Player Matchup

Sun Wukong
Sun Wukong
Bronze III
HOODIESZNNN
Sun Wukong
Bronze III
Level 69
God Stats
2W - 1L
1,776 SR
Queue Stats
37W - 38L
1,366 MMR
Party 1
Hercules
Hercules
Silver I
King_co15
Hercules
Silver I
Level 139
God Stats
5W - 1L
1,316 SR
Queue Stats
417W - 434L
1,433 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
NABrickedBrain
Hun Batz
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
Oki_Kashikoi
Sol
Gold III
Level 128
God Stats
25W - 19L
1,745 SR
Queue Stats
311W - 308L
1,533 MMR
Party 2
Janus
Janus
Silver I
WhoBice
Janus
Silver I
Level 190
God Stats
3W - 3L
1,373 SR
Queue Stats
8W - 7L
1,604 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,542 SR
1,487 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,475 SR
1,497 MMR
Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
Holly Tweet
Susano
Gold III
Level 185
God Stats
0W - 3L
1,214 SR
Queue Stats
190W - 189L
1,498 MMR
Solo
Hera
Hera
Gold IV
gerson_ramms199
Hera
Gold IV
Level 129
God Stats
17W - 14L
1,659 SR
Queue Stats
584W - 585L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HOODIESZNNN
Sun Wukong
11
0 / 0 / 0
6,521
593
3,813
9,042
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
King_co15
Hercules
9
0 / 0 / 5
5,735
521
2,481
5,866
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
12
6 / 1 / 2
7,115
647
8,713
9,846
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 1
6,656
605
5,825
5,898
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
WhoBice
Janus
11
3 / 2 / 4
6,756
614
5,153
6,041
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MercuryChang'eKhepriThor

VS

Bans
AphroditeNemesisAo KuangMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 0 / 0
6,528
593
4,928
8,284
5,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
 
Neith
10
0 / 1 / 0
5,779
525
4,635
7,448
2,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
 
Geb
8
0 / 3 / 0
5,485
499
3,843
9,024
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
10
1 / 2 / 1
6,086
553
4,204
8,775
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 0
6,297
572
3,651
6,550
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
9
Kills
3
3
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
0
0
L
Neith
 
Neith
0
1
0
0
L
Geb
 
Geb
0
3
0
0
W
Sun Wukong
HOODIESZNNN
Sun Wukong
0
0
0
0
L
Susano
1
2
1
0.75
W
Hercules
King_co15
Hercules
0
0
5
2.5
W
Hun Batz
6
1
2
7
W
0
0
1
0.5
W
Janus
WhoBice
Janus
3
2
4
2.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,985
Damage
21,261
36,693
Taken
40,081
18,410
Mitigated
19,908
12,840
Healing
12,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,928
1,599
0
3,198
8,284
5,407
0
830
7,454
0
57,514
L
Neith
 
Neith
4,635
524
0
2,723
7,448
2,831
0
3,364
4,084
0
45,223
L
Geb
 
Geb
3,843
396
122
3,050
9,024
6,649
0
2,542
6,482
20,032
0
W
Sun Wukong
HOODIESZNNN
Sun Wukong
3,813
439
0
3,113
9,042
5,428
0
154
8,888
0
50,069
L
Susano
4,204
526
0
2,895
8,775
3,184
0
1,686
7,089
0
36,657
W
Hercules
King_co15
Hercules
2,481
446
0
3,431
5,866
4,546
325
1,431
4,435
0
11,452
W
Hun Batz
8,713
3,244
0
2,493
9,846
3,915
0
3,247
6,599
0
52,213
W
5,825
2,904
0
3,373
5,898
2,383
612
186
5,712
52,573
7,248
W
Janus
WhoBice
Janus
5,153
204
0
430
6,041
2,138
420
2,476
3,565
54,444
0
L
3,651
566
0
958
6,550
1,837
135
2,091
4,459
48,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
30,175
401
Minions Killed
359
0
Camps Cleared
0
1,188,530
Distance Traveled
1,133,778
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,528
593
92
8
0
223,777
0
L
Neith
5,779
525
87
8
0
210,507
2
L
Geb
5,485
499
25
2
0
211,525
2
W
Sun Wukong
6,521
593
97
9
0
225,749
0
L
Susano
6,086
553
68
6
0
260,244
2
W
Hercules
5,735
521
19
2
0
233,806
2
W
Hun Batz
7,115
647
80
7
0
265,267
3
W
Sol
6,656
605
109
10
0
214,399
0
W
Janus
6,756
614
96
9
0
249,309
0
L
Hera
6,297
572
87
8
0
227,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role