Player Matchup

Ah Puch
Ah Puch
Alpha Nawan
Ah Puch
Level 69
God Stats
41W - 27L
1,670 SR
Queue Stats
187W - 177L
1,446 Elo+
Party 1
Tyr
Tyr
Fatnugget347
Tyr
Level 106
God Stats
35W - 49L
1,451 SR
Queue Stats
557W - 595L
1,458 Elo+
Solo
Serqet
Serqet
Z Nirqs
Serqet
Level 90
God Stats
31W - 27L
1,534 SR
Queue Stats
338W - 337L
1,479 Elo+
Party 1
Team Averages
Level 88
1,552 SR
1,461 Elo+

VS

Team Averages
Level 126
1,413 SR
1,402 Elo+
Ix Chel
Ix Chel
CocaSeed95
Ix Chel
Level 116
God Stats
1W - 1L
1,267 SR
Queue Stats
6W - 5L
1,374 Elo+
Solo
Ne Zha
Ne Zha
Rabbzki
Ne Zha
Level 178
God Stats
1W - 1L
1,471 SR
Queue Stats
67W - 44L
1,583 Elo+
Solo
Ganesha
Ganesha
spudwiser45
Ganesha
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Alpha Nawan
Ah Puch
16
2 / 7 / 4
10,724
631
10,486
15,285
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 4
10,882
640
8,937
15,680
17,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Z Nirqs
Serqet
18
3 / 3 / 4
11,818
695
11,347
11,035
6,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CocaSeed95
Ix Chel
16
1 / 3 / 5
10,785
634
5,300
8,843
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Rabbzki
Ne Zha
20
11 / 2 / 1
14,208
836
20,932
18,157
14,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
spudwiser45
Ganesha
17
0 / 3 / 10
11,000
647
6,355
13,497
13,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
8
Kills
12
12
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Alpha Nawan
Ah Puch
2
7
4
0.57
W
Ix Chel
CocaSeed95
Ix Chel
1
3
5
1.17
L
3
2
4
2.5
W
Ne Zha
Rabbzki
Ne Zha
11
2
1
5.75
L
Serqet
Z Nirqs
Serqet
3
3
4
1.67
W
Ganesha
spudwiser45
Ganesha
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
32,587
42,000
Taken
40,497
29,228
Mitigated
32,047
7,678
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Alpha Nawan
Ah Puch
10,486
353
0
1,720
15,285
5,373
328
2,887
12,398
42,654
0
W
Ix Chel
CocaSeed95
Ix Chel
5,300
70
910
650
8,843
3,130
117
1,670
6,189
48,144
0
L
8,937
851
0
3,538
15,680
17,039
545
6,149
9,531
0
28,701
W
Ne Zha
Rabbzki
Ne Zha
20,932
7,256
0
5,813
18,157
14,967
2,294
4,750
12,061
0
79,493
L
Serqet
Z Nirqs
Serqet
11,347
2,174
0
2,420
11,035
6,816
0
2,660
8,375
0
40,545
W
Ganesha
spudwiser45
Ganesha
6,355
498
0
1,327
13,497
13,950
0
3,520
8,841
21,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
35,993
163
Minions Killed
212
0
Camps Cleared
0
915,121
Distance Traveled
935,580
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,724
631
73
4
0
255,862
0
W
Ix Chel
10,785
634
92
5
0
304,408
0
L
Tyr
10,882
640
46
3
0
297,529
0
W
Ne Zha
14,208
836
119
7
0
309,736
0
L
Serqet
11,818
695
44
3
0
361,730
0
W
Ganesha
11,000
647
1
0
0
321,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role