Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Pvpin
Da Ji
Level 126
God Stats
5W - 4L
1,619 SR
Queue Stats
386W - 344L
1,578 Elo+
Party 1
Bakasura
Bakasura
Reptiliian
Bakasura
Level 128
God Stats
48W - 40L
1,495 SR
Queue Stats
306W - 311L
1,524 Elo+
Party 1
Anubis
Anubis
Spartan1xv05
Anubis
Level 70
God Stats
3W - 2L
1,394 SR
Queue Stats
26W - 24L
1,589 Elo+
Solo
Thoth
Thoth
Sαber
Thoth
Level 175
God Stats
32W - 27L
1,632 SR
Queue Stats
61W - 68L
1,520 Elo+
Party 1
Team Averages
Level 131
1,528 SR
1,542 Elo+

VS

Team Averages
Level 141
1,520 SR
1,530 Elo+
Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bakslash
Neith
Level 166
God Stats
9W - 10L
1,410 SR
Queue Stats
298W - 329L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
GreatLawnMate
Baron Samedi
Level 127
God Stats
0W - 1L
1,670 SR
Queue Stats
41W - 40L
1,554 Elo+
Solo
Ravana
Ravana
Humanivore
Ravana
Level 129
God Stats
18W - 22L
1,518 SR
Queue Stats
320W - 347L
1,511 Elo+
Solo
Achilles
Achilles
宿命漩涡下我只是一片被扯碎的泡沫
Achilles
Level 156
God Stats
5W - 4L
1,500 SR
Queue Stats
442W - 426L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 1 / 1
6,731
673
5,147
6,637
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Pvpin
Da Ji
11
4 / 0 / 7
6,430
643
8,682
8,275
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bakasura
Reptiliian
Bakasura
10
3 / 2 / 2
6,215
622
6,308
12,249
5,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
11
1 / 2 / 5
5,963
596
2,691
7,782
3,674
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thoth
Sαber
Thoth
11
6 / 3 / 6
6,410
641
7,119
4,818
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 4 / 2
6,166
617
6,038
7,412
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Bakslash
Neith
10
3 / 3 / 0
6,251
625
4,376
7,732
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
GreatLawnMate
Baron Samedi
8
1 / 4 / 4
5,254
525
3,412
8,677
4,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Humanivore
Ravana
11
2 / 2 / 2
6,058
606
4,023
6,780
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 4 / 2
5,014
501
7,134
10,867
6,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
17
Kills
8
8
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
1
1
3.5
L
Agni
 
Agni
2
4
2
0.75
L
Neith
Bakslash
Neith
3
3
0
1
L
Baron Samedi
GreatLawnMate
Baron Samedi
1
4
4
0.75
L
Ravana
Humanivore
Ravana
2
2
2
1.5
W
Da Ji
Pvpin
Da Ji
4
0
7
7.5
W
Bakasura
Reptiliian
Bakasura
3
2
2
2
W
Anubis
1
2
5
1.75
W
Thoth
Sαber
Thoth
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,947
Damage
24,983
39,761
Taken
41,468
16,793
Mitigated
18,485
17,967
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,147
3,589
0
3,888
6,637
2,502
0
136
6,501
0
54,511
L
Agni
 
Agni
6,038
731
0
1,347
7,412
1,970
0
3,193
4,219
47,474
0
L
Neith
Bakslash
Neith
4,376
1,646
0
2,520
7,732
2,734
0
1,433
6,299
0
44,311
L
Baron Samedi
GreatLawnMate
Baron Samedi
3,412
444
1,352
3,098
8,677
4,753
0
3,690
4,812
16,231
0
L
Ravana
Humanivore
Ravana
4,023
1,777
0
1,408
6,780
2,553
0
745
6,025
0
48,074
W
Da Ji
Pvpin
Da Ji
8,682
2,773
0
2,740
8,275
3,462
0
1,131
7,105
0
41,920
W
Bakasura
Reptiliian
Bakasura
6,308
4,583
0
8,063
12,249
5,905
420
1,292
10,403
0
31,367
W
Anubis
2,691
442
0
2,734
7,782
3,674
0
5,471
2,311
40,706
0
W
Thoth
Sαber
Thoth
7,119
300
0
542
4,818
1,250
330
1,420
3,359
25,014
0
L
7,134
2,702
0
3,238
10,867
6,475
0
749
9,827
0
34,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,749
Gold Earned
28,743
357
Minions Killed
326
0
Camps Cleared
0
1,016,619
Distance Traveled
951,486
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,731
673
96
10
0
189,513
3
L
Agni
6,166
617
88
9
0
199,017
0
L
Neith
6,251
625
84
8
0
193,968
0
L
Baron Samedi
5,254
525
27
3
0
148,552
0
L
Ravana
6,058
606
75
8
0
221,179
0
W
Da Ji
6,430
643
72
7
0
235,476
0
W
Bakasura
6,215
622
76
8
0
183,168
0
W
Anubis
5,963
596
73
7
0
180,235
0
W
Thoth
6,410
641
40
4
0
228,227
0
L
Achilles
5,014
501
52
5
0
188,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role