Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Kylew1600
Ao Kuang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,296 Elo+
Solo
Hades
Hades
MythicalKamui
Hades
Level 27
God Stats
2W - 6L
1,303 SR
Queue Stats
58W - 87L
1,165 Elo+
Party 2
Bacchus
Bacchus
SirTimboSlice
Bacchus
Level 67
God Stats
0W - 1L
1,674 SR
Queue Stats
15W - 19L
1,426 Elo+
Party 1
Ullr
Ullr
tactical takeda
Ullr
Level 80
God Stats
9W - 17L
1,352 SR
Queue Stats
133W - 204L
1,365 Elo+
Party 2
Team Averages
Level 63
1,466 SR
1,350 Elo+

VS

Team Averages
Level 79
1,410 SR
1,440 Elo+
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Filmikraken8306
Bacchus
Level 90
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 46L
1,466 Elo+
Solo
Janus
Janus
Xerel
Janus
Level 44
God Stats
1W - 1L
1,296 SR
Queue Stats
95W - 77L
1,340 Elo+
Solo
Thanatos
Thanatos
lawman92
Thanatos
Level 47
God Stats
11W - 15L
1,254 SR
Queue Stats
192W - 188L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 3 / 0
5,814
529
4,722
8,018
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Kylew1600
Ao Kuang
9
2 / 2 / 0
5,845
531
3,998
7,263
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 2 / 0
5,309
483
4,646
7,585
4,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
8
1 / 2 / 1
5,434
494
6,044
10,005
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 5 / 1
4,954
450
2,488
9,512
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
6 / 2 / 0
6,067
552
9,356
6,585
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
 
Chaac
9
0 / 0 / 1
5,561
506
3,402
7,745
6,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 1 / 5
5,518
502
3,351
7,693
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Xerel
Janus
11
1 / 1 / 2
6,656
605
4,894
5,874
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
lawman92
Thanatos
11
6 / 0 / 2
7,005
637
5,084
7,631
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
13
14
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
0
0.33
W
Neith
 
Neith
6
2
0
3
W
Chaac
 
Chaac
0
0
1
0.5
W
0
1
5
2.5
L
Ao Kuang
Kylew1600
Ao Kuang
2
2
0
1
L
0
2
0
0
L
Bacchus
1
2
1
0.75
W
Janus
Xerel
Janus
1
1
2
2
W
Thanatos
lawman92
Thanatos
6
0
2
7
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,898
Damage
26,087
42,383
Taken
35,528
25,442
Mitigated
20,066
10,395
Healing
15,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,722
575
0
2,311
8,018
5,231
0
4,206
3,812
37,314
0
W
Neith
 
Neith
9,356
4,232
0
1,445
6,585
2,503
945
3,680
2,905
0
38,600
W
Chaac
 
Chaac
3,402
902
0
2,846
7,745
6,795
314
5,430
2,315
0
30,654
W
3,351
679
0
2,403
7,693
5,694
149
4,034
3,659
10,959
0
L
Ao Kuang
Kylew1600
Ao Kuang
3,998
1,202
0
1,057
7,263
2,189
0
216
7,047
39,271
0
L
4,646
1,535
0
1,731
7,585
4,667
0
366
7,219
29,310
0
L
Bacchus
6,044
1,108
241
3,646
10,005
10,035
0
1,413
8,592
17,530
0
W
Janus
Xerel
Janus
4,894
352
0
500
5,874
2,220
159
4,331
1,543
49,740
0
W
Thanatos
lawman92
Thanatos
5,084
1,285
0
7,832
7,631
2,854
0
1,935
5,696
0
45,358
L
2,488
839
180
1,229
9,512
3,320
0
2,044
7,468
0
24,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,356
Gold Earned
30,807
226
Minions Killed
271
0
Camps Cleared
0
1,037,545
Distance Traveled
1,064,346
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,814
529
65
6
0
208,907
1
W
Neith
6,067
552
59
5
0
180,793
3
W
Chaac
5,561
506
45
4
0
220,725
1
W
Bacchus
5,518
502
9
1
0
214,754
1
L
Ao Kuang
5,845
531
68
6
0
200,101
0
L
Hades
5,309
483
37
3
0
206,134
0
L
Bacchus
5,434
494
17
2
0
227,995
0
W
Janus
6,656
605
86
8
0
213,859
0
W
Thanatos
7,005
637
72
7
0
234,215
2
L
Ullr
4,954
450
39
4
0
194,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role