Player Matchup

Baron Samedi
Baron Samedi
AbeMomoz
Baron Samedi
Level 165
God Stats
14W - 17L
1,541 SR
Queue Stats
514W - 578L
1,460 Elo+
Solo
Ix Chel
Ix Chel
Dossy89
Ix Chel
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 106L
1,567 Elo+
Party 1
Kuzenbo
Kuzenbo
ForevrTxn
Kuzenbo
Level 133
God Stats
28W - 33L
1,473 SR
Queue Stats
247W - 258L
1,504 Elo+
Party 1
Mercury
Mercury
IrackRomero
Mercury
Level 127
God Stats
20W - 24L
1,554 SR
Queue Stats
200W - 200L
1,527 Elo+
Solo
Rama
Rama
burgos101
Rama
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,529 Elo+
Solo
Team Averages
Level 113
1,514 SR
1,517 Elo+

VS

Team Averages
Level 72
1,388 SR
1,461 Elo+
Surtr
Surtr
Geistborne
Surtr
Level 143
God Stats
11W - 11L
1,556 SR
Queue Stats
103W - 103L
1,554 Elo+
Solo
Geb
Geb
MonoDicot
Geb
Level 46
God Stats
2W - 3L
1,187 SR
Queue Stats
35W - 27L
1,420 Elo+
Solo
Ix Chel
Ix Chel
SalteeWalteee
Ix Chel
Level 69
God Stats
54W - 82L
1,274 SR
Queue Stats
591W - 629L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
TheSaltofWalt
Danzaburou
Level 28
God Stats
17W - 16L
1,422 SR
Queue Stats
50W - 62L
1,394 Elo+
Party 2
Ishtar
Ishtar
XeiXii
Ishtar
Level 76
God Stats
3W - 1L
1,502 SR
Queue Stats
51W - 44L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbeMomoz
Baron Samedi
15
0 / 7 / 8
9,379
938
9,579
12,209
6,874
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ix Chel
Dossy89
Ix Chel
16
2 / 4 / 5
10,411
1,041
16,266
12,662
7,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ForevrTxn
Kuzenbo
15
1 / 3 / 6
9,602
960
8,637
16,531
31,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
IrackRomero
Mercury
15
7 / 2 / 2
10,778
1,078
7,457
6,276
2,733
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
16
0 / 2 / 9
10,000
1,000
12,259
9,155
4,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

189

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
8 / 2 / 6
11,435
1,144
12,532
15,690
19,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 2 / 11
11,441
1,144
7,794
14,491
21,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
17
4 / 2 / 10
10,517
1,052
14,974
9,899
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheSaltofWalt
Danzaburou
17
3 / 2 / 11
10,977
1,098
7,673
8,387
4,266
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ishtar
XeiXii
Ishtar
16
1 / 2 / 11
10,244
1,024
9,563
10,224
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
67
10
Kills
18
18
Deaths
10
30
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AbeMomoz
Baron Samedi
0
7
8
0.57
L
Ix Chel
Dossy89
Ix Chel
2
4
5
1.13
L
Kuzenbo
ForevrTxn
Kuzenbo
1
3
6
1.33
W
Surtr
8
2
6
5.5
L
Mercury
IrackRomero
Mercury
7
2
2
4
W
2
2
11
3.75
W
Ix Chel
4
2
10
4.5
W
Danzaburou
TheSaltofWalt
Danzaburou
3
2
11
4.25
W
Ishtar
XeiXii
Ishtar
1
2
11
3.25
L
Rama
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,198
Damage
52,536
56,833
Taken
58,691
53,065
Mitigated
55,645
8,328
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AbeMomoz
Baron Samedi
9,579
424
1,779
1,276
12,209
6,874
0
5,669
6,540
27,101
0
L
Ix Chel
Dossy89
Ix Chel
16,266
1,113
875
168
12,662
7,056
0
4,889
7,773
46,644
0
L
Kuzenbo
ForevrTxn
Kuzenbo
8,637
2,232
0
541
16,531
31,551
0
6,494
10,037
21,608
0
W
Surtr
12,532
5,551
0
1,914
15,690
19,712
0
8,175
7,313
397
23,000
L
Mercury
IrackRomero
Mercury
7,457
4,156
0
25
6,276
2,733
0
1,505
4,771
0
15,070
W
7,794
738
0
1,517
14,491
21,282
0
9,445
4,706
17,983
0
W
Ix Chel
14,974
420
2,727
2,667
9,899
4,678
0
6,300
3,304
40,006
0
W
Danzaburou
TheSaltofWalt
Danzaburou
7,673
2,417
0
960
8,387
4,266
0
4,470
3,830
0
21,438
W
Ishtar
XeiXii
Ishtar
9,563
6,252
0
1,754
10,224
5,707
0
4,993
5,056
0
41,904
L
Rama
12,259
10,404
0
3,664
9,155
4,851
0
4,519
4,636
0
35,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,170
Gold Earned
54,614
223
Minions Killed
206
7
Camps Cleared
8
816,985
Distance Traveled
1,001,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,379
938
45
5
2
122,799
0
L
Ix Chel
10,411
1,041
76
8
0
196,773
0
L
Kuzenbo
9,602
960
23
2
1
190,070
0
W
Surtr
11,435
1,144
26
3
0
181,611
0
L
Mercury
10,778
1,078
21
2
3
125,600
0
W
Geb
11,441
1,144
13
1
0
202,159
0
W
Ix Chel
10,517
1,052
64
6
1
214,792
0
W
Danzaburou
10,977
1,098
24
2
3
199,291
0
W
Ishtar
10,244
1,024
79
8
4
204,001
0
L
Rama
10,000
1,000
58
6
1
181,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role