Player Matchup

Loki
Loki
KineticBean163
Loki
Level 65
God Stats
14W - 10L
1,534 SR
Queue Stats
128W - 117L
1,526 Elo+
Solo
Cupid
Cupid
Rainny Cube
Cupid
Level 53
God Stats
7W - 1L
1,844 SR
Queue Stats
13W - 8L
1,495 Elo+
Solo
Izanami
Izanami
coverfield5
Izanami
Level 56
God Stats
14W - 12L
1,341 SR
Queue Stats
43W - 50L
1,296 Elo+
Solo
Bakasura
Bakasura
nero334
Bakasura
Level 115
God Stats
6W - 2L
1,500 SR
Queue Stats
77W - 68L
1,446 Elo+
Solo
Yemoja
Yemoja
sleepy_dreamer0
Yemoja
Level 103
God Stats
7W - 3L
1,732 SR
Queue Stats
241W - 238L
1,448 Elo+
Solo
Team Averages
Level 78
1,590 SR
1,442 Elo+

VS

Team Averages
Level 101
1,511 SR
1,426 Elo+
Ix Chel
Ix Chel
Alexandrite13258
Ix Chel
Level 88
God Stats
4W - 1L
1,807 SR
Queue Stats
74W - 60L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
CrAzyCaJuN1732
Baron Samedi
Level 89
God Stats
4W - 2L
1,234 SR
Queue Stats
431W - 429L
1,422 Elo+
Solo
Bellona
Bellona
Laurentiu_Pro
Bellona
Level 86
God Stats
37W - 18L
1,563 SR
Queue Stats
118W - 112L
1,428 Elo+
Solo
Sol
Sol
LoRezBootyHoez
Sol
Level 97
God Stats
4W - 2L
1,264 SR
Queue Stats
47W - 48L
1,368 Elo+
Solo
Hun Batz
Hun Batz
MemoDaBoss
Hun Batz
Level 145
God Stats
17W - 11L
1,688 SR
Queue Stats
275W - 293L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,622
602
3,758
8,085
2,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,117
465
5,502
8,677
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
coverfield5
Izanami
12
2 / 0 / 0
6,733
612
2,856
4,715
1,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
nero334
Bakasura
10
1 / 2 / 3
6,071
552
6,402
10,438
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 0 / 1
5,773
525
2,503
8,555
5,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,826
530
4,973
8,270
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
CrAzyCaJuN1732
Baron Samedi
11
0 / 1 / 0
5,812
528
3,163
5,914
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
11
1 / 1 / 0
6,128
557
6,776
8,882
9,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 0 / 0
6,107
555
7,163
4,878
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
MemoDaBoss
Hun Batz
9
0 / 2 / 1
5,308
483
4,763
8,805
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Baron Samedi
CrAzyCaJuN1732
Baron Samedi
0
1
0
0
W
1
0
1
1.5
L
Bellona
1
1
0
1
L
2
0
0
2
L
Hun Batz
MemoDaBoss
Hun Batz
0
2
1
0.25
W
1
1
0
1
W
Izanami
coverfield5
Izanami
2
0
0
2
W
Bakasura
nero334
Bakasura
1
2
3
1.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
26,838
40,470
Taken
36,749
17,235
Mitigated
20,265
15,580
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,973
981
1,621
3,933
8,270
4,218
0
1,213
6,895
27,304
0
L
Baron Samedi
CrAzyCaJuN1732
Baron Samedi
3,163
302
0
2,176
5,914
2,432
0
0
5,774
42,385
0
W
3,758
902
0
2,195
8,085
2,941
0
0
8,085
0
40,120
L
Bellona
6,776
2,313
0
2,877
8,882
9,112
0
0
8,402
0
47,647
L
7,163
2,626
0
1,438
4,878
1,416
0
1,149
3,649
48,960
0
L
Hun Batz
MemoDaBoss
Hun Batz
4,763
1,923
0
666
8,805
3,087
0
141
8,190
0
41,278
W
5,502
2,928
519
3,939
8,677
3,250
0
5,732
2,945
0
28,377
W
Izanami
coverfield5
Izanami
2,856
2,239
0
884
4,715
1,514
820
2,960
1,755
0
49,389
W
Bakasura
nero334
Bakasura
6,402
4,585
0
2,406
10,438
4,097
0
1,774
8,664
0
31,226
W
2,503
503
2,237
3,400
8,555
5,433
0
4,833
3,722
20,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
29,181
323
Minions Killed
334
0
Camps Cleared
0
1,092,691
Distance Traveled
1,105,300
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,826
530
25
2
0
208,406
0
L
Baron Samedi
5,812
528
81
7
0
203,693
2
W
Loki
6,622
602
91
8
0
223,084
1
L
Bellona
6,128
557
80
7
0
219,468
2
L
Sol
6,107
555
85
8
0
225,984
0
L
Hun Batz
5,308
483
63
6
0
247,749
0
W
Cupid
5,117
465
53
5
0
210,869
0
W
Izanami
6,733
612
91
8
0
210,107
0
W
Bakasura
6,071
552
65
6
0
245,394
3
W
Yemoja
5,773
525
23
2
0
203,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role