Player Matchup

Ne Zha
Ne Zha
ASleepyLion
Ne Zha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 56L
1,486 Elo+
Party 1
Neith
Neith
BEACH_CLUB_GAMES
Neith
Level 86
God Stats
2W - 8L
1,042 SR
Queue Stats
103W - 113L
1,381 Elo+
Solo
Chaac
Chaac
DARK_Shadow_Void
Chaac
Level 128
God Stats
13W - 5L
1,785 SR
Queue Stats
146W - 131L
1,542 Elo+
Party 1
Zeus
Zeus
antoineeliaroni
Zeus
Level 143
God Stats
7W - 2L
1,796 SR
Queue Stats
74W - 54L
1,513 Elo+
Solo
Cthulhu
Cthulhu
sirsqwilliamIII
Cthulhu
Level 79
God Stats
7W - 1L
1,500 SR
Queue Stats
22W - 25L
1,300 Elo+
Party 1
Team Averages
Level 109
1,525 SR
1,445 Elo+

VS

Team Averages
Level 117
1,465 SR
1,441 Elo+
Arachne
Arachne
JohnnyballsTx
Arachne
Level 155
God Stats
23W - 26L
1,356 SR
Queue Stats
113W - 111L
1,405 Elo+
Solo
Ix Chel
Ix Chel
Murphdingo
Ix Chel
Level 125
God Stats
14W - 20L
1,480 SR
Queue Stats
517W - 519L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Otakuchine
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,422 Elo+
Solo
Ares
Ares
SkullFinder
Ares
Level 122
God Stats
13W - 10L
1,571 SR
Queue Stats
297W - 308L
1,515 Elo+
Solo
Tyr
Tyr
q9vwq
Tyr
Level 66
God Stats
41W - 44L
1,418 SR
Queue Stats
170W - 165L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 0 / 2
5,675
631
3,263
6,720
2,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 2
5,522
614
3,779
3,327
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 0 / 1
5,848
650
5,336
6,901
4,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 2 / 1
4,884
543
1,160
3,882
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 2
4,850
539
2,903
5,557
3,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
0 / 3 / 0
4,137
460
1,619
6,640
2,164
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Murphdingo
Ix Chel
10
2 / 1 / 0
6,018
669
2,032
4,382
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Otakuchine
Danzaburou
8
0 / 2 / 0
4,608
512
3,286
5,758
1,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 2 / 0
4,174
464
2,474
7,892
4,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
q9vwq
Tyr
8
0 / 1 / 0
4,472
497
2,651
5,711
2,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
2
2
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
0
2
4
W
2
0
2
3
W
3
0
1
3.5
L
Arachne
0
3
0
0
L
Ix Chel
Murphdingo
Ix Chel
2
1
0
2
L
Danzaburou
Otakuchine
Danzaburou
0
2
0
0
L
0
2
0
0
W
0
2
1
0.25
L
Tyr
q9vwq
Tyr
0
1
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,441
Damage
12,062
26,387
Taken
30,383
11,854
Mitigated
12,643
7,888
Healing
9,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
3,263
930
0
964
6,720
2,376
0
117
6,603
0
36,925
W
3,779
1,099
0
1,234
3,327
1,049
35
956
2,371
0
39,271
W
5,336
728
0
3,214
6,901
4,239
0
348
6,553
0
40,574
L
Arachne
1,619
1,176
0
504
6,640
2,164
0
186
6,454
0
15,485
L
Ix Chel
Murphdingo
Ix Chel
2,032
479
22
2,201
4,382
1,414
0
678
3,704
45,211
0
L
Danzaburou
Otakuchine
Danzaburou
3,286
1,438
0
2,065
5,758
1,976
0
1,580
4,178
0
36,657
L
2,474
255
144
1,919
7,892
4,793
0
1,137
6,755
14,501
0
W
1,160
221
0
830
3,882
1,145
0
2,032
1,850
26,136
0
L
Tyr
q9vwq
Tyr
2,651
677
0
2,245
5,711
2,296
0
482
5,229
0
23,490
W
2,903
143
835
811
5,557
3,045
0
1,053
4,504
14,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,779
Gold Earned
23,409
303
Minions Killed
237
0
Camps Cleared
0
896,256
Distance Traveled
836,234
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,675
631
62
7
0
223,170
0
W
Neith
5,522
614
73
8
0
159,882
5
W
Chaac
5,848
650
76
8
0
174,702
0
L
Arachne
4,137
460
31
3
0
189,615
2
L
Ix Chel
6,018
669
85
9
0
165,806
2
L
Danzaburou
4,608
512
58
6
0
164,502
0
L
Ares
4,174
464
21
2
0
169,991
0
W
Zeus
4,884
543
69
8
0
148,488
1
L
Tyr
4,472
497
42
5
0
146,320
0
W
Cthulhu
4,850
539
23
3
0
190,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role