Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GhostIris
Ix Chel
Level 117
God Stats
16W - 10L
1,536 SR
Queue Stats
199W - 232L
1,451 Elo+
Solo
Loki
Loki
J0Ss3 M3RK
Loki
Level 40
God Stats
3W - 7L
1,376 SR
Queue Stats
18W - 31L
1,343 Elo+
Party 1
Fenrir
Fenrir
iBanana IV
Fenrir
Level 68
God Stats
1W - 0L
1,758 SR
Queue Stats
29W - 34L
1,411 Elo+
Party 1
Charybdis
Charybdis
pipoca91
Charybdis
Level 46
God Stats
2W - 2L
1,702 SR
Queue Stats
61W - 36L
1,591 Elo+
Solo
Team Averages
Level 86
1,574 SR
1,459 Elo+

VS

Team Averages
Level 79
1,523 SR
1,438 Elo+
Izanami
Izanami
BeeMoLikeBMO
Izanami
Level 60
God Stats
22W - 28L
1,457 SR
Queue Stats
150W - 146L
1,433 Elo+
Solo
Ah Puch
Ah Puch
IamNIHAL
Ah Puch
Level 44
God Stats
1W - 1L
1,204 SR
Queue Stats
31W - 37L
1,343 Elo+
Solo
He Bo
He Bo
S-hitmonlee
He Bo
Level 123
God Stats
2W - 5L
1,264 SR
Queue Stats
104W - 108L
1,383 Elo+
Party 2
Neith
Neith
Swamp_Croc
Neith
Level 102
God Stats
5W - 9L
1,824 SR
Queue Stats
133W - 138L
1,552 Elo+
Party 2
Odin
Odin
llMrGrimmll
Odin
Level 65
God Stats
4W - 4L
1,865 SR
Queue Stats
183W - 180L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
8 / 0 / 14
10,361
1,295
12,892
5,155
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
GhostIris
Ix Chel
16
3 / 1 / 18
9,831
1,229
12,434
6,604
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 6 / 12
9,092
1,137
6,643
10,298
4,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
iBanana IV
Fenrir
15
6 / 2 / 8
9,416
1,177
10,139
10,307
6,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
pipoca91
Charybdis
16
3 / 1 / 17
9,781
1,223
6,935
7,146
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

297

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeeMoLikeBMO
Izanami
14
2 / 4 / 7
8,740
1,093
6,990
9,639
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
IamNIHAL
Ah Puch
14
0 / 7 / 8
8,431
1,054
9,614
12,380
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 6 / 4
8,506
1,063
7,363
14,391
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
4 / 3 / 5
9,204
1,151
7,244
7,773
3,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 5 / 3
7,756
970
2,113
7,873
7,730
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
37
25
Kills
10
10
Deaths
25
69
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
0
14
15
L
Izanami
BeeMoLikeBMO
Izanami
2
4
7
1.38
W
Ix Chel
GhostIris
Ix Chel
3
1
18
12
L
Ah Puch
IamNIHAL
Ah Puch
0
7
8
0.57
W
5
6
12
1.83
L
3
6
4
0.83
L
Neith
4
3
5
2.17
W
Fenrir
iBanana IV
Fenrir
6
2
8
5
L
1
5
3
0.5
W
Charybdis
pipoca91
Charybdis
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,043
Damage
33,324
39,510
Taken
52,056
18,972
Mitigated
24,749
5,558
Healing
1,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
12,892
658
0
30
5,155
2,460
0
1,967
3,188
20,797
0
L
Izanami
BeeMoLikeBMO
Izanami
6,990
5,142
0
293
9,639
4,051
0
5,013
4,626
0
21,666
W
Ix Chel
GhostIris
Ix Chel
12,434
916
1,207
811
6,604
2,865
0
2,724
3,880
37,793
0
L
Ah Puch
IamNIHAL
Ah Puch
9,614
626
0
284
12,380
4,634
0
6,073
6,171
28,463
0
W
6,643
2,822
0
407
10,298
4,364
0
3,609
6,689
0
12,223
L
7,363
85
0
335
14,391
5,265
0
7,010
7,155
13,783
0
L
Neith
7,244
2,868
0
660
7,773
3,069
0
3,530
4,075
0
24,280
W
Fenrir
iBanana IV
Fenrir
10,139
3,799
0
1,488
10,307
6,141
0
4,186
6,121
0
17,577
L
2,113
839
0
0
7,873
7,730
0
3,700
4,011
0
3,797
W
Charybdis
pipoca91
Charybdis
6,935
3,230
0
1,615
7,146
3,142
0
4,491
2,655
0
26,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,481
Gold Earned
42,637
144
Minions Killed
135
9
Camps Cleared
3
810,053
Distance Traveled
633,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,361
1,295
22
3
0
171,177
0
L
Izanami
8,740
1,093
40
5
1
132,569
0
W
Ix Chel
9,831
1,229
60
8
1
168,175
0
L
Ah Puch
8,431
1,054
39
5
1
141,375
0
W
Loki
9,092
1,137
8
1
0
133,224
0
L
He Bo
8,506
1,063
16
2
0
131,002
0
L
Neith
9,204
1,151
38
5
1
138,861
0
W
Fenrir
9,416
1,177
10
1
5
173,364
0
L
Odin
7,756
970
2
0
0
90,155
0
W
Charybdis
9,781
1,223
44
6
3
164,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role