Player Matchup

Atlas
Atlas
 
Atlas
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
BavarianSoul
Anubis
Level 171
God Stats
9W - 3L
1,725 SR
Queue Stats
155W - 125L
1,598 Elo+
Party 1
Medusa
Medusa
Melkeusus
Medusa
Level 29
God Stats
3W - 4L
1,705 SR
Queue Stats
165W - 142L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
MÐrex
Cthulhu
Level 167
God Stats
3W - 3L
1,531 SR
Queue Stats
91W - 80L
1,539 Elo+
Party 1
Mercury
Mercury
SmoggyRappier508
Mercury
Level 130
God Stats
1W - 1L
1,756 SR
Queue Stats
76W - 52L
1,544 Elo+
Party 2
Team Averages
Level 123
1,644 SR
1,554 Elo+

VS

Team Averages
Level 84
1,465 SR
1,478 Elo+
Kumbhakarna
Kumbhakarna
Akorede
Kumbhakarna
Level 128
God Stats
2W - 8L
1,249 SR
Queue Stats
147W - 131L
1,472 Elo+
Solo
The Morrigan
The Morrigan
Menschenwuerde
The Morrigan
Level 83
God Stats
0W - 3L
1,286 SR
Queue Stats
88W - 97L
1,490 Elo+
Solo
Poseidon
Poseidon
barmenkov7373
Poseidon
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,433 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
plp131103
Ah Muzen Cab
Level 107
God Stats
10W - 10L
1,557 SR
Queue Stats
384W - 423L
1,474 Elo+
Solo
Hun Batz
Hun Batz
viincere
Hun Batz
Level 68
God Stats
7W - 4L
1,733 SR
Queue Stats
127W - 103L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 1 / 2
5,922
538
2,080
7,442
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
5 / 1 / 3
7,106
646
6,195
4,542
2,168
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Melkeusus
Medusa
11
2 / 1 / 3
6,121
556
6,141
5,152
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
MÐrex
Cthulhu
10
1 / 1 / 2
6,486
590
5,093
8,883
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 2
6,985
635
5,413
9,759
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Akorede
Kumbhakarna
8
0 / 3 / 4
5,323
484
953
8,299
5,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Menschenwuerde
The Morrigan
6
0 / 3 / 0
4,478
407
1,347
3,837
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Poseidon
barmenkov7373
Poseidon
11
0 / 2 / 2
5,975
543
5,320
7,406
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
plp131103
Ah Muzen Cab
10
2 / 2 / 1
6,091
554
7,354
5,786
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
viincere
Hun Batz
12
5 / 3 / 0
6,849
623
5,245
9,728
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
7
7
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
2
2
L
Kumbhakarna
Akorede
Kumbhakarna
0
3
4
0.67
W
Anubis
5
1
3
6.5
W
Medusa
Melkeusus
Medusa
2
1
3
3.5
L
The Morrigan
Menschenwuerde
The Morrigan
0
3
0
0
W
Cthulhu
MÐrex
Cthulhu
1
1
2
2
W
4
3
2
1.67
L
Poseidon
barmenkov7373
Poseidon
0
2
2
0.5
L
Ah Muzen Cab
plp131103
Ah Muzen Cab
2
2
1
1.25
L
Hun Batz
viincere
Hun Batz
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,922
Damage
20,219
35,778
Taken
35,056
20,574
Mitigated
14,702
7,958
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,080
887
0
1,869
7,442
5,149
0
324
7,118
17,944
0
L
Kumbhakarna
Akorede
Kumbhakarna
953
110
0
2,327
8,299
5,924
0
1,802
6,497
11,154
0
W
Anubis
6,195
467
0
1,686
4,542
2,168
649
505
4,037
51,030
0
W
Medusa
Melkeusus
Medusa
6,141
3,613
0
1,149
5,152
1,728
168
417
4,735
0
40,013
L
The Morrigan
Menschenwuerde
The Morrigan
1,347
508
0
710
3,837
916
0
1,682
2,155
18,812
0
W
Cthulhu
MÐrex
Cthulhu
5,093
439
141
1,884
8,883
8,025
0
4,426
4,457
39,740
0
W
5,413
3,310
0
1,229
9,759
3,504
0
1,573
8,186
0
42,870
L
Poseidon
barmenkov7373
Poseidon
5,320
1,655
0
2,556
7,406
2,620
0
4,196
2,544
40,810
2,979
L
Ah Muzen Cab
plp131103
Ah Muzen Cab
7,354
2,580
0
480
5,786
1,982
0
2,451
3,335
0
39,527
L
Hun Batz
viincere
Hun Batz
5,245
2,134
0
1,679
9,728
3,260
0
2,535
7,157
0
45,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,620
Gold Earned
28,716
315
Minions Killed
272
0
Camps Cleared
0
1,071,244
Distance Traveled
994,453
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,922
538
30
3
0
216,574
2
L
Kumbhakarna
5,323
484
15
1
0
234,650
3
W
Anubis
7,106
646
86
8
0
203,216
0
W
Medusa
6,121
556
63
6
0
186,633
1
L
The Morrigan
4,478
407
28
3
0
97,831
0
W
Cthulhu
6,486
590
63
6
0
216,123
0
W
Mercury
6,985
635
73
7
0
248,698
0
L
Poseidon
5,975
543
76
7
0
206,822
0
L
Ah Muzen Cab
6,091
554
71
6
0
227,803
2
L
Hun Batz
6,849
623
82
7
0
227,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role