Player Matchup

Cupid
Cupid
D4SL
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 18L
1,150 Elo+
Party 1
Kuzenbo
Kuzenbo
DannyHeroin
Kuzenbo
Level 28
God Stats
13W - 16L
1,449 SR
Queue Stats
23W - 23L
1,398 Elo+
Party 1
Thanatos
Thanatos
PrimeTimeAndy
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,353 Elo+
Party 1
Ix Chel
Ix Chel
S0upp
Ix Chel
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,292 Elo+
Party 1
Gilgamesh
Gilgamesh
epic5eric5
Gilgamesh
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 22L
1,353 Elo+
Party 1
Team Averages
Level 35
1,490 SR
1,309 Elo+

VS

Team Averages
Level 71
1,525 SR
1,437 Elo+
Arachne
Arachne
TheOrangeButton
Arachne
Level 105
God Stats
1W - 2L
1,826 SR
Queue Stats
67W - 71L
1,479 Elo+
Solo
Mulan
Mulan
algodãorosa
Mulan
Level 66
God Stats
0W - 1L
1,193 SR
Queue Stats
173W - 170L
1,367 Elo+
Solo
Hera
Hera
ccontrigga
Hera
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
158W - 135L
1,507 Elo+
Solo
Neith
Neith
dOCouto005
Neith
Level 38
God Stats
80W - 89L
1,407 SR
Queue Stats
80W - 90L
1,388 Elo+
Solo
Sylvanus
Sylvanus
hotsaucekid21
Sylvanus
Level 38
God Stats
10W - 2L
1,698 SR
Queue Stats
106W - 111L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
D4SL
Cupid
11
0 / 4 / 1
6,876
491
2,234
6,781
2,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
DannyHeroin
Kuzenbo
10
1 / 1 / 5
7,111
508
6,074
11,824
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
PrimeTimeAndy
Thanatos
13
5 / 4 / 3
8,103
579
8,851
15,211
7,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
S0upp
Ix Chel
12
2 / 1 / 1
7,630
545
5,191
6,389
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
epic5eric5
Gilgamesh
14
3 / 0 / 1
8,507
608
7,628
10,758
8,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
7,183
513
6,883
13,216
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 2
6,437
460
4,218
10,083
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 2 / 0
8,310
594
9,243
7,916
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
8
2 / 1 / 3
6,018
430
5,485
4,935
1,520
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
hotsaucekid21
Sylvanus
12
0 / 4 / 1
6,732
481
5,925
11,605
11,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
11
Kills
10
10
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
D4SL
Cupid
0
4
1
0.13
W
Kuzenbo
DannyHeroin
Kuzenbo
1
1
5
3.5
W
Thanatos
PrimeTimeAndy
Thanatos
5
4
3
1.63
W
Ix Chel
S0upp
Ix Chel
2
1
1
2.5
L
3
2
3
2.25
L
1
3
2
0.67
L
4
2
0
2
L
Neith
2
1
3
3.5
W
Gilgamesh
epic5eric5
Gilgamesh
3
0
1
3.5
L
Sylvanus
hotsaucekid21
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,978
Damage
31,754
50,963
Taken
47,755
33,611
Mitigated
28,055
15,653
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
D4SL
Cupid
2,234
1,845
109
1,988
6,781
2,401
530
0
6,781
0
45,691
W
Kuzenbo
DannyHeroin
Kuzenbo
6,074
3,099
0
1,232
11,824
12,671
7
3,382
8,282
21,853
0
W
Thanatos
PrimeTimeAndy
Thanatos
8,851
3,481
0
8,976
15,211
7,769
0
3,034
12,077
0
57,732
W
Ix Chel
S0upp
Ix Chel
5,191
298
392
869
6,389
2,389
418
2,722
3,453
48,559
0
L
6,883
4,984
0
4,376
13,216
5,225
0
2,702
10,514
0
51,786
L
4,218
822
393
2,410
10,083
6,801
0
3,860
6,223
0
24,908
L
9,243
2,060
0
1,317
7,916
3,004
183
2,367
5,549
71,879
0
L
Neith
5,485
2,488
0
2,144
4,935
1,520
0
1,540
3,395
0
32,667
W
Gilgamesh
epic5eric5
Gilgamesh
7,628
3,150
0
2,087
10,758
8,381
0
5,186
5,519
0
58,604
L
Sylvanus
hotsaucekid21
Sylvanus
5,925
1,609
0
2,788
11,605
11,505
66
796
10,809
33,400
9,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,227
Gold Earned
34,680
368
Minions Killed
340
0
Camps Cleared
0
1,437,011
Distance Traveled
1,302,152
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,876
491
73
5
0
283,249
0
W
Kuzenbo
7,111
508
24
2
0
289,841
0
W
Thanatos
8,103
579
87
6
0
309,134
0
W
Ix Chel
7,630
545
84
6
0
292,614
0
L
Arachne
7,183
513
76
5
0
319,848
0
L
Mulan
6,437
460
43
3
0
267,847
2
L
Hera
8,310
594
111
8
0
287,257
2
L
Neith
6,018
430
46
3
0
194,793
0
W
Gilgamesh
8,507
608
100
7
0
262,173
0
L
Sylvanus
6,732
481
64
5
0
232,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role