Player Matchup

Merlin
Merlin
Atilla68
Merlin
Level 110
God Stats
55W - 37L
1,773 SR
Queue Stats
677W - 481L
1,601 Elo+
Solo
Ravana
Ravana
GamesPlayGreg
Ravana
Level 149
God Stats
4W - 0L
1,576 SR
Queue Stats
48W - 39L
1,610 Elo+
Party 2
Janus
Janus
ShinreTense
Janus
Level 151
God Stats
11W - 13L
1,442 SR
Queue Stats
75W - 89L
1,481 Elo+
Solo
Charybdis
Charybdis
Snarlet
Charybdis
Level 67
God Stats
3W - 0L
1,987 SR
Queue Stats
23W - 20L
1,587 Elo+
Party 2
Ganesha
Ganesha
speklapjes
Ganesha
Level 84
God Stats
19W - 12L
1,660 SR
Queue Stats
21W - 16L
1,627 Elo+
Party 2
Team Averages
Level 112
1,688 SR
1,581 Elo+

VS

Team Averages
Level 116
1,559 SR
1,556 Elo+
Izanami
Izanami
BJRBoggins
Izanami
Level 127
God Stats
4W - 2L
1,285 SR
Queue Stats
102W - 66L
1,650 Elo+
Solo
Khepri
Khepri
CringeDepartment
Khepri
Level 87
God Stats
10W - 13L
1,320 SR
Queue Stats
82W - 84L
1,560 Elo+
Party 1
Janus
Janus
HORIZON300G
Janus
Level 112
God Stats
2W - 2L
1,683 SR
Queue Stats
10W - 13L
1,445 Elo+
Solo
Chiron
Chiron
HartmannAoE
Chiron
Level 147
God Stats
29W - 22L
1,656 SR
Queue Stats
406W - 430L
1,556 Elo+
Party 1
Fenrir
Fenrir
ZeusGamer24
Fenrir
Level 109
God Stats
0W - 1L
1,853 SR
Queue Stats
22W - 17L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Atilla68
Merlin
19
3 / 1 / 5
10,838
774
12,067
8,531
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 2 / 2
9,207
658
7,126
10,465
5,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 4
9,944
710
9,360
9,973
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Snarlet
Charybdis
15
0 / 1 / 4
8,912
637
4,813
6,641
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
speklapjes
Ganesha
16
0 / 1 / 6
9,958
711
2,979
9,875
10,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BJRBoggins
Izanami
18
2 / 0 / 1
10,331
738
8,823
8,352
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 3
9,191
657
2,843
12,989
13,689
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
3 / 2 / 1
10,005
715
10,238
7,659
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
0 / 1 / 6
9,552
682
10,219
7,279
3,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
4 / 2 / 1
8,932
638
4,522
5,460
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
8
Kills
9
9
Deaths
8
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Atilla68
Merlin
3
1
5
5.5
L
Izanami
BJRBoggins
Izanami
2
0
1
2.5
L
0
3
3
0.5
W
2
2
2
1.5
L
3
2
1
1.75
L
Chiron
0
1
6
3
W
3
4
4
1.25
W
Charybdis
Snarlet
Charybdis
0
1
4
2
L
Fenrir
4
2
1
2.25
W
Ganesha
speklapjes
Ganesha
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,345
Damage
36,645
45,485
Taken
41,739
26,755
Mitigated
26,337
4,781
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Atilla68
Merlin
12,067
765
0
680
8,531
4,021
1,575
3,525
5,006
64,704
0
L
Izanami
BJRBoggins
Izanami
8,823
6,170
0
2,549
8,352
3,504
299
4,110
4,242
0
58,153
L
2,843
36
1,534
1,788
12,989
13,689
0
6,796
6,193
7,313
0
W
7,126
1,715
0
971
10,465
5,191
0
1,785
8,680
0
24,538
L
10,238
125
100
1,608
7,659
3,485
0
6,360
1,299
45,713
0
L
Chiron
10,219
2,159
850
1,144
7,279
3,251
1,369
4,634
2,645
0
45,189
W
9,360
555
0
250
9,973
4,134
520
2,764
7,209
36,624
0
W
Charybdis
Snarlet
Charybdis
4,813
2,995
0
394
6,641
2,998
0
1,597
5,044
0
27,624
L
Fenrir
4,522
1,609
0
654
5,460
2,408
0
2,506
2,954
0
11,523
W
Ganesha
speklapjes
Ganesha
2,979
120
0
2,486
9,875
10,411
0
3,410
6,465
21,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,859
Gold Earned
48,011
313
Minions Killed
298
0
Camps Cleared
0
1,476,578
Distance Traveled
1,288,035
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,838
774
132
9
0
309,917
0
L
Izanami
10,331
738
99
7
0
297,737
0
L
Khepri
9,191
657
3
0
0
248,512
0
W
Ravana
9,207
658
50
4
0
327,584
0
L
Janus
10,005
715
93
7
0
301,192
0
L
Chiron
9,552
682
87
6
0
302,486
0
W
Janus
9,944
710
60
4
0
239,324
0
W
Charybdis
8,912
637
66
5
0
292,505
0
L
Fenrir
8,932
638
16
1
0
138,108
0
W
Ganesha
9,958
711
5
0
0
307,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role