Player Matchup

Chaac
Chaac
Masters
 
Chaac
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Masters
Azazvl
Ares
Masters
Level 128
God Stats
1W - 0L
1,298 SR
Queue Stats
50W - 6L
2,514 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
IDvmb
Morgan Le Fay
Masters
Level 158
God Stats
21W - 2L
1,814 SR
Queue Stats
50W - 6L
2,514 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 141
1,537 SR
2,176 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,533 SR
2,184 MMR
Cabrakan
Cabrakan
Diamond III
Dfolsom1992
Cabrakan
Diamond III
Level 159
God Stats
15W - 17L
1,556 SR
Queue Stats
231W - 188L
2,073 MMR
Party 1
Hercules
Hercules
Diamond II
Kushville900123
Hercules
Diamond II
Level 159
God Stats
27W - 17L
1,505 SR
Queue Stats
252W - 188L
2,327 MMR
Party 1
Jing Wei
Jing Wei
Diamond V
turTle-_-MaN-69
Jing Wei
Diamond V
Level 159
God Stats
2W - 1L
1,537 SR
Queue Stats
572W - 567L
2,152 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 1 / 13
9,894
761
11,019
15,841
21,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
Azazvl
Ares
14
1 / 2 / 15
10,120
778
11,930
18,211
27,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
IDvmb
Morgan Le Fay
17
12 / 0 / 5
11,672
898
20,810
7,991
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OdinAphroditeAh Muzen CabAchillesHel

VS

Bans
Ne ZhaEsetVamanaThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dfolsom1992
Cabrakan
12
0 / 7 / 0
7,644
588
4,719
17,892
21,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
12
1 / 7 / 1
8,080
622
7,337
19,270
18,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
14
2 / 3 / 0
9,020
694
9,336
12,187
5,364
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
17
Kills
3
3
Deaths
17
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
13
10.5
W
Ares
Azazvl
Ares
1
2
15
4.25
L
Cabrakan
Dfolsom1992
Cabrakan
0
7
0
0
W
Morgan Le Fay
IDvmb
Morgan Le Fay
12
0
5
14.5
L
Hercules
1
7
1
0.21
L
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,759
Damage
21,392
42,043
Taken
49,349
53,216
Mitigated
45,558
11,620
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,019
1,970
1,266
5,631
15,841
21,323
136
2,026
12,092
947
42,655
W
Ares
Azazvl
Ares
11,930
1,297
0
3,682
18,211
27,676
218
1,072
16,442
19,925
0
L
Cabrakan
Dfolsom1992
Cabrakan
4,719
301
0
874
17,892
21,437
0
10,981
6,911
14,860
0
W
Morgan Le Fay
IDvmb
Morgan Le Fay
20,810
1,307
0
1,041
7,991
4,217
2,194
1,056
6,132
70,496
0
L
Hercules
7,337
1,727
0
3,858
19,270
18,757
0
13,413
5,857
0
16,486
L
Jing Wei
9,336
7,829
0
1,834
12,187
5,364
0
8,602
3,585
0
49,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,686
Gold Earned
24,744
173
Minions Killed
123
0
Camps Cleared
0
835,300
Distance Traveled
683,616
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,894
761
55
4
0
287,771
0
W
Ares
10,120
778
15
1
0
260,691
0
L
Cabrakan
7,644
588
22
2
0
210,288
0
W
Morgan Le Fay
11,672
898
103
8
0
286,838
0
L
Hercules
8,080
622
12
1
0
215,204
1
L
Jing Wei
9,020
694
89
7
0
258,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role