Player Matchup

Izanami
Izanami
Abdejasen
Izanami
Level 76
God Stats
17W - 12L
1,626 SR
Queue Stats
118W - 107L
1,488 Elo+
Party 1
Ix Chel
Ix Chel
C0ckYnatoR
Ix Chel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
ManosTijeras
Kumbhakarna
Level 86
God Stats
10W - 5L
1,636 SR
Queue Stats
140W - 132L
1,451 Elo+
Party 1
Team Averages
Level 89
1,587 SR
1,456 Elo+

VS

Team Averages
Level 87
1,601 SR
1,513 Elo+
Horus
Horus
A01 RAYCAR
Horus
Level 145
God Stats
2W - 3L
1,804 SR
Queue Stats
62W - 66L
1,492 Elo+
Party 2
Scylla
Scylla
Baraboro
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
werildelfonso
Gilgamesh
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 10L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Abdejasen
Izanami
14
1 / 1 / 2
8,531
711
8,119
11,693
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
C0ckYnatoR
Ix Chel
15
2 / 2 / 1
9,862
822
10,772
8,347
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
ManosTijeras
Kumbhakarna
12
0 / 1 / 3
8,399
700
3,874
15,440
16,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
0 / 0 / 3
7,783
649
7,867
14,802
17,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Baraboro
Scylla
15
4 / 3 / 0
8,715
726
10,620
10,589
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
werildelfonso
Gilgamesh
8
0 / 0 / 1
6,567
547
128
2,034
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
3
Kills
4
4
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
0
0
3
1.5
W
Izanami
Abdejasen
Izanami
1
1
2
2
L
Scylla
Baraboro
Scylla
4
3
0
1.33
W
Ix Chel
C0ckYnatoR
Ix Chel
2
2
1
1.25
W
Kumbhakarna
ManosTijeras
Kumbhakarna
0
1
3
1.5
L
Gilgamesh
werildelfonso
Gilgamesh
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,765
Damage
18,615
35,480
Taken
27,425
24,445
Mitigated
24,590
10,618
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
7,867
3,715
1,611
7,324
14,802
17,914
47
7,341
7,461
245
22,447
W
Izanami
Abdejasen
Izanami
8,119
5,176
0
3,794
11,693
4,668
1,965
2,456
9,237
0
46,953
L
Scylla
Baraboro
Scylla
10,620
1,920
0
531
10,589
5,641
0
6,113
4,476
43,478
0
W
Ix Chel
C0ckYnatoR
Ix Chel
10,772
718
482
3,286
8,347
3,501
292
3,992
4,355
53,606
0
W
Kumbhakarna
ManosTijeras
Kumbhakarna
3,874
437
0
3,056
15,440
16,276
152
4,981
10,459
10,649
0
L
Gilgamesh
werildelfonso
Gilgamesh
128
0
0
84
2,034
1,035
0
1,246
788
0
4,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,792
Gold Earned
23,065
165
Minions Killed
98
0
Camps Cleared
0
661,390
Distance Traveled
486,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,783
649
18
2
0
232,141
0
W
Izanami
8,531
711
73
6
0
208,482
0
L
Scylla
8,715
726
74
6
0
187,736
0
W
Ix Chel
9,862
822
84
7
0
224,025
0
W
Kumbhakarna
8,399
700
8
1
0
228,883
0
L
Gilgamesh
6,567
547
6
1
0
66,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role