Player Matchup

Medusa
Medusa
GoldorakGo2_0
Medusa
Level 111
God Stats
1W - 1L
1,853 SR
Queue Stats
221W - 241L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Linkmyboy36
Danzaburou
Level 45
God Stats
13W - 7L
1,807 SR
Queue Stats
625W - 630L
1,462 Elo+
Solo
Mercury
Mercury
Recruit_Main663
Mercury
Level 60
God Stats
1W - 8L
1,115 SR
Queue Stats
292W - 290L
1,376 Elo+
Solo
Da Ji
Da Ji
TRUE J WEEZY
Da Ji
Level 92
God Stats
5W - 6L
1,948 SR
Queue Stats
452W - 438L
1,392 Elo+
Party 1
Kali
Kali
bombshell8
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,092 Elo+
Party 1
Team Averages
Level 65
1,645 SR
1,368 Elo+

VS

Team Averages
Level 105
1,501 SR
1,455 Elo+
Hades
Hades
DuncanTruffle
Hades
Level 125
God Stats
1W - 1L
1,297 SR
Queue Stats
36W - 49L
1,393 Elo+
Solo
Skadi
Skadi
KhaosDragon22
Skadi
Level 97
God Stats
10W - 6L
1,402 SR
Queue Stats
468W - 484L
1,483 Elo+
Solo
Merlin
Merlin
KingSnoop60
Merlin
Level 119
God Stats
4W - 5L
1,457 SR
Queue Stats
272W - 295L
1,500 Elo+
Solo
Persephone
Persephone
Nephilim179050
Persephone
Level 69
God Stats
9W - 5L
1,752 SR
Queue Stats
192W - 184L
1,458 Elo+
Solo
Vamana
Vamana
PoopJuice11
Vamana
Level 117
God Stats
7W - 8L
1,595 SR
Queue Stats
365W - 379L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
7,878
657
8,603
11,754
5,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Linkmyboy36
Danzaburou
19
8 / 3 / 3
10,914
910
10,372
9,919
5,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 6 / 6
9,283
774
9,696
12,064
6,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 6
8,238
687
9,813
14,034
7,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 9 / 4
7,067
589
2,604
13,213
5,566
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 10
9,368
781
5,524
13,370
19,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
5 / 3 / 11
9,866
822
9,517
10,403
4,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
17
8 / 5 / 13
11,052
921
16,575
9,861
5,125
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
Nephilim179050
Persephone
16
9 / 3 / 10
10,923
910
12,498
11,691
9,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
17
4 / 3 / 15
9,716
810
10,202
15,053
19,512
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
89
16
Kills
30
30
Deaths
18
25
Assists
59
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
0
6
6
0.5
W
5
3
11
3.5
W
Merlin
8
5
13
2.9
L
Danzaburou
Linkmyboy36
Danzaburou
8
3
3
3.17
W
Persephone
Nephilim179050
Persephone
9
3
10
4.67
W
Vamana
4
3
15
3.83
L
5
6
6
1.33
L
3
6
6
1
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,088
Damage
54,316
60,984
Taken
60,378
29,953
Mitigated
58,867
10,769
Healing
13,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,524
315
2,285
2,077
13,370
19,395
1,364
0
13,370
12,699
0
L
8,603
2,510
595
523
11,754
5,783
184
5,465
6,257
0
17,342
W
9,517
3,265
542
892
10,403
4,878
2,500
0
10,403
0
22,089
W
Merlin
16,575
1,186
637
260
9,861
5,125
1,063
0
9,861
34,490
0
L
Danzaburou
Linkmyboy36
Danzaburou
10,372
4,435
501
2,745
9,919
5,013
441
5,956
3,904
0
25,192
W
Persephone
Nephilim179050
Persephone
12,498
807
315
3,399
11,691
9,957
1,322
0
11,638
20,412
0
W
Vamana
10,202
6,659
1,104
1,768
15,053
19,512
1,464
0
15,053
0
23,754
L
9,696
3,240
171
1,211
12,064
6,160
0
6,956
5,079
0
15,894
L
9,813
1,487
1,467
2,553
14,034
7,431
0
7,121
6,888
0
17,627
L
2,604
365
29
974
13,213
5,566
0
8,900
4,259
0
6,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,380
Gold Earned
50,925
94
Minions Killed
121
0
Camps Cleared
0
1,008,373
Distance Traveled
1,061,125
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,368
781
17
1
0
217,009
3
L
Medusa
7,878
657
23
2
0
215,839
0
W
Skadi
9,866
822
25
2
0
198,468
0
W
Merlin
11,052
921
38
3
0
205,339
0
L
Danzaburou
10,914
910
37
3
0
197,740
0
W
Persephone
10,923
910
17
1
0
197,941
0
W
Vamana
9,716
810
24
2
0
242,368
0
L
Mercury
9,283
774
15
1
0
195,765
0
L
Da Ji
8,238
687
17
1
0
213,438
0
L
Kali
7,067
589
2
0
0
185,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role