Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
MrxRevan
King Arthur
Gold II
Level 154
God Stats
6W - 4L
1,438 SR
Queue Stats
193W - 186L
1,607 MMR
Party 1
Xbalanque
Xbalanque
Gold II
MrxStoorm
Xbalanque
Gold II
Level 150
God Stats
6W - 1L
1,842 SR
Queue Stats
149W - 146L
1,607 MMR
Party 1
Zeus
Zeus
Gold I
RyanRocks1243_HB
Zeus
Gold I
Level 155
God Stats
164W - 100L
1,656 SR
Queue Stats
394W - 394L
1,654 MMR
Solo
Nox
Nox
Gold I
WillOldfield
Nox
Gold I
Level 191
God Stats
7W - 6L
1,515 SR
Queue Stats
307W - 298L
1,665 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,590 SR
1,607 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,569 SR
1,628 MMR
Medusa
Medusa
Bronze III
Memory0705
Medusa
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Maui
Maui
Bronze III
Pestilence012
Maui
Bronze III
Level 83
God Stats
3W - 2L
1,841 SR
Queue Stats
32W - 41L
1,600 MMR
Solo
Chiron
Chiron
Platinum IV
QT-CJ
Chiron
Platinum IV
Level 190
God Stats
0W - 2L
1,759 SR
Queue Stats
99W - 100L
1,645 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
Sh1rKhan
Ao Kuang
Platinum IV
Level 141
God Stats
1W - 4L
1,578 SR
Queue Stats
98W - 93L
1,636 MMR
Solo
Ra
Ra
Gold II
wabienne
Ra
Gold II
Level 158
God Stats
0W - 3L
1,166 SR
Queue Stats
33W - 36L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 2
5,606
510
3,350
5,747
3,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
MrxRevan
King Arthur
11
1 / 0 / 0
6,580
598
4,067
4,207
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
MrxStoorm
Xbalanque
9
0 / 2 / 5
5,499
500
6,599
9,224
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
9 / 0 / 0
7,519
684
8,019
4,370
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 1
6,085
553
5,229
3,945
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
He BoBakasuraAphroditeMartichorasThor

VS

Bans
MercuryNe ZhaSusanoVamanaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Memory0705
Medusa
8
0 / 3 / 1
4,753
432
1,377
8,283
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 0
5,129
466
2,474
8,291
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
QT-CJ
Chiron
9
2 / 4 / 0
5,323
484
6,768
10,604
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
Sh1rKhan
Ao Kuang
10
0 / 3 / 1
5,669
515
1,968
9,386
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 0 / 0
5,613
510
2,825
4,739
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
2
1
L
Medusa
Memory0705
Medusa
0
3
1
0.17
W
King Arthur
MrxRevan
King Arthur
1
0
0
1
W
Xbalanque
MrxStoorm
Xbalanque
0
2
5
1.25
L
0
1
0
0
L
Chiron
QT-CJ
Chiron
2
4
0
0.5
W
9
0
0
9
L
Ao Kuang
Sh1rKhan
Ao Kuang
0
3
1
0.17
W
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
15,412
27,493
Taken
41,303
13,427
Mitigated
18,209
7,468
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,350
437
0
1,822
5,747
3,602
0
2,308
3,439
11,851
0
L
Medusa
Memory0705
Medusa
1,377
448
0
1,131
8,283
2,812
0
2,685
5,594
0
22,216
W
King Arthur
MrxRevan
King Arthur
4,067
387
0
420
4,207
3,616
62
730
3,477
0
49,797
W
Xbalanque
MrxStoorm
Xbalanque
6,599
2,187
0
4,004
9,224
3,137
0
1,091
8,133
0
40,648
L
2,474
477
0
1,906
8,291
6,406
0
3,190
5,101
13,641
0
L
Chiron
QT-CJ
Chiron
6,768
2,264
219
3,290
10,604
3,772
21
4,544
5,762
0
36,600
W
8,019
1,199
0
725
4,370
1,520
0
966
3,404
53,923
0
L
Ao Kuang
Sh1rKhan
Ao Kuang
1,968
763
0
1,352
9,386
3,265
0
2,955
6,379
46,665
0
W
5,229
134
0
497
3,945
1,552
0
2,107
1,773
49,817
0
L
2,825
125
629
2,138
4,739
1,954
0
2,782
1,869
52,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,289
Gold Earned
26,487
363
Minions Killed
295
0
Camps Cleared
0
1,129,965
Distance Traveled
1,122,968
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,606
510
9
1
0
254,393
4
L
Medusa
4,753
432
38
3
0
193,015
0
W
King Arthur
6,580
598
92
8
0
214,320
0
W
Xbalanque
5,499
500
64
6
0
197,880
1
L
Maui
5,129
466
21
2
0
225,802
3
L
Chiron
5,323
484
51
5
0
206,142
0
W
Zeus
7,519
684
95
9
0
245,464
0
L
Ao Kuang
5,669
515
82
7
0
253,281
0
W
Nox
6,085
553
103
9
0
217,908
1
L
Ra
5,613
510
103
9
0
244,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role