Player Matchup

Danzaburou
Danzaburou
Bioshock1968358
Danzaburou
Level 62
God Stats
42W - 24L
1,722 SR
Queue Stats
84W - 72L
1,600 Elo+
Solo
Geb
Geb
RaeesHaji_
Geb
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 28L
1,310 Elo+
Solo
Anubis
Anubis
Savage19982015
Anubis
Level 87
God Stats
3W - 10L
1,181 SR
Queue Stats
55W - 60L
1,451 Elo+
Solo
Lancelot
Lancelot
Ugh Bruh Bruh
Lancelot
Level 161
God Stats
0W - 4L
1,317 SR
Queue Stats
360W - 348L
1,518 Elo+
Solo
Kukulkan
Kukulkan
ze SchdeF
Kukulkan
Level 159
God Stats
69W - 45L
1,602 SR
Queue Stats
414W - 410L
1,504 Elo+
Solo
Team Averages
Level 101
1,464 SR
1,476 Elo+

VS

Team Averages
Level 135
1,495 SR
1,534 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ERICSAWESOME4444
Geb
Level 129
God Stats
4W - 3L
1,281 SR
Queue Stats
257W - 258L
1,609 Elo+
Solo
Bakasura
Bakasura
SUPPERKILLER22
Bakasura
Level 109
God Stats
4W - 3L
1,570 SR
Queue Stats
144W - 156L
1,495 Elo+
Party 1
Charybdis
Charybdis
péezy
Charybdis
Level 156
God Stats
2W - 2L
1,249 SR
Queue Stats
240W - 193L
1,610 Elo+
Solo
Ix Chel
Ix Chel
rangers_UR_DaD
Ix Chel
Level 124
God Stats
5W - 2L
1,876 SR
Queue Stats
115W - 126L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bioshock1968358
Danzaburou
13
2 / 2 / 1
7,117
508
6,177
9,312
3,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 2 / 5
7,134
510
4,571
9,982
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 1
7,519
537
6,544
11,250
5,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Ugh Bruh Bruh
Lancelot
13
4 / 5 / 1
7,914
565
11,618
16,006
6,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
ze SchdeF
Kukulkan
13
1 / 4 / 2
7,633
545
5,738
9,751
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 3 / 3
8,860
633
10,051
10,646
4,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 0 / 7
7,965
569
5,640
9,626
7,994
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
14
8 / 3 / 3
8,613
615
10,256
14,043
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charybdis
péezy
Charybdis
14
2 / 1 / 2
8,044
575
9,254
9,967
4,183
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 4 / 6
8,021
573
7,392
11,209
4,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
10
Kills
19
19
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
3
1.83
L
Danzaburou
Bioshock1968358
Danzaburou
2
2
1
1.25
W
3
0
7
6.5
L
1
2
5
1.75
W
Bakasura
8
3
3
3.17
L
2
6
1
0.42
L
Lancelot
Ugh Bruh Bruh
Lancelot
4
5
1
0.9
W
Charybdis
péezy
Charybdis
2
1
2
3
W
2
4
6
1.25
L
Kukulkan
ze SchdeF
Kukulkan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
42,593
56,301
Taken
55,491
26,428
Mitigated
27,211
13,311
Healing
18,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,051
732
0
5,981
10,646
4,399
0
1,046
9,600
71,441
0
L
Danzaburou
Bioshock1968358
Danzaburou
6,177
3,021
0
3,353
9,312
3,492
237
1,815
7,497
0
50,185
W
5,640
554
0
2,347
9,626
7,994
15
3,611
6,015
24,377
0
L
4,571
474
345
1,780
9,982
6,999
252
5,049
4,868
17,154
0
W
Bakasura
10,256
6,869
0
2,654
14,043
5,660
33
4,657
9,386
0
51,848
L
6,544
108
0
916
11,250
5,317
0
2,091
7,900
65,787
0
L
Lancelot
Ugh Bruh Bruh
Lancelot
11,618
2,355
0
5,265
16,006
6,938
535
9,231
6,247
0
51,722
W
Charybdis
péezy
Charybdis
9,254
5,628
0
4,436
9,967
4,183
591
1,960
8,007
0
75,319
W
7,392
379
1,107
1,891
11,209
4,975
0
5,579
5,630
62,412
0
L
Kukulkan
ze SchdeF
Kukulkan
5,738
774
0
1,652
9,751
3,682
0
4,897
4,412
64,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,317
Gold Earned
41,503
389
Minions Killed
482
0
Camps Cleared
0
1,429,292
Distance Traveled
1,411,931
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,860
633
127
9
0
261,554
3
L
Danzaburou
7,117
508
73
5
0
291,709
4
W
Geb
7,965
569
30
2
0
303,020
0
L
Geb
7,134
510
21
2
0
292,173
2
W
Bakasura
8,613
615
92
7
0
333,740
2
L
Anubis
7,519
537
105
8
0
283,782
1
L
Lancelot
7,914
565
80
6
0
291,841
0
W
Charybdis
8,044
575
117
8
0
260,949
0
W
Ix Chel
8,021
573
116
8
0
252,668
0
L
Kukulkan
7,633
545
110
8
0
269,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role