Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Hily3
Nox
Level 137
God Stats
4W - 4L
1,287 SR
Queue Stats
285W - 296L
1,480 Elo+
Solo
Skadi
Skadi
ITZxBLITZY
Skadi
Level 89
God Stats
2W - 2L
1,508 SR
Queue Stats
96W - 105L
1,479 Elo+
Party 1
Charybdis
Charybdis
The Turtle65
Charybdis
Level 69
God Stats
6W - 10L
1,397 SR
Queue Stats
166W - 151L
1,504 Elo+
Party 1
Scylla
Scylla
x Not Spyro x
Scylla
Level 106
God Stats
11W - 6L
1,491 SR
Queue Stats
393W - 366L
1,491 Elo+
Party 1
Team Averages
Level 98
1,437 SR
1,491 Elo+

VS

Team Averages
Level 88
1,540 SR
1,426 Elo+
Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlbertGomez
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,371 Elo+
Solo
Jing Wei
Jing Wei
Evernaujt
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 57L
1,373 Elo+
Solo
Xing Tian
Xing Tian
KapLannister
Xing Tian
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 101L
1,427 Elo+
Solo
Charybdis
Charybdis
temp-7822171
Charybdis
Level 69
God Stats
3W - 3L
1,701 SR
Queue Stats
90W - 90L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 15
10,116
778
8,349
13,995
20,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nox
Hily3
Nox
16
1 / 1 / 13
9,342
719
5,494
4,915
2,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
15
3 / 4 / 9
9,394
723
10,233
8,812
4,158
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
The Turtle65
Charybdis
18
7 / 2 / 8
10,775
829
17,834
10,113
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 1 / 6
12,585
968
19,071
6,493
2,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 3 / 5
8,954
689
7,685
15,263
21,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
13
1 / 6 / 3
8,008
616
3,724
11,072
6,622
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Evernaujt
Jing Wei
14
1 / 8 / 5
8,463
651
8,289
14,916
8,216
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
KapLannister
Xing Tian
16
3 / 3 / 6
9,165
705
6,573
14,574
18,891
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
temp-7822171
Charybdis
16
1 / 3 / 5
8,729
671
9,152
9,315
5,314
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
34
23
Kills
10
10
Deaths
23
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
15
4.25
L
Bellona
 
Bellona
4
3
5
2.17
L
Anubis
1
6
3
0.42
L
Jing Wei
Evernaujt
Jing Wei
1
8
5
0.44
W
Nox
Hily3
Nox
1
1
13
7.5
W
Skadi
3
4
9
1.88
L
Xing Tian
KapLannister
Xing Tian
3
3
6
2
W
Charybdis
The Turtle65
Charybdis
7
2
8
5.5
L
Charybdis
temp-7822171
Charybdis
1
3
5
1.17
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,981
Damage
35,423
44,328
Taken
65,140
35,773
Mitigated
60,112
15,896
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,349
913
1,829
4,218
13,995
20,278
526
3,854
10,141
13,229
0
L
Bellona
 
Bellona
7,685
1,538
1,561
2,820
15,263
21,069
0
6,577
8,686
598
13,132
L
Anubis
3,724
322
0
1,682
11,072
6,622
0
7,628
3,444
15,156
0
L
Jing Wei
Evernaujt
Jing Wei
8,289
6,613
0
1,180
14,916
8,216
0
7,154
7,762
0
18,518
W
Nox
Hily3
Nox
5,494
983
687
1,311
4,915
2,606
180
1,594
3,321
11,567
0
W
Skadi
10,233
5,947
776
480
8,812
4,158
1,327
1,588
7,224
0
16,485
L
Xing Tian
KapLannister
Xing Tian
6,573
430
3,222
4,361
14,574
18,891
0
7,191
7,383
12,061
0
W
Charybdis
The Turtle65
Charybdis
17,834
8,104
1,840
2,440
10,113
5,799
1,266
1,924
8,189
0
35,437
L
Charybdis
temp-7822171
Charybdis
9,152
2,894
259
1,754
9,315
5,314
0
4,364
4,951
0
26,675
W
19,071
1,708
615
1,700
6,493
2,932
624
1,935
4,558
46,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,212
Gold Earned
43,319
153
Minions Killed
115
0
Camps Cleared
0
1,200,235
Distance Traveled
1,110,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,116
778
6
0
0
243,191
0
L
Bellona
8,954
689
15
1
0
222,570
0
L
Anubis
8,008
616
30
2
0
179,735
0
L
Jing Wei
8,463
651
25
2
0
230,522
0
W
Nox
9,342
719
11
1
0
268,703
0
W
Skadi
9,394
723
24
2
0
209,829
0
L
Xing Tian
9,165
705
6
0
0
243,396
0
W
Charybdis
10,775
829
32
2
0
232,518
0
L
Charybdis
8,729
671
39
3
0
233,981
0
W
Scylla
12,585
968
80
6
0
245,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role