Player Matchup

Ishtar
Ishtar
EvilKiwi92
Ishtar
Level 104
God Stats
9W - 9L
1,618 SR
Queue Stats
489W - 465L
1,543 Elo+
Solo
Hun Batz
Hun Batz
MasterJediFatih
Hun Batz
Level 39
God Stats
3W - 2L
1,300 SR
Queue Stats
41W - 43L
1,383 Elo+
Party 1
Nox
Nox
PrincessMelina
Nox
Level 87
God Stats
0W - 4L
1,385 SR
Queue Stats
65W - 57L
1,515 Elo+
Solo
Merlin
Merlin
WarchiefDezrox
Merlin
Level 23
God Stats
0W - 6L
1,300 SR
Queue Stats
35W - 35L
1,363 Elo+
Party 1
Atlas
Atlas
WhilkandMisky
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,559 Elo+
Solo
Team Averages
Level 64
1,420 SR
1,473 Elo+

VS

Team Averages
Level 102
1,449 SR
1,507 Elo+
Nemesis
Nemesis
 
Nemesis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Junsa95
Artemis
Level 43
God Stats
1W - 3L
1,108 SR
Queue Stats
103W - 85L
1,518 Elo+
Solo
Nu Wa
Nu Wa
PRZE0Z0R
Nu Wa
Level 109
God Stats
2W - 3L
1,630 SR
Queue Stats
56W - 56L
1,542 Elo+
Solo
Geb
Geb
Sturello
Geb
Level 159
God Stats
22W - 18L
1,554 SR
Queue Stats
182W - 179L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
zKryptiC
Baron Samedi
Level 133
God Stats
5W - 1L
1,452 SR
Queue Stats
450W - 435L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
EvilKiwi92
Ishtar
11
2 / 0 / 0
6,351
577
6,159
5,906
2,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
10
0 / 1 / 2
5,753
523
2,645
7,692
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 2
5,259
478
1,170
5,505
3,681
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,690
517
3,050
6,149
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,702
518
4,465
9,035
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 1 / 3
5,949
541
2,888
8,309
2,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
Junsa95
Artemis
9
2 / 2 / 0
5,600
509
4,260
6,522
2,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
PRZE0Z0R
Nu Wa
11
2 / 0 / 1
6,585
599
5,827
3,572
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 2
5,848
532
2,751
5,417
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
zKryptiC
Baron Samedi
12
2 / 0 / 0
6,742
613
4,610
7,227
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
8
8
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
3
2.5
L
Ishtar
EvilKiwi92
Ishtar
2
0
0
2
W
Artemis
Junsa95
Artemis
2
2
0
1
L
Hun Batz
0
1
2
1
W
Nu Wa
PRZE0Z0R
Nu Wa
2
0
1
2.5
L
0
1
2
1
W
1
0
2
2
L
1
4
0
0.25
L
0
2
0
0
W
Baron Samedi
zKryptiC
Baron Samedi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,489
Damage
20,336
34,287
Taken
31,047
14,893
Mitigated
13,408
10,592
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,888
1,472
0
2,067
8,309
2,861
129
1,049
7,260
0
38,996
L
Ishtar
EvilKiwi92
Ishtar
6,159
2,719
0
3,396
5,906
2,244
1,121
1,014
4,892
0
48,348
W
Artemis
Junsa95
Artemis
4,260
1,799
0
1,931
6,522
2,504
0
48
6,474
0
35,039
L
Hun Batz
2,645
814
0
2,993
7,692
2,622
0
1,461
6,231
0
36,663
W
Nu Wa
PRZE0Z0R
Nu Wa
5,827
1,263
0
1,347
3,572
1,186
79
2,116
1,456
55,523
0
L
1,170
445
0
708
5,505
3,681
0
2,575
2,930
14,298
0
W
2,751
90
0
2,108
5,417
4,210
0
1,007
4,410
19,354
0
L
3,050
226
0
1,250
6,149
2,087
0
3,124
3,025
39,963
0
L
4,465
1,201
0
2,245
9,035
4,259
0
5,014
4,021
32,687
0
W
Baron Samedi
zKryptiC
Baron Samedi
4,610
413
0
2,629
7,227
2,647
0
3,910
2,762
46,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,755
Gold Earned
30,724
314
Minions Killed
327
0
Camps Cleared
0
1,082,482
Distance Traveled
1,123,324
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,949
541
62
6
0
271,073
0
L
Ishtar
6,351
577
93
8
0
206,615
2
W
Artemis
5,600
509
69
6
0
214,089
0
L
Hun Batz
5,753
523
69
6
0
231,512
0
W
Nu Wa
6,585
599
94
9
0
208,149
0
L
Nox
5,259
478
13
1
0
224,673
0
W
Geb
5,848
532
14
1
0
228,082
1
L
Merlin
5,690
517
80
7
0
198,032
0
L
Atlas
5,702
518
59
5
0
221,650
0
W
Baron Samedi
6,742
613
88
8
0
201,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role