Player Matchup

Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
BynyakixX
Hachiman
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
IlILoyeralIl
Baron Samedi
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 166L
1,498 Elo+
Party 2
Hun Batz
Hun Batz
qJxzy_-
Hun Batz
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 85L
1,392 Elo+
Party 2
Kukulkan
Kukulkan
yKjiro-
Kukulkan
Level 81
God Stats
12W - 22L
1,557 SR
Queue Stats
60W - 68L
1,451 Elo+
Party 2
Team Averages
Level 59
1,511 SR
1,447 Elo+

VS

Team Averages
Level 105
1,528 SR
1,531 Elo+
Ix Chel
Ix Chel
Florent1616
Ix Chel
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 48L
1,626 Elo+
Party 1
Bacchus
Bacchus
SonnyBillParker
Bacchus
Level 109
God Stats
3W - 0L
1,599 SR
Queue Stats
16W - 8L
1,601 Elo+
Solo
Charybdis
Charybdis
SpudJacksonn
Charybdis
Level 79
God Stats
2W - 2L
1,281 SR
Queue Stats
146W - 151L
1,472 Elo+
Solo
Surtr
Surtr
jericho0434
Surtr
Level 84
God Stats
50W - 27L
1,762 SR
Queue Stats
148W - 124L
1,551 Elo+
Solo
Lancelot
Lancelot
l AM V3NOM
Lancelot
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 57L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 3 / 3
6,189
442
3,499
17,296
13,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
BynyakixX
Hachiman
10
1 / 7 / 1
6,375
455
5,621
11,405
4,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
IlILoyeralIl
Baron Samedi
11
0 / 5 / 0
6,285
449
3,748
10,555
5,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
qJxzy_-
Hun Batz
9
2 / 5 / 0
6,261
447
4,820
12,755
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
yKjiro-
Kukulkan
11
1 / 3 / 1
6,299
450
5,735
8,425
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Florent1616
Ix Chel
15
4 / 1 / 2
8,803
629
7,924
8,749
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
5 / 1 / 9
7,947
568
8,041
13,321
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
SpudJacksonn
Charybdis
14
4 / 1 / 10
9,141
653
13,870
7,513
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
5 / 0 / 0
9,376
670
6,722
11,210
9,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Lancelot
l AM V3NOM
Lancelot
12
5 / 1 / 2
7,570
541
7,565
9,499
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
4
Kills
23
23
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
3
0.5
L
Hachiman
BynyakixX
Hachiman
1
7
1
0.21
W
Ix Chel
Florent1616
Ix Chel
4
1
2
5
L
Baron Samedi
IlILoyeralIl
Baron Samedi
0
5
0
0
W
5
1
9
9.5
W
Charybdis
SpudJacksonn
Charybdis
4
1
10
9
W
5
0
0
5
W
Lancelot
l AM V3NOM
Lancelot
5
1
2
6
L
Hun Batz
qJxzy_-
Hun Batz
2
5
0
0.4
L
Kukulkan
yKjiro-
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,423
Damage
44,122
60,436
Taken
50,292
31,868
Mitigated
35,705
17,066
Healing
18,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,499
701
735
6,447
17,296
13,205
0
4,446
12,850
17,455
0
L
Hachiman
BynyakixX
Hachiman
5,621
4,240
0
2,186
11,405
4,135
0
1,641
9,764
0
33,822
W
Ix Chel
Florent1616
Ix Chel
7,924
745
1,404
4,600
8,749
3,789
13
3,596
5,141
72,870
0
L
Baron Samedi
IlILoyeralIl
Baron Samedi
3,748
771
185
1,977
10,555
5,957
0
1,785
8,770
37,443
0
W
8,041
1,661
0
2,142
13,321
15,892
204
3,656
9,665
25,702
0
W
Charybdis
SpudJacksonn
Charybdis
13,870
8,841
0
3,759
7,513
3,218
0
1,379
6,124
0
77,573
W
6,722
1,734
0
3,296
11,210
9,063
384
3,235
7,954
630
69,278
W
Lancelot
l AM V3NOM
Lancelot
7,565
1,386
0
3,662
9,499
3,743
0
1,405
8,083
0
38,810
L
Hun Batz
qJxzy_-
Hun Batz
4,820
1,188
0
3,301
12,755
5,022
0
3,193
9,562
0
32,222
L
Kukulkan
yKjiro-
Kukulkan
5,735
898
16
2,219
8,425
3,549
0
5,175
3,250
37,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,409
Gold Earned
42,837
263
Minions Killed
425
0
Camps Cleared
0
1,255,802
Distance Traveled
1,399,349
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,189
442
15
1
0
276,919
0
L
Hachiman
6,375
455
67
5
0
252,660
2
W
Ix Chel
8,803
629
109
8
0
283,244
6
L
Baron Samedi
6,285
449
64
5
0
203,281
0
W
Bacchus
7,947
568
20
1
0
285,963
1
W
Charybdis
9,141
653
128
9
0
260,512
0
W
Surtr
9,376
670
115
8
0
261,009
0
W
Lancelot
7,570
541
53
4
0
308,621
0
L
Hun Batz
6,261
447
46
3
0
297,764
2
L
Kukulkan
6,299
450
71
5
0
225,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role