Player Matchup

Cthulhu
Cthulhu
JohnEBarosa
Cthulhu
Level 54
God Stats
0W - 2L
1,701 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 1
Nemesis
Nemesis
Shleepie
Nemesis
Level 8
God Stats
0W - 6L
1,290 SR
Queue Stats
40W - 58L
1,338 Elo+
Party 2
Camazotz
Camazotz
ThatSlatt
Camazotz
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 102L
1,239 Elo+
Party 2
Baron Samedi
Baron Samedi
jack153901
Baron Samedi
Level 66
God Stats
0W - 1L
1,726 SR
Queue Stats
3W - 6L
1,365 Elo+
Party 1
Hades
Hades
smokey_ops
Hades
Level 26
God Stats
1W - 3L
1,543 SR
Queue Stats
26W - 30L
1,348 Elo+
Solo
Team Averages
Level 37
1,552 SR
1,331 Elo+

VS

Team Averages
Level 93
1,553 SR
1,490 Elo+
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DeadpoolXIOne
Sol
Level 76
God Stats
43W - 20L
1,657 SR
Queue Stats
101W - 79L
1,524 Elo+
Solo
Apollo
Apollo
GrimDayze
Apollo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,625 Elo+
Solo
Serqet
Serqet
Zyrial
Serqet
Level 58
God Stats
2W - 3L
1,320 SR
Queue Stats
7W - 9L
1,381 Elo+
Solo
Ganesha
Ganesha
xThunder Neff
Ganesha
Level 107
God Stats
1W - 0L
1,787 SR
Queue Stats
93W - 85L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JohnEBarosa
Cthulhu
14
2 / 2 / 6
7,602
760
11,187
13,975
9,023
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Shleepie
Nemesis
15
7 / 2 / 3
8,608
861
9,780
10,097
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
ThatSlatt
Camazotz
15
5 / 2 / 4
8,346
835
8,324
11,260
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
jack153901
Baron Samedi
14
2 / 1 / 8
7,812
781
12,137
7,232
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
11
0 / 2 / 3
6,467
647
3,816
3,698
1,971
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 4 / 4
8,136
814
5,702
12,627
5,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 5
8,293
829
12,098
10,746
4,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
GrimDayze
Apollo
14
2 / 2 / 5
7,703
770
5,537
10,200
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Zyrial
Serqet
14
1 / 2 / 5
7,424
742
6,270
8,136
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
13
0 / 4 / 9
7,941
794
5,443
12,862
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
16
Kills
9
9
Deaths
16
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
4
4
1.25
W
3
4
5
1.38
W
Apollo
GrimDayze
Apollo
2
2
5
2.25
L
Cthulhu
JohnEBarosa
Cthulhu
2
2
6
2.5
L
Nemesis
Shleepie
Nemesis
7
2
3
4.25
L
Camazotz
ThatSlatt
Camazotz
5
2
4
3.5
W
Serqet
Zyrial
Serqet
1
2
5
1.75
L
Baron Samedi
jack153901
Baron Samedi
2
1
8
6
L
Hades
0
2
3
0.75
W
Ganesha
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,244
Damage
35,050
46,262
Taken
54,571
23,852
Mitigated
30,463
8,528
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,702
966
85
1,494
12,627
5,447
1,065
5,137
7,490
25,531
0
W
12,098
4,083
335
3,452
10,746
4,145
1,170
6,810
3,936
31,225
0
W
Apollo
GrimDayze
Apollo
5,537
3,160
0
1,728
10,200
4,786
478
6,781
3,419
0
17,390
L
Cthulhu
JohnEBarosa
Cthulhu
11,187
937
0
1,838
13,975
9,023
369
7,793
5,842
20,749
0
L
Nemesis
Shleepie
Nemesis
9,780
5,269
0
1,140
10,097
4,648
0
4,356
5,647
0
22,107
L
Camazotz
ThatSlatt
Camazotz
8,324
2,768
0
2,120
11,260
4,491
0
5,167
5,853
0
27,158
W
Serqet
Zyrial
Serqet
6,270
1,498
0
288
8,136
4,031
310
2,082
6,054
0
22,095
L
Baron Samedi
jack153901
Baron Samedi
12,137
1,084
1,117
2,153
7,232
3,719
152
4,375
2,857
28,431
0
L
Hades
3,816
100
0
160
3,698
1,971
0
1,552
2,000
7,283
0
W
Ganesha
5,443
351
529
2,086
12,862
12,054
0
6,330
6,532
11,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,835
Gold Earned
39,497
141
Minions Killed
159
0
Camps Cleared
0
962,529
Distance Traveled
969,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,136
814
54
5
0
186,147
0
W
Sol
8,293
829
40
4
0
176,947
0
W
Apollo
7,703
770
29
3
0
200,569
0
L
Cthulhu
7,602
760
21
2
0
208,761
0
L
Nemesis
8,608
861
24
2
0
256,015
0
L
Camazotz
8,346
835
39
4
0
206,582
0
W
Serqet
7,424
742
34
3
0
218,627
0
L
Baron Samedi
7,812
781
43
4
0
219,499
0
L
Hades
6,467
647
14
1
0
71,672
0
W
Ganesha
7,941
794
2
0
0
187,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role