Player Matchup

Charybdis
Charybdis
Silver V
Itwasaam
Charybdis
Silver V
Level 89
God Stats
0W - 1L
1,184 SR
Queue Stats
10W - 23L
1,080 MMR
Party 2
Hachiman
Hachiman
Gold V
polla_voladora_
Hachiman
Gold V
Level 124
God Stats
2W - 8L
1,500 SR
Queue Stats
1,213W - 1,400L
1,163 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Еnkidu
Baron Samedi
Silver III
Level 159
God Stats
0W - 3L
1,545 SR
Queue Stats
18W - 28L
1,259 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,410 SR
1,167 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,601 SR
1,140 MMR
Merlin
Merlin
Silver IV
REVEIT
Merlin
Silver IV
Level 47
God Stats
2W - 3L
1,430 SR
Queue Stats
12W - 19L
1,135 MMR
Party 1
Anubis
Anubis
Silver V
Verdoga
Anubis
Silver V
Level 48
God Stats
7W - 7L
1,550 SR
Queue Stats
14W - 20L
1,118 MMR
Party 1
Hercules
Hercules
Silver II
x1Fry_Boy1x
Hercules
Silver II
Level 129
God Stats
39W - 64L
1,824 SR
Queue Stats
483W - 543L
1,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Itwasaam
Charybdis
13
0 / 7 / 2
9,097
569
4,634
14,820
5,036
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
15
2 / 7 / 2
10,958
685
12,521
20,285
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Еnkidu
Baron Samedi
17
2 / 5 / 1
10,839
677
7,160
14,347
6,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
HeraAphroditePersephoneKumbhakarnaThoth

VS

Bans
YmirMedusaVamanaChironShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
REVEIT
Merlin
19
7 / 1 / 12
12,728
796
20,599
9,952
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Verdoga
Anubis
18
6 / 1 / 9
12,013
751
11,496
8,159
4,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
x1Fry_Boy1x
Hercules
18
6 / 2 / 10
13,443
840
10,509
18,286
28,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
19
19
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Itwasaam
Charybdis
0
7
2
0.14
W
Merlin
REVEIT
Merlin
7
1
12
13
W
Anubis
Verdoga
Anubis
6
1
9
10.5
L
Hachiman
2
7
2
0.43
W
Hercules
x1Fry_Boy1x
Hercules
6
2
10
5.5
L
Baron Samedi
Еnkidu
Baron Samedi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,315
Damage
42,604
49,452
Taken
36,397
18,548
Mitigated
38,518
6,249
Healing
14,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Itwasaam
Charybdis
4,634
3,110
0
1,100
14,820
5,036
86
9,510
5,310
0
20,640
W
Merlin
REVEIT
Merlin
20,599
581
0
1,086
9,952
5,188
1,144
1,820
8,132
66,924
0
W
Anubis
Verdoga
Anubis
11,496
114
0
4,335
8,159
4,997
1,324
2,243
5,916
55,477
0
L
Hachiman
12,521
5,891
0
2,138
20,285
6,771
0
13,869
6,416
0
67,889
W
Hercules
x1Fry_Boy1x
Hercules
10,509
1,699
0
9,049
18,286
28,333
471
3,171
15,115
0
36,064
L
Baron Samedi
Еnkidu
Baron Samedi
7,160
273
397
2,614
14,347
6,741
0
8,743
5,604
40,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,894
Gold Earned
38,184
202
Minions Killed
217
0
Camps Cleared
0
758,202
Distance Traveled
914,672
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,097
569
41
3
0
239,236
0
W
Merlin
12,728
796
108
7
0
310,555
0
W
Anubis
12,013
751
76
5
0
278,591
0
L
Hachiman
10,958
685
95
6
0
256,727
1
W
Hercules
13,443
840
33
2
0
325,526
0
L
Baron Samedi
10,839
677
66
4
0
262,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role