Player Matchup

Bacchus
Bacchus
EpicPenguin88
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
FireChickenX
Serqet
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 143L
1,575 Elo+
Solo
Thor
Thor
Postpwn
Thor
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
374W - 348L
1,600 Elo+
Solo
Merlin
Merlin
RainfaIl
Merlin
Level 68
God Stats
1W - 0L
1,725 SR
Queue Stats
22W - 4L
1,767 Elo+
Party 2
Cupid
Cupid
SloshFace
Cupid
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,537 Elo+
Solo
Team Averages
Level 115
1,545 SR
1,596 Elo+

VS

Team Averages
Level 125
1,471 SR
1,616 Elo+
Zhong Kui
Zhong Kui
AvariceJV
Zhong Kui
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
254W - 144L
1,685 Elo+
Party 1
Serqet
Serqet
Recitalz
Serqet
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 66L
1,402 Elo+
Solo
Medusa
Medusa
TallMcdonaldsCup
Medusa
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 55L
1,672 Elo+
Party 1
Vamana
Vamana
TallSubwayCup
Vamana
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 20L
1,748 Elo+
Party 1
Cthulhu
Cthulhu
Zomborto
Cthulhu
Level 97
God Stats
2W - 1L
1,354 SR
Queue Stats
320W - 283L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
3 / 4 / 18
11,901
850
9,707
17,682
38,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
17
1 / 4 / 17
10,143
725
8,806
14,974
20,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Postpwn
Thor
14
4 / 6 / 12
10,346
739
9,049
13,771
6,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
RainfaIl
Merlin
20
9 / 4 / 11
13,049
932
22,227
12,427
8,742
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
SloshFace
Cupid
19
6 / 2 / 13
11,293
807
14,804
11,534
7,750
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AvariceJV
Zhong Kui
15
2 / 7 / 9
9,628
688
15,526
15,922
14,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Recitalz
Serqet
16
3 / 6 / 9
10,007
715
5,429
12,258
9,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 4 / 6
10,537
753
10,324
11,650
5,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 11
11,718
837
14,246
14,556
22,783
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Cthulhu
Zomborto
Cthulhu
19
2 / 4 / 13
11,934
852
11,142
20,229
26,810

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
67
23
Kills
19
20
Deaths
24
71
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AvariceJV
Zhong Kui
2
7
9
0.93
W
Bacchus
3
4
18
3
W
Serqet
1
4
17
2.38
W
Thor
Postpwn
Thor
4
6
12
1.67
W
Merlin
RainfaIl
Merlin
9
4
11
3.63
L
Serqet
Recitalz
Serqet
3
6
9
1.25
W
Cupid
SloshFace
Cupid
6
2
13
6.25
L
6
4
6
2.25
L
6
3
11
3.83
L
Cthulhu
Zomborto
Cthulhu
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,593
Damage
56,667
70,388
Taken
74,615
83,225
Mitigated
79,771
21,343
Healing
20,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AvariceJV
Zhong Kui
15,526
804
1,256
3,194
15,922
14,924
1,501
8,619
7,085
27,099
0
W
Bacchus
9,707
1,370
747
2,480
17,682
38,965
527
5,804
11,244
11,453
0
W
Serqet
8,806
2,560
0
3,763
14,974
20,856
616
4,513
10,141
0
15,019
W
Thor
Postpwn
Thor
9,049
700
2,159
1,809
13,771
6,912
402
4,942
8,016
0
15,745
W
Merlin
RainfaIl
Merlin
22,227
1,476
1,355
2,308
12,427
8,742
2,545
6,322
5,831
68,217
0
L
Serqet
Recitalz
Serqet
5,429
1,848
1,504
1,113
12,258
9,518
401
6,146
6,112
0
10,279
W
Cupid
SloshFace
Cupid
14,804
10,799
2,085
4,637
11,534
7,750
3,980
5,087
6,255
0
27,779
L
10,324
5,844
211
1,826
11,650
5,736
1,981
5,124
6,004
0
30,847
L
14,246
5,904
494
3,305
14,556
22,783
465
4,807
9,382
0
19,594
L
Cthulhu
Zomborto
Cthulhu
11,142
805
1,698
6,352
20,229
26,810
196
7,238
12,188
25,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,732
Gold Earned
53,824
160
Minions Killed
146
0
Camps Cleared
0
1,361,312
Distance Traveled
1,214,622
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,628
688
30
2
0
221,932
2
W
Bacchus
11,901
850
6
0
0
260,781
0
W
Serqet
10,143
725
20
1
0
275,457
0
W
Thor
10,346
739
8
1
0
273,089
0
W
Merlin
13,049
932
94
7
0
276,291
0
L
Serqet
10,007
715
17
1
0
245,999
0
W
Cupid
11,293
807
32
2
0
275,694
0
L
Medusa
10,537
753
39
3
0
236,580
0
L
Vamana
11,718
837
18
1
0
262,046
0
L
Cthulhu
11,934
852
42
3
0
248,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role