Player Matchup

Ix Chel
Ix Chel
AlPaccaBowl4264
Ix Chel
Level 102
God Stats
1W - 3L
1,371 SR
Queue Stats
108W - 103L
1,518 Elo+
Solo
He Bo
He Bo
Buff Baron pls
He Bo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,554 Elo+
Party 1
Chaac
Chaac
Raktora
Chaac
Level 65
God Stats
6W - 1L
1,976 SR
Queue Stats
127W - 121L
1,558 Elo+
Party 1
Hachiman
Hachiman
Rotty Snockets
Hachiman
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 191L
1,557 Elo+
Party 1
Hercules
Hercules
jcdemon
Hercules
Level 155
God Stats
23W - 22L
1,565 SR
Queue Stats
303W - 288L
1,534 Elo+
Solo
Team Averages
Level 97
1,582 SR
1,544 Elo+

VS

Team Averages
Level 142
1,560 SR
1,492 Elo+
Set
Set
 
Set
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BlackHolliday
Atlas
Level 147
God Stats
2W - 1L
1,798 SR
Queue Stats
26W - 22L
1,554 Elo+
Solo
Hercules
Hercules
Deathstroke_10PR
Hercules
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 155L
1,496 Elo+
Party 2
Ix Chel
Ix Chel
El_Jincho_Pelu
Ix Chel
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 74L
1,458 Elo+
Party 2
Artemis
Artemis
White_star_8098
Artemis
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 109L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,223
657
5,326
6,474
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 5 / 0
5,406
491
4,354
8,320
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Raktora
Chaac
9
0 / 1 / 1
5,657
514
2,145
7,174
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hachiman
8
0 / 7 / 2
5,158
469
3,017
10,119
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
jcdemon
Hercules
13
4 / 0 / 0
7,610
692
6,562
7,924
6,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 0 / 2
6,523
593
5,136
8,892
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
3 / 1 / 5
6,571
597
3,959
7,048
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 4 / 0
5,213
474
2,632
10,496
6,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
5,514
501
2,509
6,383
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 1 / 5
6,772
616
7,965
7,839
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
9
Kills
12
13
Deaths
9
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
2
4
L
3
0
0
3
W
3
1
5
5.5
L
2
5
0
0.4
W
0
4
0
0
W
0
3
0
0
L
Chaac
Raktora
Chaac
0
1
1
0.5
L
Hachiman
0
7
2
0.14
W
6
1
5
8.5
L
Hercules
jcdemon
Hercules
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
22,201
40,011
Taken
40,658
17,899
Mitigated
22,331
9,973
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,136
2,307
0
1,530
8,892
4,161
0
543
8,349
0
53,480
L
5,326
173
159
3,591
6,474
2,239
0
2,757
3,717
54,608
0
W
3,959
1,632
0
2,299
7,048
6,010
0
1,086
5,962
23,039
0
L
4,354
54
0
750
8,320
2,379
0
1,142
7,178
28,037
0
W
2,632
1,377
0
1,834
10,496
6,676
0
0
10,496
0
28,606
W
2,509
236
209
828
6,383
2,306
0
4,614
1,769
32,919
0
L
Chaac
Raktora
Chaac
2,145
133
0
910
7,174
3,531
0
486
6,688
0
34,002
L
Hachiman
3,017
1,370
0
730
10,119
3,094
0
2,083
8,036
0
21,307
W
7,965
3,748
65
3,670
7,839
3,178
775
3,437
4,402
0
38,348
L
Hercules
jcdemon
Hercules
6,562
2,399
0
3,833
7,924
6,656
0
0
7,924
0
60,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
30,593
346
Minions Killed
255
0
Camps Cleared
0
1,096,353
Distance Traveled
1,112,492
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,523
593
81
7
0
246,261
0
L
Ix Chel
7,223
657
104
9
0
238,346
3
W
Atlas
6,571
597
25
2
0
201,350
0
L
He Bo
5,406
491
45
4
0
202,528
2
W
Hercules
5,213
474
51
5
0
229,460
0
W
Ix Chel
5,514
501
50
5
0
221,902
0
L
Chaac
5,657
514
58
5
0
247,461
0
L
Hachiman
5,158
469
32
3
0
192,877
0
W
Artemis
6,772
616
48
4
0
213,519
0
L
Hercules
7,610
692
107
10
0
215,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role