Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GodHian
Anhur
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
372W - 392L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
JayLeonx
Zhong Kui
Level 179
God Stats
0W - 1L
1,040 SR
Queue Stats
106W - 111L
1,514 Elo+
Solo
Yemoja
Yemoja
Oxelfer
Yemoja
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
TheRyuAzul
Horus
Level 156
God Stats
5W - 7L
1,368 SR
Queue Stats
132W - 121L
1,543 Elo+
Solo
Team Averages
Level 129
1,382 SR
1,510 Elo+

VS

Team Averages
Level 148
1,495 SR
1,487 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
LordDeadly
Ah Puch
Level 157
God Stats
12W - 16L
1,465 SR
Queue Stats
478W - 516L
1,449 Elo+
Party 2
Ishtar
Ishtar
SrMarks1337
Ishtar
Level 129
God Stats
8W - 2L
1,390 SR
Queue Stats
91W - 95L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
Vyck
Ix Chel
Level 129
God Stats
26W - 18L
1,623 SR
Queue Stats
506W - 533L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 3 / 3
6,781
565
6,427
9,519
4,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
GodHian
Anhur
11
2 / 2 / 1
6,576
548
4,001
9,141
3,245
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
JayLeonx
Zhong Kui
12
1 / 3 / 1
6,616
551
6,551
8,230
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Oxelfer
Yemoja
1
0 / 0 / 0
3,732
311
0
0
0
Horus
13
2 / 1 / 2
7,329
611
8,357
12,547
10,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
4 / 3 / 2
6,968
581
3,824
11,887
7,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
 
Hun Batz
11
1 / 2 / 5
6,606
551
4,361
10,475
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
LordDeadly
Ah Puch
12
0 / 1 / 0
6,684
557
6,569
6,150
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
12
2 / 0 / 1
7,038
587
4,374
4,087
1,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Vyck
Ix Chel
10
2 / 2 / 1
6,086
507
3,725
7,654
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
8
Kills
9
9
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
3
1.5
W
Sylvanus
 
Sylvanus
4
3
2
1.67
W
Hun Batz
 
Hun Batz
1
2
5
1.75
L
Anhur
GodHian
Anhur
2
2
1
1.25
L
Zhong Kui
JayLeonx
Zhong Kui
1
3
1
0.5
W
Ah Puch
LordDeadly
Ah Puch
0
1
0
0
L
Yemoja
Oxelfer
Yemoja
0
0
0
0
W
Ishtar
2
0
1
2.5
L
Horus
2
1
2
3
W
Ix Chel
Vyck
Ix Chel
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,336
Damage
22,853
39,437
Taken
40,253
24,409
Mitigated
17,852
10,453
Healing
16,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,427
1,116
0
1,152
9,519
4,240
0
1,828
7,678
0
39,220
W
Sylvanus
 
Sylvanus
3,824
775
2,868
2,975
11,887
7,274
360
1,533
10,354
17,715
0
W
Hun Batz
 
Hun Batz
4,361
1,706
0
3,603
10,475
3,936
81
1,757
8,718
0
41,622
L
Anhur
GodHian
Anhur
4,001
2,504
0
1,461
9,141
3,245
0
1,217
7,924
0
43,462
L
Zhong Kui
JayLeonx
Zhong Kui
6,551
368
0
2,478
8,230
5,975
0
4,163
3,991
54,298
0
W
Ah Puch
LordDeadly
Ah Puch
6,569
243
75
2,750
6,150
2,045
141
300
5,850
50,028
0
L
Yemoja
Oxelfer
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
4,374
2,242
0
1,797
4,087
1,562
787
0
4,087
0
45,955
L
Horus
8,357
3,655
220
5,142
12,547
10,949
0
6,581
5,726
0
52,894
W
Ix Chel
Vyck
Ix Chel
3,725
500
818
1,264
7,654
3,035
158
2,961
4,693
37,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,034
Gold Earned
33,382
327
Minions Killed
316
0
Camps Cleared
0
920,869
Distance Traveled
1,144,598
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,781
565
69
6
0
264,559
2
W
Sylvanus
6,968
581
21
2
0
212,627
0
W
Hun Batz
6,606
551
67
6
0
254,063
0
L
Anhur
6,576
548
71
6
0
206,053
5
L
Zhong Kui
6,616
551
85
7
0
218,060
0
W
Ah Puch
6,684
557
85
7
0
223,514
2
L
Yemoja
3,732
311
0
0
0
0
0
W
Ishtar
7,038
587
88
7
0
232,432
2
L
Horus
7,329
611
102
9
0
232,197
2
W
Ix Chel
6,086
507
55
5
0
221,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role