Player Matchup

Jormungandr
Jormungandr
DoomCenturion
Jormungandr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
KingKairak
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 39L
1,357 Elo+
Solo
Kumbhakarna
Kumbhakarna
Officia1_TLinzz
Kumbhakarna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 171L
1,450 Elo+
Solo
Bakasura
Bakasura
SCP3001
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,272 Elo+
Solo
Hercules
Hercules
Tyrin91
Hercules
Level 138
God Stats
4W - 9L
1,126 SR
Queue Stats
246W - 266L
1,498 Elo+
Party 2
Team Averages
Level 75
1,425 SR
1,415 Elo+

VS

Team Averages
Level 109
1,547 SR
1,436 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Rastounette
Kukulkan
Level 153
God Stats
7W - 5L
1,719 SR
Queue Stats
419W - 420L
1,506 Elo+
Party 1
Tyr
Tyr
TTVboygamer911
Tyr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,252 Elo+
Solo
Charybdis
Charybdis
ossakbji
Charybdis
Level 100
God Stats
3W - 4L
1,517 SR
Queue Stats
183W - 193L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
sixfigures58
Ne Zha
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 52L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DoomCenturion
Jormungandr
16
4 / 5 / 9
9,478
677
6,938
14,025
21,578
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
KingKairak
Jing Wei
19
4 / 5 / 7
10,596
757
11,644
14,304
7,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Officia1_TLinzz
Kumbhakarna
10
2 / 2 / 4
7,882
563
3,605
6,925
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
SCP3001
Bakasura
16
6 / 8 / 5
9,763
697
11,287
18,508
22,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
Tyrin91
Hercules
19
4 / 5 / 10
10,913
780
15,186
23,561
33,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 4 / 13
10,925
780
15,690
13,781
5,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Rastounette
Kukulkan
19
6 / 3 / 11
11,613
830
15,949
9,208
5,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 7 / 14
9,843
703
5,280
16,830
12,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ossakbji
Charybdis
18
6 / 6 / 11
11,670
834
15,326
12,795
5,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
18
7 / 0 / 9
11,678
834
15,559
9,233
5,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
83
20
Kills
25
25
Deaths
20
35
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
4
13
2.88
L
Jormungandr
DoomCenturion
Jormungandr
4
5
9
1.7
L
Jing Wei
KingKairak
Jing Wei
4
5
7
1.5
L
Kumbhakarna
Officia1_TLinzz
Kumbhakarna
2
2
4
2
W
Kukulkan
Rastounette
Kukulkan
6
3
11
3.83
L
Bakasura
SCP3001
Bakasura
6
8
5
1.06
W
1
7
14
1.14
L
Hercules
Tyrin91
Hercules
4
5
10
1.8
W
Charybdis
ossakbji
Charybdis
6
6
11
1.92
W
Ne Zha
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,660
Damage
67,804
77,323
Taken
61,847
92,032
Mitigated
35,481
23,252
Healing
18,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,690
3,918
198
5,234
13,781
5,878
2,884
1,698
10,864
30,987
0
L
Jormungandr
DoomCenturion
Jormungandr
6,938
2,226
536
688
14,025
21,578
0
6,042
7,983
20,113
0
L
Jing Wei
KingKairak
Jing Wei
11,644
10,278
1,108
3,432
14,304
7,637
0
4,526
9,778
0
35,145
L
Kumbhakarna
Officia1_TLinzz
Kumbhakarna
3,605
245
1,381
2,252
6,925
6,390
0
2,868
4,057
6,941
0
W
Kukulkan
Rastounette
Kukulkan
15,949
1,728
1,349
1,865
9,208
5,780
2,089
1,679
7,418
36,260
0
L
Bakasura
SCP3001
Bakasura
11,287
7,219
0
2,486
18,508
22,831
0
7,373
11,135
0
11,611
W
5,280
729
385
1,961
16,830
12,368
258
3,114
13,128
0
9,669
L
Hercules
Tyrin91
Hercules
15,186
2,685
726
10,643
23,561
33,596
0
10,830
12,731
0
27,529
W
Charybdis
ossakbji
Charybdis
15,326
8,885
691
2,026
12,795
5,728
3,748
1,628
10,154
0
32,704
W
Ne Zha
15,559
1,130
645
4,007
9,233
5,727
462
2,424
6,316
0
38,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
55,729
121
Minions Killed
171
0
Camps Cleared
0
1,073,172
Distance Traveled
1,269,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,925
780
48
3
0
246,706
0
L
Jormungandr
9,478
677
20
1
0
222,814
0
L
Jing Wei
10,596
757
55
4
0
244,974
0
L
Kumbhakarna
7,882
563
4
0
0
135,265
0
W
Kukulkan
11,613
830
53
4
0
238,241
0
L
Bakasura
9,763
697
20
1
0
229,008
0
W
Tyr
9,843
703
7
1
0
262,919
0
L
Hercules
10,913
780
22
2
0
241,111
0
W
Charybdis
11,670
834
34
2
0
202,383
0
W
Ne Zha
11,678
834
29
2
0
319,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role