Player Matchup

Pele
Pele
 
Pele
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Brenpopo
Kumbhakarna
Level 88
God Stats
4W - 3L
1,803 SR
Queue Stats
251W - 266L
1,444 Elo+
Party 1
Atlas
Atlas
ChaosFeed2095
Atlas
Level 89
God Stats
10W - 6L
1,673 SR
Queue Stats
574W - 562L
1,479 Elo+
Party 2
Da Ji
Da Ji
Mynt Spikez
Da Ji
Level 136
God Stats
9W - 13L
1,319 SR
Queue Stats
309W - 340L
1,449 Elo+
Party 2
Jing Wei
Jing Wei
Sebaslr7
Jing Wei
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 139L
1,530 Elo+
Party 1
Team Averages
Level 102
1,559 SR
1,480 Elo+

VS

Team Averages
Level 88
1,594 SR
1,440 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DeathByxBurrito
Ganesha
Level 123
God Stats
13W - 11L
1,542 SR
Queue Stats
486W - 493L
1,515 Elo+
Solo
Agni
Agni
Gutmaster9419
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 17L
1,073 Elo+
Solo
Bacchus
Bacchus
PromethaBean
Bacchus
Level 123
God Stats
6W - 2L
1,715 SR
Queue Stats
291W - 277L
1,492 Elo+
Solo
Bakasura
Bakasura
fly55911jr
Bakasura
Level 69
God Stats
2W - 0L
1,711 SR
Queue Stats
37W - 31L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
5
0 / 1 / 1
5,681
568
1,716
1,233
514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
Brenpopo
Kumbhakarna
15
1 / 5 / 10
8,240
824
4,766
20,197
18,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 3 / 7
8,835
884
12,606
10,794
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 7 / 2
8,620
862
9,472
12,011
5,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Sebaslr7
Jing Wei
15
3 / 6 / 6
7,960
796
9,746
12,832
5,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
11 / 1 / 8
11,141
1,114
16,964
12,364
7,560
Magic Focus

Magic Focus

+20
Magical Power

15
0 / 4 / 17
9,072
907
6,544
15,702
20,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 9
8,726
873
9,943
9,906
4,461
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
PromethaBean
Bacchus
15
6 / 5 / 11
9,229
923
6,777
13,473
19,737
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
fly55911jr
Bakasura
16
2 / 0 / 17
9,580
958
7,151
8,964
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
84
13
Kills
22
22
Deaths
15
26
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
1
0.5
W
Anubis
 
Anubis
11
1
8
15
L
Kumbhakarna
Brenpopo
Kumbhakarna
1
5
10
1.2
L
3
3
7
2.17
W
0
4
17
2.13
W
3
5
9
1.5
L
6
7
2
1
W
Bacchus
PromethaBean
Bacchus
6
5
11
2.3
L
Jing Wei
Sebaslr7
Jing Wei
3
6
6
1
W
Bakasura
fly55911jr
Bakasura
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,306
Damage
47,379
57,067
Taken
60,409
41,004
Mitigated
57,942
11,651
Healing
21,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,716
452
0
62
1,233
514
0
1,029
204
0
1,716
W
Anubis
 
Anubis
16,964
485
699
6,194
12,364
7,560
681
4,287
8,077
41,832
0
L
Kumbhakarna
Brenpopo
Kumbhakarna
4,766
761
2,177
4,633
20,197
18,172
64
13,898
5,159
8,551
0
L
12,606
3,906
470
1,633
10,794
10,710
243
7,872
2,852
33,780
0
W
6,544
861
662
1,462
15,702
20,048
1,202
4,779
10,923
15,994
0
W
9,943
1,571
935
1,091
9,906
4,461
1,896
3,487
6,419
15,553
0
L
9,472
2,763
630
406
12,011
5,960
0
6,225
5,034
0
15,391
W
Bacchus
PromethaBean
Bacchus
6,777
666
2,608
2,187
13,473
19,737
653
1,709
11,764
11,472
0
L
Jing Wei
Sebaslr7
Jing Wei
9,746
8,599
166
1,474
12,832
5,648
456
11,204
1,418
0
19,619
W
Bakasura
fly55911jr
Bakasura
7,151
4,581
1,149
4,721
8,964
6,136
2,337
3,110
5,854
0
10,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,336
Gold Earned
47,748
79
Minions Killed
124
0
Camps Cleared
0
701,461
Distance Traveled
988,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,681
568
0
0
0
18,327
0
W
Anubis
11,141
1,114
65
7
0
189,344
0
L
Kumbhakarna
8,240
824
10
1
0
176,108
0
L
Atlas
8,835
884
30
3
0
196,012
0
W
Ganesha
9,072
907
2
0
0
176,622
0
W
Agni
8,726
873
14
1
0
197,442
0
L
Da Ji
8,620
862
9
1
0
150,601
0
W
Bacchus
9,229
923
7
1
0
201,430
0
L
Jing Wei
7,960
796
30
3
0
160,413
0
W
Bakasura
9,580
958
36
4
0
223,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role