Player Matchup

Rama
Rama
 
Rama
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BoomMaster57
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Lancelot
Lancelot
Danmer
Lancelot
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,444 Elo+
Party 2
Arachne
Arachne
Emb3231323
Arachne
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
swedir
Jormungandr
Level 147
God Stats
6W - 17L
1,473 SR
Queue Stats
335W - 375L
1,414 Elo+
Solo
Team Averages
Level 82
1,495 SR
1,472 Elo+

VS

Team Averages
Level 119
1,507 SR
1,509 Elo+
Tiamat
Tiamat
Bekketh
Tiamat
Level 127
God Stats
3W - 4L
1,260 SR
Queue Stats
459W - 459L
1,502 Elo+
Party 1
Hachiman
Hachiman
Foxes2
Hachiman
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 277L
1,542 Elo+
Party 1
Cerberus
Cerberus
Polstakana
Cerberus
Level 136
God Stats
31W - 16L
1,825 SR
Queue Stats
469W - 459L
1,521 Elo+
Party 1
Cupid
Cupid
danipr
Cupid
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Шиповничек
Medusa
Level 120
God Stats
12W - 13L
1,451 SR
Queue Stats
479W - 480L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 1 / 4
8,189
819
4,977
6,083
3,107
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 6 / 2
7,063
706
2,387
14,967
14,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Danmer
Lancelot
14
2 / 5 / 7
8,082
808
4,973
12,339
10,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Emb3231323
Arachne
12
1 / 6 / 4
6,983
698
4,986
12,612
12,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
swedir
Jormungandr
15
2 / 7 / 7
8,482
848
14,539
13,857
8,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bekketh
Tiamat
15
5 / 1 / 16
8,783
878
14,915
6,346
5,628
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Foxes2
Hachiman
15
7 / 2 / 15
8,886
889
10,752
5,715
3,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Polstakana
Cerberus
16
3 / 1 / 21
9,589
959
8,993
13,842
15,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
danipr
Cupid
14
5 / 3 / 15
8,672
867
10,578
7,055
3,536
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
5 / 2 / 16
8,449
845
8,577
6,527
3,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
108
9
Kills
25
25
Deaths
9
24
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
1
4
6
W
Tiamat
Bekketh
Tiamat
5
1
16
13
L
0
6
2
0.17
L
Lancelot
Danmer
Lancelot
2
5
7
1.1
L
Arachne
Emb3231323
Arachne
1
6
4
0.5
W
Hachiman
Foxes2
Hachiman
7
2
15
7.25
W
Cerberus
Polstakana
Cerberus
3
1
21
13.5
W
Cupid
danipr
Cupid
5
3
15
4.17
L
Jormungandr
swedir
Jormungandr
2
7
7
0.79
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,862
Damage
53,815
59,858
Taken
39,485
49,388
Mitigated
31,169
10,877
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,977
4,095
1,998
1,553
6,083
3,107
1,152
2,492
3,591
0
18,314
W
Tiamat
Bekketh
Tiamat
14,915
1,765
747
1,725
6,346
5,628
0
3,635
2,711
27,205
0
L
2,387
49
2,063
1,866
14,967
14,774
0
6,544
8,423
4,047
0
L
Lancelot
Danmer
Lancelot
4,973
517
1,050
888
12,339
10,443
319
5,182
7,157
0
7,322
L
Arachne
Emb3231323
Arachne
4,986
3,607
341
675
12,612
12,643
0
5,350
7,262
0
6,949
W
Hachiman
Foxes2
Hachiman
10,752
8,019
676
557
5,715
3,017
240
3,495
2,220
0
22,855
W
Cerberus
Polstakana
Cerberus
8,993
125
1,358
5,783
13,842
15,707
29
4,000
9,842
17,091
0
W
Cupid
danipr
Cupid
10,578
6,233
2,183
800
7,055
3,536
808
2,499
4,556
0
26,418
L
Jormungandr
swedir
Jormungandr
14,539
672
0
443
13,857
8,421
945
4,340
9,517
36,083
0
W
8,577
3,579
2,074
783
6,527
3,281
584
3,297
3,230
0
25,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
44,379
84
Minions Killed
189
0
Camps Cleared
0
961,753
Distance Traveled
950,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,189
819
30
3
0
183,024
0
W
Tiamat
8,783
878
27
3
0
197,621
0
L
Artio
7,063
706
5
1
0
196,362
0
L
Lancelot
8,082
808
4
0
0
227,706
0
L
Arachne
6,983
698
5
1
0
212,635
0
W
Hachiman
8,886
889
32
3
0
158,555
0
W
Cerberus
9,589
959
33
3
0
209,718
0
W
Cupid
8,672
867
48
5
0
175,921
0
L
Jormungandr
8,482
848
40
4
0
142,026
0
W
Medusa
8,449
845
49
5
0
208,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role