SR
Queue Stats
24W - 16L
1,477 Elo+
Party 4
Ix Chel
Ix Chel
itsGman
Ix Chel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 36L
1,563 Elo+
Party 2
Charybdis
Charybdis
talex2citiez
Charybdis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,424 Elo+
Party 4
Team Averages
Level 56
1,572 SR
1,506 Elo+

VS

Team Averages
Level 53
1,689 SR
1,475 Elo+
Medusa
Medusa
Brotharealsteel
Medusa
Level 39
God Stats
19W - 10L
1,599 SR
Queue Stats
34W - 42L
1,417 Elo+
Party 3
Kukulkan
Kukulkan
HomeLander00
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,578 Elo+
Party 3
Cthulhu
Cthulhu
Killipedia
Cthulhu
Level 41
God Stats
21W - 10L
1,642 SR
Queue Stats
53W - 58L
1,460 Elo+
Solo
Kali
Kali
Miaduguri
Kali
Level 136
God Stats
7W - 0L
1,925 SR
Queue Stats
96W - 93L
1,529 Elo+
Party 1
Bellona
Bellona
NortraM
Bellona
Level 40
God Stats
3W - 1L
1,781 SR
Queue Stats
22W - 33L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Amerikek
Surtr
12
0 / 2 / 0
7,466
439
9,041
16,490
18,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
14
4 / 3 / 1
8,523
501
9,407
14,447
6,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
gruggaming
Cthulhu
11
0 / 3 / 1
7,083
417
5,045
13,022
8,272
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ix Chel
itsGman
Ix Chel
14
1 / 4 / 2
8,152
480
6,288
10,325
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
talex2citiez
Charybdis
11
1 / 4 / 1
7,318
430
7,329
11,619
4,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,375
493
9,721
12,204
5,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
HomeLander00
Kukulkan
17
7 / 1 / 2
10,738
632
10,733
10,326
4,264
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Killipedia
Cthulhu
13
2 / 2 / 6
8,714
513
6,705
14,191
11,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
18
4 / 1 / 4
10,531
619
9,395
14,944
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
NortraM
Bellona
13
0 / 0 / 3
8,131
478
7,121
13,873
14,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
16
16
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Surtr
Amerikek
Surtr
0
2
0
0
W
3
2
2
2
W
Kukulkan
HomeLander00
Kukulkan
7
1
2
8
W
Cthulhu
Killipedia
Cthulhu
2
2
6
2.5
L
Ne Zha
4
3
1
1.5
W
Kali
4
1
4
6
W
Bellona
NortraM
Bellona
0
0
3
1.5
L
Cthulhu
gruggaming
Cthulhu
0
3
1
0.17
L
Ix Chel
itsGman
Ix Chel
1
4
2
0.5
L
Charybdis
talex2citiez
Charybdis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,110
Damage
43,675
65,903
Taken
65,538
41,984
Mitigated
43,004
16,088
Healing
19,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Amerikek
Surtr
9,041
4,228
0
5,776
16,490
18,141
23
2,733
13,757
1,321
46,975
W
9,721
5,610
0
2,580
12,204
5,291
719
2,758
9,446
0
64,590
W
Kukulkan
HomeLander00
Kukulkan
10,733
1,061
0
1,250
10,326
4,264
735
3,352
6,974
90,723
0
W
Cthulhu
Killipedia
Cthulhu
6,705
230
2,363
4,880
14,191
11,984
286
3,129
11,062
30,599
0
L
Ne Zha
9,407
2,680
0
1,856
14,447
6,861
0
3,657
10,790
0
70,006
W
Kali
9,395
4,938
0
4,798
14,944
6,820
446
1,296
13,648
0
106,245
W
Bellona
NortraM
Bellona
7,121
3,440
0
3,600
13,873
14,645
147
1,359
12,514
0
50,074
L
Cthulhu
gruggaming
Cthulhu
5,045
157
398
3,975
13,022
8,272
0
3,491
9,531
37,897
0
L
Ix Chel
itsGman
Ix Chel
6,288
671
738
1,656
10,325
4,398
0
4,096
6,229
49,005
0
L
Charybdis
talex2citiez
Charybdis
7,329
4,518
0
1,689
11,619
4,312
0
3,461
8,158
0
46,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,542
Gold Earned
46,489
406
Minions Killed
532
0
Camps Cleared
0
1,601,712
Distance Traveled
1,679,870
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,466
439
76
4
0
305,902
0
W
Medusa
8,375
493
91
5
0
315,450
5
W
Kukulkan
10,738
632
157
9
0
332,910
2
W
Cthulhu
8,714
513
46
3
0
340,633
0
L
Ne Zha
8,523
501
99
6
0
368,145
0
W
Kali
10,531
619
155
9
0
406,492
5
W
Bellona
8,131
478
83
5
0
284,385
0
L
Cthulhu
7,083
417
48
3
0
340,516
0
L
Ix Chel
8,152
480
103
6
0
314,909
0
L
Charybdis
7,318
430
80
5
0
272,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role