Player Matchup

Agni
Agni
LieutenantSnow
Agni
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,524 Elo+
Party 1
Hel
Hel
ManEater8648
Hel
Level 128
God Stats
9W - 6L
1,476 SR
Queue Stats
350W - 336L
1,524 Elo+
Solo
Artemis
Artemis
StoneGlow
Artemis
Level 129
God Stats
1W - 0L
1,600 SR
Queue Stats
5W - 3L
1,460 Elo+
Party 1
Fenrir
Fenrir
Wait2Hi
Fenrir
Level 101
God Stats
2W - 0L
1,728 SR
Queue Stats
278W - 268L
1,487 Elo+
Party 2
Neith
Neith
Wisco Lyfe
Neith
Level 123
God Stats
23W - 24L
1,557 SR
Queue Stats
533W - 529L
1,502 Elo+
Party 2
Team Averages
Level 122
1,572 SR
1,500 Elo+

VS

Team Averages
Level 134
1,562 SR
1,521 Elo+
Odin
Odin
Cool Vybez
Odin
Level 149
God Stats
0W - 1L
1,224 SR
Queue Stats
28W - 29L
1,575 Elo+
Solo
Martichoras
Martichoras
DONALDDAWG
Martichoras
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
138W - 144L
1,482 Elo+
Solo
Raijin
Raijin
Rivnar
Raijin
Level 128
God Stats
2W - 1L
1,715 SR
Queue Stats
84W - 66L
1,462 Elo+
Solo
Nike
Nike
llxxkiraxxll
Nike
Level 114
God Stats
2W - 3L
1,545 SR
Queue Stats
118W - 100L
1,567 Elo+
Solo
Yemoja
Yemoja
xXTMGxKILLAXx
Yemoja
Level 151
God Stats
2W - 1L
1,823 SR
Queue Stats
420W - 437L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 9
11,822
844
24,144
12,173
5,737
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
2 / 2 / 14
9,961
712
10,414
18,366
8,522
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
StoneGlow
Artemis
18
2 / 3 / 13
10,550
754
14,883
11,865
5,994
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Wait2Hi
Fenrir
15
0 / 3 / 12
9,229
659
6,538
19,266
21,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
17
7 / 2 / 10
10,900
779
17,114
16,271
8,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
9,517
680
13,334
17,614
19,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
DONALDDAWG
Martichoras
15
0 / 7 / 7
8,705
622
16,181
18,557
10,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Rivnar
Raijin
16
1 / 5 / 5
9,287
663
12,170
11,962
6,852
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 2 / 6
9,918
708
17,231
16,692
17,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 4
9,230
659
4,218
14,247
16,221
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
36
19
Kills
10
11
Deaths
19
58
Assists
26
Player
Kills
Deaths
Assists
KDA
L
5
2
4
3.5
L
Martichoras
DONALDDAWG
Martichoras
0
7
7
0.5
W
8
1
9
12.5
W
2
2
14
4.5
L
Raijin
Rivnar
Raijin
1
5
5
0.7
W
Artemis
StoneGlow
Artemis
2
3
13
2.83
W
Fenrir
Wait2Hi
Fenrir
0
3
12
2
W
Neith
7
2
10
6
L
4
2
6
3.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,093
Damage
63,134
77,941
Taken
79,072
49,865
Mitigated
71,896
48,956
Healing
32,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,334
448
2,542
3,218
17,614
19,898
0
6,050
11,564
0
14,941
L
Martichoras
DONALDDAWG
Martichoras
16,181
4,084
1,988
2,142
18,557
10,984
0
8,157
10,400
0
41,711
W
24,144
1,795
1,425
581
12,173
5,737
783
3,704
8,469
38,718
0
W
10,414
120
21,987
12,387
18,366
8,522
39
3,494
14,872
21,484
0
L
Raijin
Rivnar
Raijin
12,170
128
123
826
11,962
6,852
96
6,227
5,735
30,649
0
W
Artemis
StoneGlow
Artemis
14,883
7,958
367
2,073
11,865
5,994
818
2,062
9,803
0
38,543
W
Fenrir
Wait2Hi
Fenrir
6,538
759
755
1,646
19,266
21,541
304
3,137
16,129
0
9,316
W
Neith
17,114
6,358
3,079
4,656
16,271
8,071
2,773
3,991
12,280
0
37,594
L
17,231
576
1,522
2,686
16,692
17,941
0
8,646
8,046
0
36,017
L
4,218
912
13,346
4,481
14,247
16,221
49
5,478
8,769
7,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,462
Gold Earned
46,657
175
Minions Killed
152
0
Camps Cleared
0
1,393,184
Distance Traveled
1,178,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,517
680
11
1
0
224,110
0
L
Martichoras
8,705
622
57
4
0
237,759
0
W
Agni
11,822
844
36
3
0
300,954
0
W
Hel
9,961
712
31
2
0
282,124
0
L
Raijin
9,287
663
39
3
0
238,295
0
W
Artemis
10,550
754
55
4
0
239,059
0
W
Fenrir
9,229
659
4
0
0
291,469
0
W
Neith
10,900
779
49
4
0
279,578
0
L
Nike
9,918
708
36
3
0
271,323
0
L
Yemoja
9,230
659
9
1
0
206,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role