Player Matchup

Neith
Neith
Silver II
CisnerosE10
Neith
Silver II
Level 95
God Stats
9W - 21L
1,583 SR
Queue Stats
151W - 162L
1,524 MMR
Solo
Cerberus
Cerberus
Silver II
DeLEONXIVIXCV
Cerberus
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 88L
1,485 MMR
Solo
Sol
Sol
Gold V
StefBoe24
Sol
Gold V
Level 116
God Stats
17W - 15L
1,672 SR
Queue Stats
87W - 84L
1,558 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,585 SR
1,522 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,596 SR
1,526 MMR
Chang'e
Chang'e
Gold II
Hon3st
Chang'e
Gold II
Level 99
God Stats
2W - 1L
1,553 SR
Queue Stats
109W - 118L
1,556 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
JFKFTW
Ne Zha
Platinum V
Level 148
God Stats
17W - 10L
1,681 SR
Queue Stats
134W - 147L
1,582 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
vX DEADASS B Xv
Sun Wukong
Gold V
Level 125
God Stats
27W - 34L
1,555 SR
Queue Stats
673W - 767L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
8,816
630
8,347
12,774
4,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
DeLEONXIVIXCV
Cerberus
13
1 / 2 / 3
9,570
684
6,464
19,528
22,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 1
9,814
701
10,785
13,294
4,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
VamanaAtlasAo KuangMartichorasAphrodite

VS

Bans
BacchusAchillesMorgan Le FayHerculesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hon3st
Chang'e
17
2 / 2 / 8
10,501
750
12,092
11,038
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
JFKFTW
Ne Zha
17
7 / 2 / 4
11,594
828
17,924
11,513
5,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
vX DEADASS B Xv
Sun Wukong
18
4 / 0 / 8
10,825
773
9,724
15,728
18,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
13
13
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Cerberus
DeLEONXIVIXCV
Cerberus
1
2
3
1.25
W
Chang'e
Hon3st
Chang'e
2
2
8
3
W
Ne Zha
JFKFTW
Ne Zha
7
2
4
4.5
L
3
4
1
0.88
W
Sun Wukong
vX DEADASS B Xv
Sun Wukong
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
39,740
45,596
Taken
38,279
32,328
Mitigated
29,412
12,789
Healing
16,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,347
2,835
0
2,203
12,774
4,927
0
4,096
8,430
0
40,402
L
Cerberus
DeLEONXIVIXCV
Cerberus
6,464
244
442
6,465
19,528
22,467
0
6,110
13,033
16,763
0
W
Chang'e
Hon3st
Chang'e
12,092
1,611
1,936
5,290
11,038
4,569
545
6,762
4,276
52,693
0
W
Ne Zha
JFKFTW
Ne Zha
17,924
6,223
0
4,806
11,513
5,940
0
5,290
6,223
0
88,125
L
10,785
2,940
0
3,679
13,294
4,934
0
1,894
10,928
41,489
0
W
Sun Wukong
vX DEADASS B Xv
Sun Wukong
9,724
1,167
0
4,778
15,728
18,903
1,968
5,338
10,390
0
27,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
32,920
171
Minions Killed
231
0
Camps Cleared
0
758,399
Distance Traveled
912,020
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,816
630
73
5
0
248,269
3
L
Cerberus
9,570
684
40
3
0
263,369
0
W
Chang'e
10,501
750
89
6
0
292,163
1
W
Ne Zha
11,594
828
102
7
0
318,282
0
L
Sol
9,814
701
58
4
0
246,761
0
W
Sun Wukong
10,825
773
40
3
0
301,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role