Player Matchup

Thoth
Thoth
Bulletproofdude
Thoth
Level 125
God Stats
2W - 0L
1,436 SR
Queue Stats
90W - 72L
1,628 Elo+
Party 1
Atlas
Atlas
Rikk05cg
Atlas
Level 108
God Stats
5W - 11L
1,794 SR
Queue Stats
169W - 163L
1,519 Elo+
Party 3
Anhur
Anhur
Vadrr
Anhur
Level 116
God Stats
1W - 0L
1,719 SR
Queue Stats
48W - 34L
1,677 Elo+
Party 1
Susano
Susano
XX_PRoGamer_Loko
Susano
Level 125
God Stats
2W - 8L
1,176 SR
Queue Stats
385W - 372L
1,526 Elo+
Solo
Vamana
Vamana
torobravoxX33
Vamana
Level 130
God Stats
1W - 2L
1,514 SR
Queue Stats
171W - 164L
1,519 Elo+
Party 3
Team Averages
Level 121
1,528 SR
1,574 Elo+

VS

Team Averages
Level 131
1,626 SR
1,569 Elo+
Vulcan
Vulcan
Archivun
Vulcan
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 174L
1,565 Elo+
Party 2
Odin
Odin
Marsupila222
Odin
Level 125
God Stats
1W - 1L
1,778 SR
Queue Stats
31W - 23L
1,565 Elo+
Party 4
Serqet
Serqet
Scoyvi
Serqet
Level 146
God Stats
8W - 8L
1,596 SR
Queue Stats
283W - 239L
1,572 Elo+
Party 2
King Arthur
King Arthur
SniperBerserker-
King Arthur
Level 101
God Stats
7W - 8L
1,540 SR
Queue Stats
166W - 157L
1,574 Elo+
Party 2
Olorun
Olorun
pedromsgr
Olorun
Level 158
God Stats
1W - 1L
1,714 SR
Queue Stats
109W - 105L
1,569 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 1
8,652
618
13,322
6,513
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Atlas
Rikk05cg
Atlas
11
1 / 1 / 9
7,158
511
3,381
9,979
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Vadrr
Anhur
14
5 / 2 / 5
8,425
602
7,202
10,050
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 2 / 6
7,263
519
5,234
11,929
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 2 / 0
9,339
667
10,800
13,260
13,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Archivun
Vulcan
13
0 / 5 / 2
7,713
551
4,032
9,504
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 2
6,683
477
3,484
12,026
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Scoyvi
Serqet
13
4 / 2 / 0
8,222
587
4,855
9,965
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
SniperBerserker-
King Arthur
13
2 / 3 / 0
7,720
551
7,522
14,024
14,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
pedromsgr
Olorun
12
1 / 6 / 1
7,336
524
8,706
12,065
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
8
8
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Archivun
Vulcan
0
5
2
0.2
W
8
1
1
8.5
L
1
5
2
0.4
W
Atlas
Rikk05cg
Atlas
1
1
9
5.5
L
Serqet
Scoyvi
Serqet
4
2
0
2
L
King Arthur
SniperBerserker-
King Arthur
2
3
0
0.67
W
Anhur
Vadrr
Anhur
5
2
5
3.75
W
2
2
6
2.5
L
Olorun
pedromsgr
Olorun
1
6
1
0.25
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,939
Damage
28,599
51,731
Taken
57,584
32,078
Mitigated
32,010
10,337
Healing
11,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Archivun
Vulcan
4,032
899
0
750
9,504
2,619
0
6,781
2,299
65,109
0
W
13,322
473
0
1,117
6,513
2,041
0
1,903
4,186
69,939
0
L
3,484
450
0
1,444
12,026
7,352
0
3,605
8,329
0
17,573
W
Atlas
Rikk05cg
Atlas
3,381
1,316
0
2,471
9,979
7,735
0
3,464
6,515
16,675
0
L
Serqet
Scoyvi
Serqet
4,855
1,419
0
4,058
9,965
3,705
0
2,469
7,419
0
50,422
L
King Arthur
SniperBerserker-
King Arthur
7,522
886
0
2,690
14,024
14,631
0
0
14,024
0
56,432
W
Anhur
Vadrr
Anhur
7,202
3,789
0
2,692
10,050
3,772
1,124
4,543
5,507
0
65,599
W
5,234
584
0
361
11,929
4,628
0
3,247
8,675
0
61,243
L
Olorun
pedromsgr
Olorun
8,706
3,942
120
2,269
12,065
3,703
943
3,165
8,810
61,748
0
W
10,800
5,917
0
3,696
13,260
13,902
192
0
12,998
0
78,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
37,674
480
Minions Killed
440
0
Camps Cleared
0
1,419,238
Distance Traveled
1,429,483
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,713
551
122
9
0
295,456
0
W
Thoth
8,652
618
139
10
0
289,562
2
L
Odin
6,683
477
17
1
0
297,835
2
W
Atlas
7,158
511
15
1
0
282,955
5
L
Serqet
8,222
587
94
7
0
328,933
0
L
King Arthur
7,720
551
99
7
0
269,756
0
W
Anhur
8,425
602
105
8
0
248,348
0
W
Susano
7,263
519
87
6
0
325,839
0
L
Olorun
7,336
524
108
8
0
237,503
0
W
Vamana
9,339
667
134
10
0
272,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role