Player Matchup

Danzaburou
Danzaburou
DRick53
Danzaburou
Level 49
God Stats
2W - 0L
1,741 SR
Queue Stats
105W - 106L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
JBLEO0808
Cthulhu
Level 72
God Stats
2W - 1L
1,518 SR
Queue Stats
21W - 22L
1,388 Elo+
Solo
Pele
Pele
MrKyr0
Pele
Level 68
God Stats
13W - 7L
1,489 SR
Queue Stats
304W - 278L
1,444 Elo+
Solo
Thoth
Thoth
TokesDaily
Thoth
Level 48
God Stats
4W - 5L
1,217 SR
Queue Stats
75W - 69L
1,547 Elo+
Solo
Ullr
Ullr
tlayton3
Ullr
Level 82
God Stats
3W - 1L
1,750 SR
Queue Stats
33W - 20L
1,621 Elo+
Party 1
Team Averages
Level 64
1,543 SR
1,503 Elo+

VS

Team Averages
Level 106
1,568 SR
1,491 Elo+
Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MrxClean
Nemesis
Level 106
God Stats
3W - 5L
1,562 SR
Queue Stats
265W - 233L
1,493 Elo+
Solo
Guan Yu
Guan Yu
Peligrosorog
Guan Yu
Level 156
God Stats
9W - 6L
1,653 SR
Queue Stats
341W - 321L
1,500 Elo+
Solo
Neith
Neith
Wolfswift3030
Neith
Level 55
God Stats
29W - 30L
1,618 SR
Queue Stats
638W - 666L
1,471 Elo+
Solo
Hel
Hel
Zerosnear
Hel
Level 69
God Stats
5W - 7L
1,506 SR
Queue Stats
128W - 127L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DRick53
Danzaburou
13
0 / 1 / 1
8,319
520
7,419
9,301
4,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
JBLEO0808
Cthulhu
12
1 / 2 / 3
7,669
479
5,498
13,321
12,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
MrKyr0
Pele
14
4 / 4 / 1
8,539
534
6,375
12,580
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
15
4 / 2 / 4
8,989
562
15,033
10,313
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ullr
15
3 / 0 / 2
9,572
598
10,586
10,334
4,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 0 / 1
8,151
509
6,749
12,453
12,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MrxClean
Nemesis
15
3 / 0 / 3
8,987
562
9,117
12,720
5,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Peligrosorog
Guan Yu
12
0 / 5 / 1
7,426
464
5,051
15,502
17,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 2
7,409
463
5,403
8,402
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 3
8,242
515
7,165
15,513
6,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
12
Kills
8
9
Deaths
12
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
0
1
3.5
W
Danzaburou
DRick53
Danzaburou
0
1
1
0.5
W
Cthulhu
JBLEO0808
Cthulhu
1
2
3
1.25
W
Pele
MrKyr0
Pele
4
4
1
1.13
L
Nemesis
MrxClean
Nemesis
3
0
3
4.5
L
Guan Yu
Peligrosorog
Guan Yu
0
5
1
0.1
W
Thoth
4
2
4
3
L
0
1
2
1
L
2
6
3
0.58
W
Ullr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,911
Damage
33,485
55,849
Taken
64,590
30,000
Mitigated
45,479
15,609
Healing
18,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,749
490
241
3,007
12,453
12,422
0
4,462
7,991
30,545
0
W
Danzaburou
DRick53
Danzaburou
7,419
2,952
0
5,724
9,301
4,412
1,056
1,613
7,688
0
69,939
W
Cthulhu
JBLEO0808
Cthulhu
5,498
430
66
2,485
13,321
12,532
0
5,921
7,400
28,493
0
W
Pele
MrKyr0
Pele
6,375
1,805
0
3,282
12,580
4,805
0
1,776
10,804
0
71,047
L
Nemesis
MrxClean
Nemesis
9,117
3,947
0
1,195
12,720
5,467
122
2,475
10,245
0
79,323
L
Guan Yu
Peligrosorog
Guan Yu
5,051
861
12
3,461
15,502
17,436
255
1,036
14,466
0
53,158
W
Thoth
15,033
580
0
1,720
10,313
4,067
39
4,147
6,166
74,692
0
L
5,403
2,822
0
3,149
8,402
3,244
364
1,745
6,657
0
51,112
L
7,165
629
1,377
5,695
15,513
6,910
0
10,813
4,700
66,600
0
W
Ullr
10,586
5,815
0
2,332
10,334
4,184
821
457
9,877
0
77,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,088
Gold Earned
40,215
503
Minions Killed
441
0
Camps Cleared
0
1,582,159
Distance Traveled
1,566,468
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,151
509
33
2
0
307,577
0
W
Danzaburou
8,319
520
117
7
0
305,656
2
W
Cthulhu
7,669
479
28
2
0
303,158
0
W
Pele
8,539
534
104
7
0
371,609
0
L
Nemesis
8,987
562
116
7
0
398,249
3
L
Guan Yu
7,426
464
73
5
0
343,333
2
W
Thoth
8,989
562
124
8
0
319,083
0
L
Neith
7,409
463
95
6
0
206,125
0
L
Hel
8,242
515
124
8
0
311,184
1
W
Ullr
9,572
598
130
8
0
282,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role