Player Matchup

Bakasura
Bakasura
AldoFlowW
Bakasura
Level 128
God Stats
5W - 2L
1,481 SR
Queue Stats
61W - 59L
1,478 Elo+
Solo
Mulan
Mulan
Andordragon
Mulan
Level 101
God Stats
65W - 48L
1,586 SR
Queue Stats
533W - 490L
1,455 Elo+
Party 2
Ix Chel
Ix Chel
KouhaiFoxBoy
Ix Chel
Level 128
God Stats
2W - 4L
1,433 SR
Queue Stats
58W - 67L
1,387 Elo+
Party 2
Cernunnos
Cernunnos
RuinFang63
Cernunnos
Level 97
God Stats
3W - 2L
1,638 SR
Queue Stats
41W - 43L
1,463 Elo+
Party 2
Khepri
Khepri
Zotiyac123
Khepri
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,454 Elo+
Party 2
Team Averages
Level 100
1,528 SR
1,448 Elo+

VS

Team Averages
Level 39
1,509 SR
1,320 Elo+
King Arthur
King Arthur
D4SL
King Arthur
Level 17
God Stats
0W - 2L
1,334 SR
Queue Stats
12W - 18L
1,185 Elo+
Party 1
Kuzenbo
Kuzenbo
DannyHeroin
Kuzenbo
Level 28
God Stats
13W - 16L
1,409 SR
Queue Stats
23W - 23L
1,375 Elo+
Party 1
Kukulkan
Kukulkan
HectorofTroyx
Kukulkan
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,427 Elo+
Solo
Arachne
Arachne
PrimeTimeAndy
Arachne
Level 26
God Stats
2W - 1L
1,801 SR
Queue Stats
18W - 27L
1,338 Elo+
Party 1
Heimdallr
Heimdallr
S0upp
Heimdallr
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AldoFlowW
Bakasura
16
4 / 1 / 2
10,203
600
9,783
13,620
8,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 3
8,866
522
10,209
13,746
16,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
KouhaiFoxBoy
Ix Chel
13
7 / 2 / 3
8,967
527
11,834
11,394
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
RuinFang63
Cernunnos
13
3 / 1 / 4
8,452
497
10,908
5,997
2,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Zotiyac123
Khepri
13
1 / 1 / 8
8,691
511
4,167
13,041
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D4SL
King Arthur
13
2 / 2 / 1
7,595
447
5,256
13,575
14,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
DannyHeroin
Kuzenbo
11
1 / 4 / 1
7,447
438
3,990
14,867
16,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
HectorofTroyx
Kukulkan
14
0 / 3 / 2
8,130
478
7,060
10,221
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
14
4 / 5 / 3
9,121
537
12,581
20,206
10,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
S0upp
Heimdallr
12
0 / 2 / 0
7,263
427
4,243
7,460
3,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
7
7
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AldoFlowW
Bakasura
4
1
2
5
W
1
2
3
1.25
L
King Arthur
D4SL
King Arthur
2
2
1
1.25
L
Kuzenbo
DannyHeroin
Kuzenbo
1
4
1
0.38
L
Kukulkan
HectorofTroyx
Kukulkan
0
3
2
0.33
W
Ix Chel
KouhaiFoxBoy
Ix Chel
7
2
3
4.25
L
Arachne
4
5
3
1.1
W
Cernunnos
RuinFang63
Cernunnos
3
1
4
5
L
Heimdallr
S0upp
Heimdallr
0
2
0
0
W
Khepri
Zotiyac123
Khepri
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,901
Damage
33,130
57,798
Taken
66,329
46,779
Mitigated
48,483
17,575
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AldoFlowW
Bakasura
9,783
6,425
0
7,046
13,620
8,752
1,458
1,254
12,363
0
85,398
W
10,209
948
0
1,933
13,746
16,780
31
293
13,453
369
65,732
L
King Arthur
D4SL
King Arthur
5,256
483
0
250
13,575
14,218
3
773
12,653
204
38,113
L
Kuzenbo
DannyHeroin
Kuzenbo
3,990
2,140
0
1,180
14,867
16,164
0
4,521
10,124
18,745
0
L
Kukulkan
HectorofTroyx
Kukulkan
7,060
756
0
1,572
10,221
4,457
0
4,591
5,339
77,869
0
W
Ix Chel
KouhaiFoxBoy
Ix Chel
11,834
648
511
2,390
11,394
5,394
108
3,981
7,408
51,698
0
L
Arachne
12,581
7,313
0
6,315
20,206
10,504
0
3,926
15,550
0
65,131
W
Cernunnos
RuinFang63
Cernunnos
10,908
6,789
0
1,956
5,997
2,835
1,043
1,432
4,565
0
67,707
L
Heimdallr
S0upp
Heimdallr
4,243
1,379
0
1,650
7,460
3,140
1,005
2,371
4,809
0
46,804
W
Khepri
Zotiyac123
Khepri
4,167
807
330
3,409
13,041
13,018
42
4,102
8,917
30,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,179
Gold Earned
39,556
485
Minions Killed
383
0
Camps Cleared
0
1,776,175
Distance Traveled
1,681,314
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,203
600
163
10
0
428,778
0
W
Mulan
8,866
522
92
5
0
306,888
1
L
King Arthur
7,595
447
53
3
0
356,592
0
L
Kuzenbo
7,447
438
8
0
0
337,404
0
L
Kukulkan
8,130
478
137
8
0
307,933
2
W
Ix Chel
8,967
527
84
5
0
335,981
0
L
Arachne
9,121
537
91
5
0
363,300
0
W
Cernunnos
8,452
497
112
7
0
336,182
2
L
Heimdallr
7,263
427
94
6
0
316,085
0
W
Khepri
8,691
511
34
2
0
368,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role