Player Matchup

Izanami
Izanami
SirDoreille
Izanami
Level 105
God Stats
29W - 25L
1,640 SR
Queue Stats
176W - 167L
1,640 Elo+
Solo
Chaac
Chaac
Tj_ElMonares664
Chaac
Level 121
God Stats
3W - 1L
1,454 SR
Queue Stats
71W - 74L
1,447 Elo+
Party 2
Ix Chel
Ix Chel
allano90
Ix Chel
Level 91
God Stats
1W - 3L
1,616 SR
Queue Stats
13W - 14L
1,297 Elo+
Party 2
Team Averages
Level 106
1,570 SR
1,461 Elo+

VS

Team Averages
Level 101
1,500 SR
1,552 Elo+
Sylvanus
Sylvanus
Gonzxo
Sylvanus
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 147L
1,590 Elo+
Solo
Scylla
Scylla
TheWolfTaco
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,526 Elo+
Party 1
Cupid
Cupid
WolfPoison
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SirDoreille
Izanami
17
7 / 0 / 5
10,765
979
16,980
10,080
4,058
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 5 / 7
8,389
763
6,357
12,963
14,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
allano90
Ix Chel
14
5 / 2 / 5
9,181
835
16,198
8,046
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gonzxo
Sylvanus
12
2 / 6 / 5
7,755
705
5,162
18,963
16,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
12
3 / 3 / 3
8,179
744
2,843
10,161
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
13
2 / 5 / 5
8,118
738
7,117
15,102
6,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
14
Kills
7
7
Deaths
14
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Gonzxo
Sylvanus
2
6
5
0.75
W
Izanami
SirDoreille
Izanami
7
0
5
9.5
L
Scylla
3
3
3
1.5
W
2
5
7
1.1
L
Cupid
2
5
5
0.9
W
Ix Chel
allano90
Ix Chel
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,535
Damage
15,122
31,089
Taken
44,226
21,833
Mitigated
26,748
6,114
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Gonzxo
Sylvanus
5,162
1,519
2,424
3,203
18,963
16,320
275
5,612
13,186
14,011
0
W
Izanami
SirDoreille
Izanami
16,980
13,853
0
864
10,080
4,058
2,246
2,712
7,368
0
59,312
L
Scylla
2,843
728
0
0
10,161
3,927
429
4,254
5,672
18,128
0
W
6,357
886
37
3,174
12,963
14,607
28
2,823
10,140
0
27,801
L
Cupid
7,117
3,548
446
4,116
15,102
6,501
636
6,380
8,518
0
32,801
W
Ix Chel
allano90
Ix Chel
16,198
2,281
618
1,421
8,046
3,168
754
2,545
5,501
42,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,335
Gold Earned
24,052
185
Minions Killed
103
0
Camps Cleared
0
640,582
Distance Traveled
534,441
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,755
705
11
1
0
167,408
1
W
Izanami
10,765
979
111
10
0
214,037
0
L
Scylla
8,179
744
34
3
0
180,778
0
W
Chaac
8,389
763
27
2
0
205,494
0
L
Cupid
8,118
738
58
5
0
186,255
0
W
Ix Chel
9,181
835
47
4
0
221,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role