Player Matchup

Skadi
Skadi
 
Skadi
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Matador-del65
Odin
Level 62
God Stats
2W - 2L
1,793 SR
Queue Stats
88W - 102L
1,453 Elo+
Party 2
Hun Batz
Hun Batz
MuziK-PluMz
Hun Batz
Level 119
God Stats
5W - 4L
1,546 SR
Queue Stats
23W - 27L
1,469 Elo+
Solo
Bacchus
Bacchus
YoanDbs
Bacchus
Level 25
God Stats
22W - 22L
1,276 SR
Queue Stats
85W - 106L
1,351 Elo+
Party 2
Scylla
Scylla
littleblade0
Scylla
Level 114
God Stats
6W - 13L
1,559 SR
Queue Stats
308W - 312L
1,425 Elo+
Solo
Team Averages
Level 79
1,535 SR
1,440 Elo+

VS

Team Averages
Level 81
1,565 SR
1,451 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ARK3NZIC
Terra
Level 66
God Stats
3W - 1L
1,839 SR
Queue Stats
112W - 125L
1,423 Elo+
Party 1
Hun Batz
Hun Batz
Dtxd4
Hun Batz
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 230L
1,444 Elo+
Party 1
Baba Yaga
Baba Yaga
IQxaxii
Baba Yaga
Level 36
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 107L
1,436 Elo+
Party 1
Hachiman
Hachiman
Talos_The_King
Hachiman
Level 89
God Stats
8W - 7L
1,484 SR
Queue Stats
315W - 290L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 1 / 2
7,398
528
10,817
7,844
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 0
6,509
465
2,501
11,322
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
MuziK-PluMz
Hun Batz
14
5 / 2 / 1
8,385
599
6,825
12,542
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
YoanDbs
Bacchus
9
0 / 1 / 3
6,260
447
6,264
12,091
10,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
1 / 2 / 2
6,746
482
5,033
8,857
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
6 / 1 / 1
9,424
673
13,275
10,386
7,636
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
ARK3NZIC
Terra
10
0 / 3 / 3
7,068
505
4,238
15,572
11,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Dtxd4
Hun Batz
10
0 / 2 / 3
6,668
476
2,689
9,298
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
IQxaxii
Baba Yaga
14
4 / 1 / 1
8,246
589
11,685
11,515
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
12
0 / 2 / 0
6,949
496
4,111
9,551
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
9
Kills
10
10
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
1
2
4
W
Zhong Kui
 
Zhong Kui
6
1
1
6.5
W
Terra
ARK3NZIC
Terra
0
3
3
0.5
W
Hun Batz
Dtxd4
Hun Batz
0
2
3
0.75
W
Baba Yaga
IQxaxii
Baba Yaga
4
1
1
4.5
L
0
4
0
0
L
Hun Batz
MuziK-PluMz
Hun Batz
5
2
1
2.75
W
Hachiman
0
2
0
0
L
Bacchus
YoanDbs
Bacchus
0
1
3
1.5
L
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,440
Damage
35,998
52,656
Taken
56,322
29,884
Mitigated
30,802
9,077
Healing
22,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,817
4,059
256
540
7,844
3,236
839
2,079
5,765
0
61,167
W
Zhong Kui
 
Zhong Kui
13,275
2,128
0
6,315
10,386
7,636
144
910
9,107
75,090
0
W
Terra
ARK3NZIC
Terra
4,238
1,042
1,922
5,081
15,572
11,180
0
3,709
11,863
24,475
0
W
Hun Batz
Dtxd4
Hun Batz
2,689
1,053
0
3,948
9,298
3,259
86
919
8,379
0
33,985
W
Baba Yaga
IQxaxii
Baba Yaga
11,685
608
0
3,158
11,515
5,095
253
4,376
7,091
62,378
0
L
2,501
702
0
726
11,322
6,979
0
8,602
2,720
0
36,965
L
Hun Batz
MuziK-PluMz
Hun Batz
6,825
1,711
0
3,176
12,542
6,033
0
5,424
7,118
0
71,211
W
Hachiman
4,111
3,972
0
1,840
9,551
3,632
1,273
1,383
8,168
0
43,273
L
Bacchus
YoanDbs
Bacchus
6,264
862
259
3,620
12,091
10,329
56
5,399
6,692
20,358
0
L
Scylla
5,033
106
0
500
8,857
3,307
0
7,694
1,163
39,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,298
Gold Earned
38,355
339
Minions Killed
344
0
Camps Cleared
0
1,360,682
Distance Traveled
1,356,301
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,398
528
92
7
0
235,858
4
W
Zhong Kui
9,424
673
104
7
0
234,821
0
W
Terra
7,068
505
31
2
0
283,646
0
W
Hun Batz
6,668
476
58
4
0
341,552
0
W
Baba Yaga
8,246
589
81
6
0
264,458
0
L
Odin
6,509
465
61
4
0
250,736
2
L
Hun Batz
8,385
599
101
7
0
322,982
0
W
Hachiman
6,949
496
70
5
0
231,824
2
L
Bacchus
6,260
447
18
1
0
277,719
2
L
Scylla
6,746
482
67
5
0
273,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role