Player Matchup

Ao Kuang
Ao Kuang
HashHeatinDabber
Ao Kuang
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 218L
1,431 Elo+
Party 2
Bastet
Bastet
MrContinuum
Bastet
Level 126
God Stats
3W - 1L
1,811 SR
Queue Stats
139W - 144L
1,509 Elo+
Party 1
Artemis
Artemis
Mysorin
Artemis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,345 Elo+
Party 2
Fenrir
Fenrir
Rahmm Ranch
Fenrir
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 321L
1,569 Elo+
Party 1
Thoth
Thoth
rraaiden
Thoth
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 59L
1,476 Elo+
Solo
Team Averages
Level 103
1,562 SR
1,466 Elo+

VS

Team Averages
Level 112
1,455 SR
1,497 Elo+
Maui
Maui
DR BAMBAM MD
Maui
Level 62
God Stats
2W - 1L
1,489 SR
Queue Stats
31W - 31L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
Die-Lord21
Sun Wukong
Level 87
God Stats
5W - 4L
1,350 SR
Queue Stats
153W - 155L
1,523 Elo+
Solo
Xbalanque
Xbalanque
FatMuu
Xbalanque
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 36L
1,524 Elo+
Solo
Bellona
Bellona
Guih_Mendes
Bellona
Level 127
God Stats
7W - 5L
1,655 SR
Queue Stats
524W - 539L
1,487 Elo+
Solo
Neith
Neith
MochaQuarantini
Neith
Level 126
God Stats
8W - 6L
1,279 SR
Queue Stats
433W - 414L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
7,650
695
10,944
14,008
17,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
15
4 / 3 / 3
7,968
724
10,512
13,834
10,884
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Mysorin
Artemis
13
0 / 6 / 6
6,870
625
8,085
12,413
6,229
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
15
5 / 4 / 5
8,331
757
8,383
15,557
22,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
rraaiden
Thoth
14
1 / 6 / 8
7,609
692
10,423
11,831
5,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
10,254
932
6,241
12,191
13,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Die-Lord21
Sun Wukong
19
12 / 1 / 9
12,048
1,095
20,852
17,135
17,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
FatMuu
Xbalanque
15
3 / 4 / 8
9,357
851
15,427
11,391
5,344
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Guih_Mendes
Bellona
14
1 / 4 / 9
8,539
776
4,966
15,120
12,686
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 8
9,196
836
11,482
10,061
4,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
68
12
Kills
22
23
Deaths
13
26
Assists
46
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Sun Wukong
Die-Lord21
Sun Wukong
12
1
9
16.5
W
Xbalanque
FatMuu
Xbalanque
3
4
8
1.75
W
Bellona
Guih_Mendes
Bellona
1
4
9
1.38
L
2
4
4
1
W
3
2
8
3.5
L
Bastet
4
3
3
1.83
L
Artemis
Mysorin
Artemis
0
6
6
0.5
L
Fenrir
5
4
5
1.88
L
Thoth
rraaiden
Thoth
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,347
Damage
58,968
67,643
Taken
65,898
62,556
Mitigated
53,394
15,589
Healing
28,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,241
873
1,578
3,501
12,191
13,497
525
3,489
8,421
6,941
0
W
Sun Wukong
Die-Lord21
Sun Wukong
20,852
5,176
1,094
7,077
17,135
17,124
1,046
6,535
10,455
0
47,895
W
Xbalanque
FatMuu
Xbalanque
15,427
5,870
1,069
2,619
11,391
5,344
3,784
2,472
8,698
0
36,267
W
Bellona
Guih_Mendes
Bellona
4,966
575
2,715
4,398
15,120
12,686
832
4,211
10,779
0
6,053
L
10,944
2,525
416
2,636
14,008
17,516
0
1,242
12,419
16,330
0
W
11,482
2,985
398
3,742
10,061
4,743
1,254
3,660
6,178
0
20,481
L
Bastet
10,512
1,530
1,269
2,978
13,834
10,884
0
937
12,813
0
20,130
L
Artemis
Mysorin
Artemis
8,085
5,047
423
536
12,413
6,229
0
1,966
10,400
0
14,356
L
Fenrir
8,383
1,373
2,504
3,479
15,557
22,916
0
1,283
13,927
0
14,317
L
Thoth
rraaiden
Thoth
10,423
392
357
991
11,831
5,011
210
813
10,927
25,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,428
Gold Earned
49,394
88
Minions Killed
147
0
Camps Cleared
0
1,010,059
Distance Traveled
1,067,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,254
932
4
0
0
222,391
0
W
Sun Wukong
12,048
1,095
63
6
0
241,489
0
W
Xbalanque
9,357
851
49
4
0
207,814
0
W
Bellona
8,539
776
5
0
0
214,881
0
L
Ao Kuang
7,650
695
6
1
0
188,477
0
W
Neith
9,196
836
26
2
0
180,868
0
L
Bastet
7,968
724
24
2
0
224,041
0
L
Artemis
6,870
625
15
1
0
167,828
0
L
Fenrir
8,331
757
15
1
0
221,426
0
L
Thoth
7,609
692
28
3
0
208,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role