Player Matchup

Aphrodite
Aphrodite
Silver II
MurokayBR
Aphrodite
Silver II
Level 165
God Stats
18W - 11L
1,678 SR
Queue Stats
484W - 506L
1,036 MMR
Party 1
Hou Yi
Hou Yi
Silver III
PrimodoPlay
Hou Yi
Silver III
Level 174
God Stats
10W - 12L
1,672 SR
Queue Stats
486W - 532L
920 MMR
Party 1
Geb
Geb
Gold III
gigantekkfox192
Geb
Gold III
Level 155
God Stats
12W - 15L
1,669 SR
Queue Stats
277W - 275L
1,392 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 165
1,673 SR
1,116 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,765 SR
1,251 MMR
Scylla
Scylla
Silver III
AyeitsAllen
Scylla
Silver III
Level 95
God Stats
6W - 2L
1,828 SR
Queue Stats
164W - 215L
1,031 MMR
Solo
Cupid
Cupid
Silver I
Winter1399
Cupid
Silver I
Level 106
God Stats
10W - 9L
1,781 SR
Queue Stats
65W - 69L
1,289 MMR
Solo
Mulan
Mulan
Bronze III
rob_wright
Mulan
Bronze III
Level 77
God Stats
2W - 4L
1,687 SR
Queue Stats
5W - 11L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MurokayBR
Aphrodite
13
0 / 3 / 0
8,350
596
5,970
9,686
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hou Yi
14
0 / 3 / 0
8,919
637
6,783
10,333
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 0
9,085
649
5,715
18,481
20,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangChronosBacchusAresAchilles

VS

Bans
ChaacAnubisMartichorasBaron SamediApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
8 / 0 / 2
11,344
810
15,042
7,713
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
14
1 / 0 / 7
9,458
676
8,261
8,270
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
16
1 / 0 / 9
9,886
706
9,106
11,912
16,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
0
2
9
L
Aphrodite
MurokayBR
Aphrodite
0
3
0
0
L
Hou Yi
0
3
0
0
W
Cupid
1
0
7
4.5
L
0
4
0
0
W
Mulan
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
32,409
38,500
Taken
27,895
29,574
Mitigated
24,057
13,773
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,042
1,622
0
1,093
7,713
3,456
1,039
2,934
4,779
70,799
0
L
Aphrodite
MurokayBR
Aphrodite
5,970
376
3,539
3,975
9,686
4,885
31
2,920
6,766
26,957
0
L
Hou Yi
6,783
1,314
0
1,237
10,333
4,545
150
4,607
5,726
0
47,823
W
Cupid
8,261
5,253
679
4,081
8,270
4,332
1,856
5,221
3,049
0
42,739
L
5,715
233
1,523
3,499
18,481
20,144
0
7,595
10,886
20,155
0
W
Mulan
9,106
821
313
2,797
11,912
16,269
421
3,827
8,085
0
31,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,354
Gold Earned
30,688
159
Minions Killed
187
0
Camps Cleared
0
751,109
Distance Traveled
775,130
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,344
810
91
7
0
267,997
1
L
Aphrodite
8,350
596
49
4
0
245,247
2
L
Hou Yi
8,919
637
96
7
0
243,285
4
W
Cupid
9,458
676
52
4
0
244,103
1
L
Geb
9,085
649
14
1
0
262,577
0
W
Mulan
9,886
706
44
3
0
263,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role